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godot-docs-l10n/classes/zh_Hant/class_visualshadernodefloatparameter.rst

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.. _class_VisualShaderNodeFloatParameter:
VisualShaderNodeFloatParameter
==============================
**繼承:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
標量浮點數參數,在視覺化著色器圖中使用。
.. rst-class:: classref-introduction-group
說明
----
翻譯為著色器語言中的 ``uniform float``\ 。
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`default_value<class_VisualShaderNodeFloatParameter_property_default_value>` | ``0.0`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeFloatParameter_property_default_value_enabled>` | ``false`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
| :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` | :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>` | ``0`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`max<class_VisualShaderNodeFloatParameter_property_max>` | ``1.0`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`min<class_VisualShaderNodeFloatParameter_property_min>` | ``0.0`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`step<class_VisualShaderNodeFloatParameter_property_step>` | ``0.1`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
列舉
----
.. _enum_VisualShaderNodeFloatParameter_Hint:
.. rst-class:: classref-enumeration
enum **Hint**: :ref:`🔗<enum_VisualShaderNodeFloatParameter_Hint>`
.. _class_VisualShaderNodeFloatParameter_constant_HINT_NONE:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_NONE** = ``0``
不使用提示。
.. _class_VisualShaderNodeFloatParameter_constant_HINT_RANGE:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_RANGE** = ``1``
標量值的範圍提示,會將可能的輸入限制在 :ref:`min<class_VisualShaderNodeFloatParameter_property_min>`:ref:`max<class_VisualShaderNodeFloatParameter_property_max>` 之間。會被翻譯為著色器程式碼中的 ``hint_range(min, max)``\ 。
.. _class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_RANGE_STEP** = ``2``
標量值的範圍提示,帶步長,會將可能的輸入限制在 :ref:`min<class_VisualShaderNodeFloatParameter_property_min>`:ref:`max<class_VisualShaderNodeFloatParameter_property_max>` 之間,步長(差異量)為 :ref:`step<class_VisualShaderNodeFloatParameter_property_step>`\ 。會被翻譯為著色器程式碼中的 ``hint_range(min, max, step)``\ 。
.. _class_VisualShaderNodeFloatParameter_constant_HINT_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_MAX** = ``3``
代表 :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` 列舉的大小。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_VisualShaderNodeFloatParameter_property_default_value:
.. rst-class:: classref-property
:ref:`float<class_float>` **default_value** = ``0.0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_default_value>`
.. rst-class:: classref-property-setget
- |void| **set_default_value**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_default_value**\ (\ )
該著色器內部分配的預設值。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFloatParameter_property_default_value_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **default_value_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_default_value_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_default_value_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_default_value_enabled**\ (\ )
啟用 :ref:`default_value<class_VisualShaderNodeFloatParameter_property_default_value>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFloatParameter_property_hint:
.. rst-class:: classref-property
:ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **hint** = ``0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_hint>`
.. rst-class:: classref-property-setget
- |void| **set_hint**\ (\ value\: :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>`\ )
- :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **get_hint**\ (\ )
對 uniform 套用的提示,控制通過屬性檢視器所能設定的值。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFloatParameter_property_max:
.. rst-class:: classref-property
:ref:`float<class_float>` **max** = ``1.0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_max>`
.. rst-class:: classref-property-setget
- |void| **set_max**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_max**\ (\ )
範圍提示的最小值。會在 :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>`:ref:`HINT_RANGE<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE>`:ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP>` 時使用。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFloatParameter_property_min:
.. rst-class:: classref-property
:ref:`float<class_float>` **min** = ``0.0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_min>`
.. rst-class:: classref-property-setget
- |void| **set_min**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_min**\ (\ )
範圍提示的最大值。會在 :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>`:ref:`HINT_RANGE<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE>`:ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP>` 時使用。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFloatParameter_property_step:
.. rst-class:: classref-property
:ref:`float<class_float>` **step** = ``0.1`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_step>`
.. rst-class:: classref-property-setget
- |void| **set_step**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_step**\ (\ )
帶步長(差異量)的範圍提示的步長值。會在 :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>`:ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP>` 時使用。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`