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103 lines
3.5 KiB
ReStructuredText
103 lines
3.5 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeSample3D:
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VisualShaderNodeSample3D
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========================
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**繼承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**被繼承:** :ref:`VisualShaderNodeTexture2DArray<class_VisualShaderNodeTexture2DArray>`, :ref:`VisualShaderNodeTexture3D<class_VisualShaderNodeTexture3D>`
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視覺化著色器圖中,對 3D 紋理進行取樣的節點的基礎節點。
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.. rst-class:: classref-introduction-group
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說明
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----
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虛類,請改用其衍生類。
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.. rst-class:: classref-reftable-group
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屬性
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----
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.. table::
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:widths: auto
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+-----------------------------------------------------+---------------------------------------------------------------+-------+
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| :ref:`Source<enum_VisualShaderNodeSample3D_Source>` | :ref:`source<class_VisualShaderNodeSample3D_property_source>` | ``0`` |
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+-----------------------------------------------------+---------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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列舉
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----
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.. _enum_VisualShaderNodeSample3D_Source:
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.. rst-class:: classref-enumeration
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enum **Source**: :ref:`🔗<enum_VisualShaderNodeSample3D_Source>`
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.. _class_VisualShaderNodeSample3D_constant_SOURCE_TEXTURE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_TEXTURE** = ``0``
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建立內部 uniform,提供一種在節點內賦值的方式。
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.. _class_VisualShaderNodeSample3D_constant_SOURCE_PORT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_PORT** = ``1``
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使用取樣器埠的 uniform 紋理。
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.. _class_VisualShaderNodeSample3D_constant_SOURCE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_MAX** = ``2``
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代表 :ref:`Source<enum_VisualShaderNodeSample3D_Source>` 列舉的大小。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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屬性說明
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--------
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.. _class_VisualShaderNodeSample3D_property_source:
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.. rst-class:: classref-property
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:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **source** = ``0`` :ref:`🔗<class_VisualShaderNodeSample3D_property_source>`
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.. rst-class:: classref-property-setget
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- |void| **set_source**\ (\ value\: :ref:`Source<enum_VisualShaderNodeSample3D_Source>`\ )
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- :ref:`Source<enum_VisualShaderNodeSample3D_Source>` **get_source**\ (\ )
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輸入源的型別。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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