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godot-docs-l10n/classes/zh_CN/class_csgsphere3d.rst
Max Hilbrunner 2ba6d25aa9 Revert "Rename zh_CN/zh_TW to zh_Hans/zh_Hant"
This reverts commit 57781dc0bc.
The rename, although in line with what we did in the engine, caused problems with RTD we need to fix (or push for a fix) first.
2025-12-24 07:14:31 +01:00

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.. _class_CSGSphere3D:
CSGSphere3D
===========
**继承:** :ref:`CSGPrimitive3D<class_CSGPrimitive3D>` **<** :ref:`CSGShape3D<class_CSGShape3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
CSG 球形形状。
.. rst-class:: classref-introduction-group
描述
----
该节点允许创建与 CSG 系统一起使用的球体。
\ **注意:**\ CSG 节点旨在用于关卡原型设计。与使用 :ref:`PrimitiveMesh<class_PrimitiveMesh>` 创建 :ref:`MeshInstance3D<class_MeshInstance3D>` 相比,创建 CSG 节点具有显著的 CPU 成本。在另一个 CSG 节点中,移动一个 CSG 节点,也会大量消耗 CPU因此在游戏过程中应该避免这种情况。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`使用 CSG 设计关卡原型 <../tutorials/3d/csg_tools>`
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+---------------------------------+--------------------------------------------------------------------+----------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGSphere3D_property_material>` | |
+---------------------------------+--------------------------------------------------------------------+----------+
| :ref:`int<class_int>` | :ref:`radial_segments<class_CSGSphere3D_property_radial_segments>` | ``12`` |
+---------------------------------+--------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`radius<class_CSGSphere3D_property_radius>` | ``0.5`` |
+---------------------------------+--------------------------------------------------------------------+----------+
| :ref:`int<class_int>` | :ref:`rings<class_CSGSphere3D_property_rings>` | ``6`` |
+---------------------------------+--------------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGSphere3D_property_smooth_faces>` | ``true`` |
+---------------------------------+--------------------------------------------------------------------+----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_CSGSphere3D_property_material:
.. rst-class:: classref-property
:ref:`Material<class_Material>` **material** :ref:`🔗<class_CSGSphere3D_property_material>`
.. rst-class:: classref-property-setget
- |void| **set_material**\ (\ value\: :ref:`Material<class_Material>`\ )
- :ref:`Material<class_Material>` **get_material**\ (\ )
用于渲染球体的材质。
.. rst-class:: classref-item-separator
----
.. _class_CSGSphere3D_property_radial_segments:
.. rst-class:: classref-property
:ref:`int<class_int>` **radial_segments** = ``12`` :ref:`🔗<class_CSGSphere3D_property_radial_segments>`
.. rst-class:: classref-property-setget
- |void| **set_radial_segments**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_radial_segments**\ (\ )
球体的垂直切片数。
.. rst-class:: classref-item-separator
----
.. _class_CSGSphere3D_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``0.5`` :ref:`🔗<class_CSGSphere3D_property_radius>`
.. rst-class:: classref-property-setget
- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_radius**\ (\ )
球体的半径。
.. rst-class:: classref-item-separator
----
.. _class_CSGSphere3D_property_rings:
.. rst-class:: classref-property
:ref:`int<class_int>` **rings** = ``6`` :ref:`🔗<class_CSGSphere3D_property_rings>`
.. rst-class:: classref-property-setget
- |void| **set_rings**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_rings**\ (\ )
球体的水平切片数。
.. rst-class:: classref-item-separator
----
.. _class_CSGSphere3D_property_smooth_faces:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **smooth_faces** = ``true`` :ref:`🔗<class_CSGSphere3D_property_smooth_faces>`
.. rst-class:: classref-property-setget
- |void| **set_smooth_faces**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_smooth_faces**\ (\ )
如果为 ``true``\ ,则将球体的法线设置为具有平滑效果,使球体看起来是圆形的。如果为 ``false``\ ,则球体将具有平坦的阴影表现。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`