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godot-docs-l10n/classes/zh_CN/class_visualshadernodevectorop.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeVectorOp.xml.
.. _class_VisualShaderNodeVectorOp:
VisualShaderNodeVectorOp
========================
**继承:** :ref:`VisualShaderNodeVectorBase<class_VisualShaderNodeVectorBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
在可视化着色器图中使用的向量运算符。
.. rst-class:: classref-introduction-group
描述
----
用于使用向量运算符的可视化着色器节点。对向量\ ``a``\ 和向量\ ``b``\ 进行操作。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+---------------------------------------------------------+-------------------------------------------------------------------+-------+
| :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` | :ref:`operator<class_VisualShaderNodeVectorOp_property_operator>` | ``0`` |
+---------------------------------------------------------+-------------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
枚举
----
.. _enum_VisualShaderNodeVectorOp_Operator:
.. rst-class:: classref-enumeration
enum **Operator**: :ref:`🔗<enum_VisualShaderNodeVectorOp_Operator>`
.. _class_VisualShaderNodeVectorOp_constant_OP_ADD:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_ADD** = ``0``
将两个向量相加。
.. _class_VisualShaderNodeVectorOp_constant_OP_SUB:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_SUB** = ``1``
从一个向量中减去一个向量。
.. _class_VisualShaderNodeVectorOp_constant_OP_MUL:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_MUL** = ``2``
将两个向量相乘。
.. _class_VisualShaderNodeVectorOp_constant_OP_DIV:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_DIV** = ``3``
将向量除以向量。
.. _class_VisualShaderNodeVectorOp_constant_OP_MOD:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_MOD** = ``4``
返回两个向量的余数。
.. _class_VisualShaderNodeVectorOp_constant_OP_POW:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_POW** = ``5``
返回第一个参数的值提高到第二个参数的幂,对于向量的每个分量。
.. _class_VisualShaderNodeVectorOp_constant_OP_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_MAX** = ``6``
对于向量的每个分量,返回两个值中的较大值。
.. _class_VisualShaderNodeVectorOp_constant_OP_MIN:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_MIN** = ``7``
对于向量的每个分量,返回两个数值中的较小者。
.. _class_VisualShaderNodeVectorOp_constant_OP_CROSS:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_CROSS** = ``8``
计算两个向量的叉积。
.. _class_VisualShaderNodeVectorOp_constant_OP_ATAN2:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_ATAN2** = ``9``
返回参数的反正切值。
.. _class_VisualShaderNodeVectorOp_constant_OP_REFLECT:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_REFLECT** = ``10``
返回指向反射方向的向量。\ ``a`` 是入射向量,\ ``b`` 是法向量。
.. _class_VisualShaderNodeVectorOp_constant_OP_STEP:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_STEP** = ``11``
向量步长运算符。如果\ ``a``\ 小于\ ``b``\ ,返回 ``0.0``\ ,否则返回 ``1.0``\ 。
.. _class_VisualShaderNodeVectorOp_constant_OP_ENUM_SIZE:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_ENUM_SIZE** = ``12``
代表 :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` 枚举的大小。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_VisualShaderNodeVectorOp_property_operator:
.. rst-class:: classref-property
:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **operator** = ``0`` :ref:`🔗<class_VisualShaderNodeVectorOp_property_operator>`
.. rst-class:: classref-property-setget
- |void| **set_operator**\ (\ value\: :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>`\ )
- :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **get_operator**\ (\ )
要使用的运算符。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`