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117 lines
4.2 KiB
ReStructuredText
117 lines
4.2 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeTransformVecMult:
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VisualShaderNodeTransformVecMult
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================================
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**繼承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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在視覺化著色器圖中,將 :ref:`Transform3D<class_Transform3D>` 與 :ref:`Vector3<class_Vector3>` 相乘。
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.. rst-class:: classref-introduction-group
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說明
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----
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A multiplication operation on a transform (4×4 matrix) and a vector, with support for different multiplication operators.
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.. rst-class:: classref-reftable-group
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屬性
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----
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.. table::
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:widths: auto
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+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
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| :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` | :ref:`operator<class_VisualShaderNodeTransformVecMult_property_operator>` | ``0`` |
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+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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列舉
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----
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.. _enum_VisualShaderNodeTransformVecMult_Operator:
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.. rst-class:: classref-enumeration
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enum **Operator**: :ref:`🔗<enum_VisualShaderNodeTransformVecMult_Operator>`
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_AxB:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_AxB** = ``0``
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將變換 ``a`` 乘以向量 ``b``\ 。
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_BxA:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_BxA** = ``1``
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將向量 ``b`` 乘以變換 ``a``\ 。
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_AxB:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_3x3_AxB** = ``2``
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將變換 ``a`` 乘以向量 ``b``\ ,跳過變換的最後一行和一列。
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_BxA:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_3x3_BxA** = ``3``
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將向量 ``b`` 乘以變換 ``a``\ ,跳過變換的最後一行和一列。
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_MAX** = ``4``
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代表 :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` 列舉的大小。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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屬性說明
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--------
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.. _class_VisualShaderNodeTransformVecMult_property_operator:
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.. rst-class:: classref-property
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:ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **operator** = ``0`` :ref:`🔗<class_VisualShaderNodeTransformVecMult_property_operator>`
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.. rst-class:: classref-property-setget
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- |void| **set_operator**\ (\ value\: :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>`\ )
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- :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **get_operator**\ (\ )
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The multiplication type to be performed.
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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