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godot-docs-l10n/classes/zh_Hant/class_visualshadernoderemap.rst

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.. _class_VisualShaderNodeRemap:
VisualShaderNodeRemap
=====================
**繼承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
remap 函式的視覺化著色器節點。
.. rst-class:: classref-introduction-group
說明
----
Remap 函式將輸入範圍變換到輸出範圍。例如你可以將 ``0..1`` 裡的值變到 ``-2..2`` 裡。詳見 :ref:`@GlobalScope.remap()<class_@GlobalScope_method_remap>`\ 。
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+--------------------------------------------------+--------------------------------------------------------------+-------+
| :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` | :ref:`op_type<class_VisualShaderNodeRemap_property_op_type>` | ``0`` |
+--------------------------------------------------+--------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
列舉
----
.. _enum_VisualShaderNodeRemap_OpType:
.. rst-class:: classref-enumeration
enum **OpType**: :ref:`🔗<enum_VisualShaderNodeRemap_OpType>`
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_SCALAR:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_SCALAR** = ``0``
浮點數標量型別。
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_2D:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_2D** = ``1``
2D 向量型別。
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_2D_SCALAR:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_2D_SCALAR** = ``2``
The ``value`` port uses a 2D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type.
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_3D:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_3D** = ``3``
3D向量型別。
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_3D_SCALAR:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_3D_SCALAR** = ``4``
The ``value`` port uses a 3D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type.
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_4D:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_4D** = ``5``
4D 向量型別。
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_4D_SCALAR:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_4D_SCALAR** = ``6``
The ``value`` port uses a 4D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type.
.. _class_VisualShaderNodeRemap_constant_OP_TYPE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_MAX** = ``7``
代表 :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` 列舉的大小。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_VisualShaderNodeRemap_property_op_type:
.. rst-class:: classref-property
:ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **op_type** = ``0`` :ref:`🔗<class_VisualShaderNodeRemap_property_op_type>`
.. rst-class:: classref-property-setget
- |void| **set_op_type**\ (\ value\: :ref:`OpType<enum_VisualShaderNodeRemap_OpType>`\ )
- :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **get_op_type**\ (\ )
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`