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https://github.com/godotengine/godot-docs-l10n.git
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This reverts commit 57781dc0bc.
The rename, although in line with what we did in the engine, caused problems with RTD we need to fix (or push for a fix) first.
267 lines
16 KiB
ReStructuredText
267 lines
16 KiB
ReStructuredText
:github_url: hide
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.. _class_SceneReplicationConfig:
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SceneReplicationConfig
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======================
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**继承:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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配置,能够让 :ref:`MultiplayerSynchronizer<class_MultiplayerSynchronizer>` 对属性进行同步。
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_property<class_SceneReplicationConfig_method_add_property>`\ (\ path\: :ref:`NodePath<class_NodePath>`, index\: :ref:`int<class_int>` = -1\ ) |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>`\[:ref:`NodePath<class_NodePath>`\] | :ref:`get_properties<class_SceneReplicationConfig_method_get_properties>`\ (\ ) |const| |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_property<class_SceneReplicationConfig_method_has_property>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |const| |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`property_get_index<class_SceneReplicationConfig_method_property_get_index>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |const| |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` | :ref:`property_get_replication_mode<class_SceneReplicationConfig_method_property_get_replication_mode>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`property_get_spawn<class_SceneReplicationConfig_method_property_get_spawn>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`property_get_sync<class_SceneReplicationConfig_method_property_get_sync>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`property_get_watch<class_SceneReplicationConfig_method_property_get_watch>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`property_set_replication_mode<class_SceneReplicationConfig_method_property_set_replication_mode>`\ (\ path\: :ref:`NodePath<class_NodePath>`, mode\: :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>`\ ) |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`property_set_spawn<class_SceneReplicationConfig_method_property_set_spawn>`\ (\ path\: :ref:`NodePath<class_NodePath>`, enabled\: :ref:`bool<class_bool>`\ ) |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`property_set_sync<class_SceneReplicationConfig_method_property_set_sync>`\ (\ path\: :ref:`NodePath<class_NodePath>`, enabled\: :ref:`bool<class_bool>`\ ) |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`property_set_watch<class_SceneReplicationConfig_method_property_set_watch>`\ (\ path\: :ref:`NodePath<class_NodePath>`, enabled\: :ref:`bool<class_bool>`\ ) |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_property<class_SceneReplicationConfig_method_remove_property>`\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |
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+---------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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枚举
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----
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.. _enum_SceneReplicationConfig_ReplicationMode:
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.. rst-class:: classref-enumeration
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enum **ReplicationMode**: :ref:`🔗<enum_SceneReplicationConfig_ReplicationMode>`
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.. _class_SceneReplicationConfig_constant_REPLICATION_MODE_NEVER:
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.. rst-class:: classref-enumeration-constant
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:ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` **REPLICATION_MODE_NEVER** = ``0``
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不要让给定的属性保持同步。
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.. _class_SceneReplicationConfig_constant_REPLICATION_MODE_ALWAYS:
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.. rst-class:: classref-enumeration-constant
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:ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` **REPLICATION_MODE_ALWAYS** = ``1``
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处理时复制给定的属性,会使用不可靠的传输模式持续发送更新。
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.. _class_SceneReplicationConfig_constant_REPLICATION_MODE_ON_CHANGE:
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.. rst-class:: classref-enumeration-constant
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:ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` **REPLICATION_MODE_ON_CHANGE** = ``2``
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处理时复制给定的属性,会使用可靠的传输模式在值发生变化时发送更新。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法说明
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--------
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.. _class_SceneReplicationConfig_method_add_property:
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.. rst-class:: classref-method
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|void| **add_property**\ (\ path\: :ref:`NodePath<class_NodePath>`, index\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_SceneReplicationConfig_method_add_property>`
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将属性添加至同步属性列表,该属性由 ``path`` 指定,还可以传入索引 ``index``\ 。
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\ **注意:**\ 属性同步的限制详见 :ref:`MultiplayerSynchronizer<class_MultiplayerSynchronizer>`\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_SceneReplicationConfig_method_get_properties:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>`\[:ref:`NodePath<class_NodePath>`\] **get_properties**\ (\ ) |const| :ref:`🔗<class_SceneReplicationConfig_method_get_properties>`
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返回同步属性的 :ref:`NodePath<class_NodePath>` 列表。
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.. rst-class:: classref-item-separator
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----
