Files
godot-docs-l10n/classes/zh_Hant/class_worldenvironment.rst

118 lines
4.9 KiB
ReStructuredText
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

:github_url: hide
.. meta::
:keywords: background, sky
.. _class_WorldEnvironment:
WorldEnvironment
================
**繼承:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
整個場景的預設環境屬性,後期處理效果、照明和背景設定。
.. rst-class:: classref-introduction-group
說明
----
**WorldEnvironment** 節點用於為場景配置預設的 :ref:`Environment<class_Environment>`\ 。
\ **WorldEnvironment** 中定義的參數可以被設定為目前的 :ref:`Camera3D<class_Camera3D>` 上所設定的 :ref:`Environment<class_Environment>` 資源覆蓋。此外,在一個給定場景中,同一時間只能產生實體一個 **WorldEnvironment**\ 。
\ **WorldEnvironment** 允許使用者指定預設的照明參數(例如環境照明)、各種後處理效果(例如 SSAO、DOF、色調對應、以及如何繪製背景例如純色、天空盒。通常添加這些是為了提高場景的真實感/色彩平衡。
.. rst-class:: classref-introduction-group
教學
----
- :doc:`環境和後期處理 <../tutorials/3d/environment_and_post_processing>`
- `3D 材質測試演示 <https://godotengine.org/asset-library/asset/2742>`__
- `第三人稱射擊TPS示範 <https://godotengine.org/asset-library/asset/2710>`__
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+-------------------------------------------------+-----------------------------------------------------------------------------+
| :ref:`CameraAttributes<class_CameraAttributes>` | :ref:`camera_attributes<class_WorldEnvironment_property_camera_attributes>` |
+-------------------------------------------------+-----------------------------------------------------------------------------+
| :ref:`Compositor<class_Compositor>` | :ref:`compositor<class_WorldEnvironment_property_compositor>` |
+-------------------------------------------------+-----------------------------------------------------------------------------+
| :ref:`Environment<class_Environment>` | :ref:`environment<class_WorldEnvironment_property_environment>` |
+-------------------------------------------------+-----------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_WorldEnvironment_property_camera_attributes:
.. rst-class:: classref-property
:ref:`CameraAttributes<class_CameraAttributes>` **camera_attributes** :ref:`🔗<class_WorldEnvironment_property_camera_attributes>`
.. rst-class:: classref-property-setget
- |void| **set_camera_attributes**\ (\ value\: :ref:`CameraAttributes<class_CameraAttributes>`\ )
- :ref:`CameraAttributes<class_CameraAttributes>` **get_camera_attributes**\ (\ )
:ref:`Camera3D<class_Camera3D>` 上未設定時 :ref:`CameraAttributes<class_CameraAttributes>` 時預設使用的資源。
.. rst-class:: classref-item-separator
----
.. _class_WorldEnvironment_property_compositor:
.. rst-class:: classref-property
:ref:`Compositor<class_Compositor>` **compositor** :ref:`🔗<class_WorldEnvironment_property_compositor>`
.. rst-class:: classref-property-setget
- |void| **set_compositor**\ (\ value\: :ref:`Compositor<class_Compositor>`\ )
- :ref:`Compositor<class_Compositor>` **get_compositor**\ (\ )
The default :ref:`Compositor<class_Compositor>` resource to use if none set on the :ref:`Camera3D<class_Camera3D>`.
.. rst-class:: classref-item-separator
----
.. _class_WorldEnvironment_property_environment:
.. rst-class:: classref-property
:ref:`Environment<class_Environment>` **environment** :ref:`🔗<class_WorldEnvironment_property_environment>`
.. rst-class:: classref-property-setget
- |void| **set_environment**\ (\ value\: :ref:`Environment<class_Environment>`\ )
- :ref:`Environment<class_Environment>` **get_environment**\ (\ )
**WorldEnvironment** 世界環境所使用的 :ref:`Environment<class_Environment>` 環境資源,定義預設屬性。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`