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69 lines
3.1 KiB
ReStructuredText
69 lines
3.1 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeComment.xml.
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.. _class_VisualShaderNodeComment:
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VisualShaderNodeComment
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=======================
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**已弃用:** This class has no function anymore and only exists for compatibility.
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**继承:** :ref:`VisualShaderNodeFrame<class_VisualShaderNodeFrame>` **<** :ref:`VisualShaderNodeResizableBase<class_VisualShaderNodeResizableBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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只是为了兼容性而存在。使用 :ref:`VisualShaderNodeFrame<class_VisualShaderNodeFrame>` 作为替代品。
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.. rst-class:: classref-introduction-group
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描述
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----
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该节点已被 :ref:`VisualShaderNodeFrame<class_VisualShaderNodeFrame>` 取代,仅用于保持兼容性。在 :ref:`VisualShader<class_VisualShader>` 编辑器中,它的行为与 :ref:`VisualShaderNodeFrame<class_VisualShaderNodeFrame>` 完全相同。
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+-----------------------------+------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`description<class_VisualShaderNodeComment_property_description>` | ``""`` |
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+-----------------------------+------------------------------------------------------------------------+--------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_VisualShaderNodeComment_property_description:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **description** = ``""`` :ref:`🔗<class_VisualShaderNodeComment_property_description>`
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.. rst-class:: classref-property-setget
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- |void| **set_description**\ (\ value\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_description**\ (\ )
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该属性仅用于保存在早期版本的 Godot 中编写的数据。它目前没有任何作用。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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