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.. _class_SceneReplicationConfig_method_has_property:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_property**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |const| :ref:`🔗<class_SceneReplicationConfig_method_has_property>`
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如果已将给定的 ``path`` 配置为同步,则返回 ``true``\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_SceneReplicationConfig_method_property_get_index:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **property_get_index**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) |const| :ref:`🔗<class_SceneReplicationConfig_method_property_get_index>`
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查找给定 ``path`` 的索引。
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.. rst-class:: classref-item-separator
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----
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.. _class_SceneReplicationConfig_method_property_get_replication_mode:
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.. rst-class:: classref-method
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:ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` **property_get_replication_mode**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_get_replication_mode>`
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返回给定 ``path`` 标识的属性的复制模式。
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.. rst-class:: classref-item-separator
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----
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.. _class_SceneReplicationConfig_method_property_get_spawn:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **property_get_spawn**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_get_spawn>`
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返回已将 ``path`` 对应的属性配置为在出生时同步,则返回 ``true``\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_SceneReplicationConfig_method_property_get_sync:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **property_get_sync**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_get_sync>`
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**已弃用:** Use :ref:`property_get_replication_mode()<class_SceneReplicationConfig_method_property_get_replication_mode>` instead.
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如果给定 ``path`` 标识的属性被配置为在处理时同步,则返回 ``true``\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_SceneReplicationConfig_method_property_get_watch:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **property_get_watch**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_get_watch>`
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**已弃用:** Use :ref:`property_get_replication_mode()<class_SceneReplicationConfig_method_property_get_replication_mode>` instead.
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如果给定 ``path`` 标识的属性被配置为在处理期间检测到更改时可靠地同步,则返回 ``true``\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_SceneReplicationConfig_method_property_set_replication_mode:
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.. rst-class:: classref-method
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|void| **property_set_replication_mode**\ (\ path\: :ref:`NodePath<class_NodePath>`, mode\: :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_set_replication_mode>`
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为路径为 ``path`` 的属性设置同步模式。
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.. rst-class:: classref-item-separator
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----
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.. _class_SceneReplicationConfig_method_property_set_spawn:
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.. rst-class:: classref-method
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|void| **property_set_spawn**\ (\ path\: :ref:`NodePath<class_NodePath>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_set_spawn>`
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设置是否将路径为 ``path`` 的属性配置为在出生时同步。
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.. rst-class:: classref-item-separator
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----
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.. _class_SceneReplicationConfig_method_property_set_sync:
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.. rst-class:: classref-method
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|void| **property_set_sync**\ (\ path\: :ref:`NodePath<class_NodePath>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_set_sync>`
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**已弃用:** Use :ref:`property_set_replication_mode()<class_SceneReplicationConfig_method_property_set_replication_mode>` with :ref:`REPLICATION_MODE_ALWAYS<class_SceneReplicationConfig_constant_REPLICATION_MODE_ALWAYS>` instead.
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设置给定 ``path`` 标识的属性是否被配置为在处理时同步。
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.. rst-class:: classref-item-separator
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----
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.. _class_SceneReplicationConfig_method_property_set_watch:
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.. rst-class:: classref-method
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|void| **property_set_watch**\ (\ path\: :ref:`NodePath<class_NodePath>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_property_set_watch>`
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**已弃用:** Use :ref:`property_set_replication_mode()<class_SceneReplicationConfig_method_property_set_replication_mode>` with :ref:`REPLICATION_MODE_ON_CHANGE<class_SceneReplicationConfig_constant_REPLICATION_MODE_ON_CHANGE>` instead.
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设置给定 ``path`` 标识的属性是否被配置为在处理期间检测到更改时可靠地同步。
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.. rst-class:: classref-item-separator
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----
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.. _class_SceneReplicationConfig_method_remove_property:
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.. rst-class:: classref-method
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|void| **remove_property**\ (\ path\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SceneReplicationConfig_method_remove_property>`
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从配置中移除属性,该属性由 ``path`` 指定。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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