Files
godot-docs-l10n/classes/zh_CN/class_audioeffecthardlimiter.rst
Max Hilbrunner 2ba6d25aa9 Revert "Rename zh_CN/zh_TW to zh_Hans/zh_Hant"
This reverts commit 57781dc0bc.
The rename, although in line with what we did in the engine, caused problems with RTD we need to fix (or push for a fix) first.
2025-12-24 07:14:31 +01:00

109 lines
4.2 KiB
ReStructuredText
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

:github_url: hide
.. _class_AudioEffectHardLimiter:
AudioEffectHardLimiter
======================
**继承:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
为音频总线添加一个硬限制器音频效果。
.. rst-class:: classref-introduction-group
描述
----
限制器是一种旨在阻止声音超过给定dB阈值的效果。硬限幅器预测音量峰值并将在峰值超过上限阈值时平滑地应用增益降低以防止削波和失真。它保留了波形并防止其越过上限阈值。建议在主总线中添加一个作为安全措施以防止出现突然的音量峰值并防止由削波引起的失真。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`音频总线 <../tutorials/audio/audio_buses>`
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+---------------------------+-----------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`ceiling_db<class_AudioEffectHardLimiter_property_ceiling_db>` | ``-0.3`` |
+---------------------------+-----------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`pre_gain_db<class_AudioEffectHardLimiter_property_pre_gain_db>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`release<class_AudioEffectHardLimiter_property_release>` | ``0.1`` |
+---------------------------+-----------------------------------------------------------------------+----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_AudioEffectHardLimiter_property_ceiling_db:
.. rst-class:: classref-property
:ref:`float<class_float>` **ceiling_db** = ``-0.3`` :ref:`🔗<class_AudioEffectHardLimiter_property_ceiling_db>`
.. rst-class:: classref-property-setget
- |void| **set_ceiling_db**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_ceiling_db**\ (\ )
波形的最大允许值,单位为分贝。此值的范围可以是 ``-24.0````0.0``\ 。
默认值为 ``-0.3``\ 可防止潜在的采样间峰值ISP跨越 0 dB这种情况可能会在一些较旧的硬件上造成轻微失真。
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectHardLimiter_property_pre_gain_db:
.. rst-class:: classref-property
:ref:`float<class_float>` **pre_gain_db** = ``0.0`` :ref:`🔗<class_AudioEffectHardLimiter_property_pre_gain_db>`
.. rst-class:: classref-property-setget
- |void| **set_pre_gain_db**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_pre_gain_db**\ (\ )
限制前应用的增益,单位为分贝。
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectHardLimiter_property_release:
.. rst-class:: classref-property
:ref:`float<class_float>` **release** = ``0.1`` :ref:`🔗<class_AudioEffectHardLimiter_property_release>`
.. rst-class:: classref-property-setget
- |void| **set_release**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_release**\ (\ )
增益降低完全释放所需的时间(以秒为单位)。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`