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This reverts commit 57781dc0bc.
The rename, although in line with what we did in the engine, caused problems with RTD we need to fix (or push for a fix) first.
125 lines
6.5 KiB
ReStructuredText
125 lines
6.5 KiB
ReStructuredText
:github_url: hide
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.. _class_AtlasTexture:
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AtlasTexture
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============
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**继承:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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裁剪其他 Texture2D 的纹理。
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.. rst-class:: classref-introduction-group
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描述
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----
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:ref:`Texture2D<class_Texture2D>` 资源,只绘制 :ref:`atlas<class_AtlasTexture_property_atlas>` 纹理中由 :ref:`region<class_AtlasTexture_property_region>` 所定义的那部分区域。还可以设置额外的边距 :ref:`margin<class_AtlasTexture_property_margin>`\ ,适用于进行较小的调整。
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可以从同一个 :ref:`atlas<class_AtlasTexture_property_atlas>` 中裁剪出多个 **AtlasTexture** 资源。将许多较小的纹理打包成一个单一的大纹理有助于优化视频内存成本和渲染调用。
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\ **注意:**\ **AtlasTexture** 不能在 :ref:`AnimatedTexture<class_AnimatedTexture>` 中使用,也无法在 :ref:`TextureRect<class_TextureRect>`\ 、\ :ref:`Sprite2D<class_Sprite2D>` 等节点中正确平铺。要平铺 **AtlasTexture** 请修改 :ref:`region<class_AtlasTexture_property_region>`\ 。
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+-----------------------------------+-------------------------------------------------------------+----------------------------------------------------------------------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`atlas<class_AtlasTexture_property_atlas>` | |
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+-----------------------------------+-------------------------------------------------------------+----------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`filter_clip<class_AtlasTexture_property_filter_clip>` | ``false`` |
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+-----------------------------------+-------------------------------------------------------------+----------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`margin<class_AtlasTexture_property_margin>` | ``Rect2(0, 0, 0, 0)`` |
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+-----------------------------------+-------------------------------------------------------------+----------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`region<class_AtlasTexture_property_region>` | ``Rect2(0, 0, 0, 0)`` |
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+-----------------------------------+-------------------------------------------------------------+----------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
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+-----------------------------------+-------------------------------------------------------------+----------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_AtlasTexture_property_atlas:
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.. rst-class:: classref-property
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:ref:`Texture2D<class_Texture2D>` **atlas** :ref:`🔗<class_AtlasTexture_property_atlas>`
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.. rst-class:: classref-property-setget
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- |void| **set_atlas**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
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- :ref:`Texture2D<class_Texture2D>` **get_atlas**\ (\ )
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包含该图集的纹理。可以是任何继承自 :ref:`Texture2D<class_Texture2D>` 的类型,包括其他 **AtlasTexture**\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_AtlasTexture_property_filter_clip:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **filter_clip** = ``false`` :ref:`🔗<class_AtlasTexture_property_filter_clip>`
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.. rst-class:: classref-property-setget
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- |void| **set_filter_clip**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **has_filter_clip**\ (\ )
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如果为 ``true``\ ,则 :ref:`region<class_AtlasTexture_property_region>` 之外的区域将被裁剪以避免周围纹理像素的渗色。
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.. rst-class:: classref-item-separator
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----
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.. _class_AtlasTexture_property_margin:
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.. rst-class:: classref-property
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:ref:`Rect2<class_Rect2>` **margin** = ``Rect2(0, 0, 0, 0)`` :ref:`🔗<class_AtlasTexture_property_margin>`
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.. rst-class:: classref-property-setget
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- |void| **set_margin**\ (\ value\: :ref:`Rect2<class_Rect2>`\ )
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- :ref:`Rect2<class_Rect2>` **get_margin**\ (\ )
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围绕 :ref:`region<class_AtlasTexture_property_region>` 的边距。对小的调整很有用。如果设置了该属性(编辑器中的“w”和“h”)的 :ref:`Rect2.size<class_Rect2_property_size>`\ ,则绘制的纹理将被调整大小以适合该边距。
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.. rst-class:: classref-item-separator
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----
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.. _class_AtlasTexture_property_region:
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.. rst-class:: classref-property
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:ref:`Rect2<class_Rect2>` **region** = ``Rect2(0, 0, 0, 0)`` :ref:`🔗<class_AtlasTexture_property_region>`
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.. rst-class:: classref-property-setget
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- |void| **set_region**\ (\ value\: :ref:`Rect2<class_Rect2>`\ )
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- :ref:`Rect2<class_Rect2>` **get_region**\ (\ )
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绘制 :ref:`atlas<class_AtlasTexture_property_atlas>` 的区域。如果区域在某个方向上大小为 ``0``\ ,则该方向会使用 :ref:`atlas<class_AtlasTexture_property_atlas>` 的大小。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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