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godot-docs-l10n/classes/zh_Hant/class_visualshadernodevarying.rst

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.. _class_VisualShaderNodeVarying:
VisualShaderNodeVarying
=======================
**繼承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**被繼承:** :ref:`VisualShaderNodeVaryingGetter<class_VisualShaderNodeVaryingGetter>`, :ref:`VisualShaderNodeVaryingSetter<class_VisualShaderNodeVaryingSetter>`
代表“verying”著色器值的視覺化著色器節點。
.. rst-class:: classref-introduction-group
說明
----
Varying 值是能夠在著色器函式之間傳遞的著色器變數,例如從 Vertex 著色器傳遞到 Fragment 著色器。
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+---------------------------------------------------+--------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`varying_name<class_VisualShaderNodeVarying_property_varying_name>` | ``"[None]"`` |
+---------------------------------------------------+--------------------------------------------------------------------------+--------------+
| :ref:`VaryingType<enum_VisualShader_VaryingType>` | :ref:`varying_type<class_VisualShaderNodeVarying_property_varying_type>` | ``0`` |
+---------------------------------------------------+--------------------------------------------------------------------------+--------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_VisualShaderNodeVarying_property_varying_name:
.. rst-class:: classref-property
:ref:`String<class_String>` **varying_name** = ``"[None]"`` :ref:`🔗<class_VisualShaderNodeVarying_property_varying_name>`
.. rst-class:: classref-property-setget
- |void| **set_varying_name**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_varying_name**\ (\ )
變數的名稱。必須唯一。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeVarying_property_varying_type:
.. rst-class:: classref-property
:ref:`VaryingType<enum_VisualShader_VaryingType>` **varying_type** = ``0`` :ref:`🔗<class_VisualShaderNodeVarying_property_varying_type>`
.. rst-class:: classref-property-setget
- |void| **set_varying_type**\ (\ value\: :ref:`VaryingType<enum_VisualShader_VaryingType>`\ )
- :ref:`VaryingType<enum_VisualShader_VaryingType>` **get_varying_type**\ (\ )
變數的型別。決定該變數可以從哪裡存取。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`