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115 lines
4.0 KiB
ReStructuredText
115 lines
4.0 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeInput:
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VisualShaderNodeInput
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=====================
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**繼承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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在視覺化著色器圖中,代表輸入著色器參數。
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.. rst-class:: classref-introduction-group
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說明
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----
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提供對著色器可用的輸入變數(內建)的存取。關於每種著色器型別的可用內建變數列表,請參閱著色器參考(查看\ ``教學``\ 部分的連結)。
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.. rst-class:: classref-introduction-group
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教學
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----
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- :doc:`著色參考索引 <../tutorials/shaders/shader_reference/index>`
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.. rst-class:: classref-reftable-group
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屬性
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----
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.. table::
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:widths: auto
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+-----------------------------+--------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | ``"[None]"`` |
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+-----------------------------+--------------------------------------------------------------------+--------------+
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+-----------------------------+--------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_input_real_name<class_VisualShaderNodeInput_method_get_input_real_name>`\ (\ ) |const| |
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+-----------------------------+--------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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訊號
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----
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.. _class_VisualShaderNodeInput_signal_input_type_changed:
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.. rst-class:: classref-signal
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**input_type_changed**\ (\ ) :ref:`🔗<class_VisualShaderNodeInput_signal_input_type_changed>`
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通過 :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` 更改輸入時發出。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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屬性說明
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--------
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.. _class_VisualShaderNodeInput_property_input_name:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **input_name** = ``"[None]"`` :ref:`🔗<class_VisualShaderNodeInput_property_input_name>`
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.. rst-class:: classref-property-setget
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- |void| **set_input_name**\ (\ value\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_input_name**\ (\ )
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小寫風格的輸入常數之一,例如:"vertex"(\ ``VERTEX``\ )或 "point_size"(\ ``POINT_SIZE``\ )。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法說明
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--------
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.. _class_VisualShaderNodeInput_method_get_input_real_name:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_input_real_name**\ (\ ) |const| :ref:`🔗<class_VisualShaderNodeInput_method_get_input_real_name>`
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返回目前常數名稱翻譯至 Godot 著色器語言後的名稱。例如,如果 :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` 等於 ``"albedo"``\ ,則返回 ``"ALBEDO"``\ 。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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