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28 lines
1.9 KiB
ReStructuredText
28 lines
1.9 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeGlobalExpression:
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VisualShaderNodeGlobalExpression
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================================
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**繼承:** :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>` **<** :ref:`VisualShaderNodeGroupBase<class_VisualShaderNodeGroupBase>` **<** :ref:`VisualShaderNodeResizableBase<class_VisualShaderNodeResizableBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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用Godot著色器語言編寫的自訂全域視覺化著色器圖形運算式。
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.. rst-class:: classref-introduction-group
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說明
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----
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自訂Godot著色器語言運算式,位於生成的著色器之上。你可以在內部放置各種函式定義,以便以後在\ :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>`\ 中呼叫,這些函式被注入到主著色器函數中。你還可以宣告varyings、uniforms 和全域常數。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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