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godot-docs-l10n/classes/zh_CN/class_animationnodeblend2.rst
Max Hilbrunner 2ba6d25aa9 Revert "Rename zh_CN/zh_TW to zh_Hans/zh_Hant"
This reverts commit 57781dc0bc.
The rename, although in line with what we did in the engine, caused problems with RTD we need to fix (or push for a fix) first.
2025-12-24 07:14:31 +01:00

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.. _class_AnimationNodeBlend2:
AnimationNodeBlend2
===================
**继承:** :ref:`AnimationNodeSync<class_AnimationNodeSync>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
:ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>` 中将两个动画进行线性混合。
.. rst-class:: classref-introduction-group
描述
----
添加到 :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>` 的资源。根据取值将两个动画进行线性混合。
一般而言,混合值应该在 ``[0.0, 1.0]`` 的范围内。超出该范围的值可以混合放大或翻转后的动画,然而,这种场合 :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>` 的效果更好。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`使用 AnimationTree <../tutorials/animation/animation_tree>`
- `3D 平台跳跃演示 <https://godotengine.org/asset-library/asset/2748>`__
- `第三人称射击TPS演示 <https://godotengine.org/asset-library/asset/2710>`__
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`