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godot-docs-l10n/classes/es/class_arrayoccluder3d.rst

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.. _class_ArrayOccluder3D:
ArrayOccluder3D
===============
**Hereda:** :ref:`Occluder3D<class_Occluder3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
3D polygon shape for use with occlusion culling in :ref:`OccluderInstance3D<class_OccluderInstance3D>`.
.. rst-class:: classref-introduction-group
Descripción
----------------------
**ArrayOccluder3D** stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to :ref:`ArrayMesh<class_ArrayMesh>`, but for occluders.
See :ref:`OccluderInstance3D<class_OccluderInstance3D>`'s documentation for instructions on setting up occlusion culling.
.. rst-class:: classref-introduction-group
Tutoriales
--------------------
- :doc:`Occlusion Culling <../tutorials/3d/occlusion_culling>`
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-----------------------------------------------------+----------------------------------------------------------+--------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`indices<class_ArrayOccluder3D_property_indices>` | ``PackedInt32Array()`` |
+-----------------------------------------------------+----------------------------------------------------------+--------------------------+
| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`vertices<class_ArrayOccluder3D_property_vertices>` | ``PackedVector3Array()`` |
+-----------------------------------------------------+----------------------------------------------------------+--------------------------+
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+--------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_arrays<class_ArrayOccluder3D_method_set_arrays>`\ (\ vertices\: :ref:`PackedVector3Array<class_PackedVector3Array>`, indices\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) |
+--------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_ArrayOccluder3D_property_indices:
.. rst-class:: classref-property
:ref:`PackedInt32Array<class_PackedInt32Array>` **indices** = ``PackedInt32Array()`` :ref:`🔗<class_ArrayOccluder3D_property_indices>`
.. rst-class:: classref-property-setget
- |void| **set_indices**\ (\ value\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )
- :ref:`PackedInt32Array<class_PackedInt32Array>` **get_indices**\ (\ )
The occluder's index position. Indices determine which points from the :ref:`vertices<class_ArrayOccluder3D_property_vertices>` array should be drawn, and in which order.
\ **Note:** The occluder is always updated after setting this value. If creating occluders procedurally, consider using :ref:`set_arrays()<class_ArrayOccluder3D_method_set_arrays>` instead to avoid updating the occluder twice when it's created.
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
.. rst-class:: classref-item-separator
----
.. _class_ArrayOccluder3D_property_vertices:
.. rst-class:: classref-property
:ref:`PackedVector3Array<class_PackedVector3Array>` **vertices** = ``PackedVector3Array()`` :ref:`🔗<class_ArrayOccluder3D_property_vertices>`
.. rst-class:: classref-property-setget
- |void| **set_vertices**\ (\ value\: :ref:`PackedVector3Array<class_PackedVector3Array>`\ )
- :ref:`PackedVector3Array<class_PackedVector3Array>` **get_vertices**\ (\ )
The occluder's vertex positions in local 3D coordinates.
\ **Note:** The occluder is always updated after setting this value. If creating occluders procedurally, consider using :ref:`set_arrays()<class_ArrayOccluder3D_method_set_arrays>` instead to avoid updating the occluder twice when it's created.
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector3Array<class_PackedVector3Array>` for more details.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_ArrayOccluder3D_method_set_arrays:
.. rst-class:: classref-method
|void| **set_arrays**\ (\ vertices\: :ref:`PackedVector3Array<class_PackedVector3Array>`, indices\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) :ref:`🔗<class_ArrayOccluder3D_method_set_arrays>`
Sets :ref:`indices<class_ArrayOccluder3D_property_indices>` and :ref:`vertices<class_ArrayOccluder3D_property_vertices>`, while updating the final occluder only once after both values are set.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`