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165 lines
5.5 KiB
ReStructuredText
165 lines
5.5 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeFloatOp:
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VisualShaderNodeFloatOp
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=======================
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**繼承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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浮點數標量運算子,在視覺化著色器圖中使用。
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.. rst-class:: classref-introduction-group
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說明
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----
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將 :ref:`operator<class_VisualShaderNodeFloatOp_property_operator>` 套用於兩個浮點數輸入:\ ``a`` 和 ``b``\ 。
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.. rst-class:: classref-reftable-group
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屬性
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----
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.. table::
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:widths: auto
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+--------------------------------------------------------+------------------------------------------------------------------+-------+
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| :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` | :ref:`operator<class_VisualShaderNodeFloatOp_property_operator>` | ``0`` |
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+--------------------------------------------------------+------------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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列舉
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----
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.. _enum_VisualShaderNodeFloatOp_Operator:
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.. rst-class:: classref-enumeration
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enum **Operator**: :ref:`🔗<enum_VisualShaderNodeFloatOp_Operator>`
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.. _class_VisualShaderNodeFloatOp_constant_OP_ADD:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_ADD** = ``0``
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使用 ``a + b`` 將兩個數字相加。
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.. _class_VisualShaderNodeFloatOp_constant_OP_SUB:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_SUB** = ``1``
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使用 ``a - b`` 將兩個數字相減。
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.. _class_VisualShaderNodeFloatOp_constant_OP_MUL:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MUL** = ``2``
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使用 ``a * b`` 將兩個數字相乘。
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.. _class_VisualShaderNodeFloatOp_constant_OP_DIV:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_DIV** = ``3``
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使用 ``a / b`` 將兩個數字相除。
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.. _class_VisualShaderNodeFloatOp_constant_OP_MOD:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MOD** = ``4``
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計算兩個數的餘數。在 Godot 著色器語言中,會被翻譯為 ``mod(a, b)``\ 。
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.. _class_VisualShaderNodeFloatOp_constant_OP_POW:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_POW** = ``5``
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將 ``a`` 提高到 ``b`` 次冪。在 Godot 著色器語言中,會被翻譯為 ``pow(a, b)``\ 。
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.. _class_VisualShaderNodeFloatOp_constant_OP_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MAX** = ``6``
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返回兩個數中的較大者。在 Godot 著色器語言中,會被翻譯為 ``max(a, b)``\ 。
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.. _class_VisualShaderNodeFloatOp_constant_OP_MIN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MIN** = ``7``
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返回兩個數中的較小者。在 Godot 著色器語言中,會被翻譯為 ``min(a, b)``\ 。
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.. _class_VisualShaderNodeFloatOp_constant_OP_ATAN2:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_ATAN2** = ``8``
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返回參數的反正切值。在 Godot 著色器語言中,會被翻譯為 ``atan(a, b)``\ 。
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.. _class_VisualShaderNodeFloatOp_constant_OP_STEP:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_STEP** = ``9``
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通過將 ``b``\ (x)與 ``a``\ (edge)進行比較來生成 step 函式。如果 ``x`` 小於 ``edge`` 則返回 0.0,否則返回 1.0。翻譯為 Godot 著色器語言中的 ``step(a, b)``\ 。
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.. _class_VisualShaderNodeFloatOp_constant_OP_ENUM_SIZE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_ENUM_SIZE** = ``10``
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代表 :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` 列舉的大小。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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屬性說明
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--------
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.. _class_VisualShaderNodeFloatOp_property_operator:
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.. rst-class:: classref-property
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **operator** = ``0`` :ref:`🔗<class_VisualShaderNodeFloatOp_property_operator>`
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.. rst-class:: classref-property-setget
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- |void| **set_operator**\ (\ value\: :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>`\ )
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- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **get_operator**\ (\ )
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An operator to be applied to the inputs.
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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