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godot-docs-l10n/classes/zh_Hant/class_visualshadernodeinput.rst

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.. _class_VisualShaderNodeInput:
VisualShaderNodeInput
=====================
**繼承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
在視覺化著色器圖中,代表輸入著色器參數。
.. rst-class:: classref-introduction-group
說明
----
提供對著色器可用的輸入變數(內建)的存取。關於每種著色器型別的可用內建變數列表,請參閱著色器參考(查看\ ``教學``\ 部分的連結)。
.. rst-class:: classref-introduction-group
教學
----
- :doc:`著色參考索引 <../tutorials/shaders/shader_reference/index>`
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+-----------------------------+--------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | ``"[None]"`` |
+-----------------------------+--------------------------------------------------------------------+--------------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+-----------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_input_real_name<class_VisualShaderNodeInput_method_get_input_real_name>`\ (\ ) |const| |
+-----------------------------+--------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
訊號
----
.. _class_VisualShaderNodeInput_signal_input_type_changed:
.. rst-class:: classref-signal
**input_type_changed**\ (\ ) :ref:`🔗<class_VisualShaderNodeInput_signal_input_type_changed>`
通過 :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` 更改輸入時發出。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_VisualShaderNodeInput_property_input_name:
.. rst-class:: classref-property
:ref:`String<class_String>` **input_name** = ``"[None]"`` :ref:`🔗<class_VisualShaderNodeInput_property_input_name>`
.. rst-class:: classref-property-setget
- |void| **set_input_name**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_input_name**\ (\ )
小寫風格的輸入常數之一,例如:"vertex"\ ``VERTEX``\ )或 "point_size"\ ``POINT_SIZE``\ )。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_VisualShaderNodeInput_method_get_input_real_name:
.. rst-class:: classref-method
:ref:`String<class_String>` **get_input_real_name**\ (\ ) |const| :ref:`🔗<class_VisualShaderNodeInput_method_get_input_real_name>`
返回目前常數名稱翻譯至 Godot 著色器語言後的名稱。例如,如果 :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` 等於 ``"albedo"``\ ,則返回 ``"ALBEDO"``\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`