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https://github.com/godotengine/godot-docs-l10n.git
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This reverts commit 57781dc0bc.
The rename, although in line with what we did in the engine, caused problems with RTD we need to fix (or push for a fix) first.
143 lines
5.0 KiB
ReStructuredText
143 lines
5.0 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeRemap:
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VisualShaderNodeRemap
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=====================
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**继承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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remap 函数的可视化着色器节点。
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.. rst-class:: classref-introduction-group
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描述
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----
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Remap 函数将输入范围变换到输出范围。例如你可以将 ``0..1`` 里的值变到 ``-2..2`` 里。详见 :ref:`@GlobalScope.remap()<class_@GlobalScope_method_remap>`\ 。
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+--------------------------------------------------+--------------------------------------------------------------+-------+
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| :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` | :ref:`op_type<class_VisualShaderNodeRemap_property_op_type>` | ``0`` |
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+--------------------------------------------------+--------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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枚举
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----
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.. _enum_VisualShaderNodeRemap_OpType:
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.. rst-class:: classref-enumeration
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enum **OpType**: :ref:`🔗<enum_VisualShaderNodeRemap_OpType>`
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_SCALAR:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_SCALAR** = ``0``
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浮点数标量类型。
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_2D:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_2D** = ``1``
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2D 向量类型。
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_2D_SCALAR:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_2D_SCALAR** = ``2``
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``value`` 端口使用 2D 向量类型,而 ``input min``\ 、\ ``input max``\ 、\ ``output min``\ 、\ ``output max`` 端口使用浮点数标量类型。
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_3D:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_3D** = ``3``
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3D向量类型。
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_3D_SCALAR:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_3D_SCALAR** = ``4``
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``value`` 端口使用 3D 向量类型,而 ``input min``\ 、\ ``input max``\ 、\ ``output min``\ 、\ ``output max`` 端口使用浮点数标量类型。
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_4D:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_4D** = ``5``
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4D 向量类型。
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_4D_SCALAR:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_4D_SCALAR** = ``6``
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``value`` 端口使用 4D 向量类型,而 ``input min``\ 、\ ``input max``\ 、\ ``output min``\ 、\ ``output max`` 端口使用浮点数标量类型。
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.. _class_VisualShaderNodeRemap_constant_OP_TYPE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_MAX** = ``7``
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代表 :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` 枚举的大小。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_VisualShaderNodeRemap_property_op_type:
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.. rst-class:: classref-property
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:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **op_type** = ``0`` :ref:`🔗<class_VisualShaderNodeRemap_property_op_type>`
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.. rst-class:: classref-property-setget
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- |void| **set_op_type**\ (\ value\: :ref:`OpType<enum_VisualShaderNodeRemap_OpType>`\ )
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- :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **get_op_type**\ (\ )
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.. container:: contribute
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There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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