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godot-docs-l10n/classes/zh_Hant/class_visualshadernodevec4parameter.rst

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.. _class_VisualShaderNodeVec4Parameter:
VisualShaderNodeVec4Parameter
=============================
**繼承:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
4D 向量參數,在視覺化著色器圖中使用。
.. rst-class:: classref-introduction-group
說明
----
翻譯為著色器語言中的 ``uniform vec4``\ 。
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`default_value<class_VisualShaderNodeVec4Parameter_property_default_value>` | ``Vector4(0, 0, 0, 0)`` |
+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------------+
| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeVec4Parameter_property_default_value_enabled>` | ``false`` |
+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_VisualShaderNodeVec4Parameter_property_default_value:
.. rst-class:: classref-property
:ref:`Vector4<class_Vector4>` **default_value** = ``Vector4(0, 0, 0, 0)`` :ref:`🔗<class_VisualShaderNodeVec4Parameter_property_default_value>`
.. rst-class:: classref-property-setget
- |void| **set_default_value**\ (\ value\: :ref:`Vector4<class_Vector4>`\ )
- :ref:`Vector4<class_Vector4>` **get_default_value**\ (\ )
該著色器內部分配的預設值。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeVec4Parameter_property_default_value_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **default_value_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeVec4Parameter_property_default_value_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_default_value_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_default_value_enabled**\ (\ )
啟用 :ref:`default_value<class_VisualShaderNodeVec4Parameter_property_default_value>`\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`