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610 lines
30 KiB
ReStructuredText
610 lines
30 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShader:
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VisualShader
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============
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**繼承:** :ref:`Shader<class_Shader>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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帶有視覺化編輯器的自訂著色器程式。
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.. rst-class:: classref-introduction-group
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說明
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----
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這類提供了一個類似圖形的視覺化編輯器,用於建立\ :ref:`Shader<class_Shader>`\ 。雖然\ **VisualShader** 不需要編碼,但它們與腳本著色器共用相同的邏輯。它們使用\ :ref:`VisualShaderNode<class_VisualShaderNode>` 可以相互連接以控制著色器的流程。視覺著色器圖在幕後轉換為腳本著色器。
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.. rst-class:: classref-introduction-group
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教學
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----
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- :doc:`使用視覺化著色器 <../tutorials/shaders/visual_shaders>`
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.. rst-class:: classref-reftable-group
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屬性
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----
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.. table::
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:widths: auto
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+-------------------------------+---------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_VisualShader_property_graph_offset>` |
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+-------------------------------+---------------------------------------------------------------+
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_node<class_VisualShader_method_add_node>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, node\: :ref:`VisualShaderNode<class_VisualShaderNode>`, position\: :ref:`Vector2<class_Vector2>`, id\: :ref:`int<class_int>`\ ) |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_varying<class_VisualShader_method_add_varying>`\ (\ name\: :ref:`String<class_String>`, mode\: :ref:`VaryingMode<enum_VisualShader_VaryingMode>`, type\: :ref:`VaryingType<enum_VisualShader_VaryingType>`\ ) |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`attach_node_to_frame<class_VisualShader_method_attach_node_to_frame>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`, frame\: :ref:`int<class_int>`\ ) |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`can_connect_nodes<class_VisualShader_method_can_connect_nodes>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, from_node\: :ref:`int<class_int>`, from_port\: :ref:`int<class_int>`, to_node\: :ref:`int<class_int>`, to_port\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`connect_nodes<class_VisualShader_method_connect_nodes>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, from_node\: :ref:`int<class_int>`, from_port\: :ref:`int<class_int>`, to_node\: :ref:`int<class_int>`, to_port\: :ref:`int<class_int>`\ ) |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`connect_nodes_forced<class_VisualShader_method_connect_nodes_forced>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, from_node\: :ref:`int<class_int>`, from_port\: :ref:`int<class_int>`, to_node\: :ref:`int<class_int>`, to_port\: :ref:`int<class_int>`\ ) |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`detach_node_from_frame<class_VisualShader_method_detach_node_from_frame>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`\ ) |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`disconnect_nodes<class_VisualShader_method_disconnect_nodes>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, from_node\: :ref:`int<class_int>`, from_port\: :ref:`int<class_int>`, to_node\: :ref:`int<class_int>`, to_port\: :ref:`int<class_int>`\ ) |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`VisualShaderNode<class_VisualShaderNode>` | :ref:`get_node<class_VisualShader_method_get_node>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_node_connections<class_VisualShader_method_get_node_connections>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`\ ) |const| |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_node_list<class_VisualShader_method_get_node_list>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`\ ) |const| |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_VisualShader_method_get_node_position>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_valid_node_id<class_VisualShader_method_get_valid_node_id>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`\ ) |const| |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_varying<class_VisualShader_method_has_varying>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_node_connection<class_VisualShader_method_is_node_connection>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, from_node\: :ref:`int<class_int>`, from_port\: :ref:`int<class_int>`, to_node\: :ref:`int<class_int>`, to_port\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_node<class_VisualShader_method_remove_node>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`\ ) |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_varying<class_VisualShader_method_remove_varying>`\ (\ name\: :ref:`String<class_String>`\ ) |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`replace_node<class_VisualShader_method_replace_node>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`, new_class\: :ref:`StringName<class_StringName>`\ ) |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_mode<class_VisualShader_method_set_mode>`\ (\ mode\: :ref:`Mode<enum_Shader_Mode>`\ ) |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_node_position<class_VisualShader_method_set_node_position>`\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`, position\: :ref:`Vector2<class_Vector2>`\ ) |
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+------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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列舉
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----
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.. _enum_VisualShader_Type:
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.. rst-class:: classref-enumeration
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enum **Type**: :ref:`🔗<enum_VisualShader_Type>`
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.. _class_VisualShader_constant_TYPE_VERTEX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Type<enum_VisualShader_Type>` **TYPE_VERTEX** = ``0``
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頂點著色器,對頂點進行操作。
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.. _class_VisualShader_constant_TYPE_FRAGMENT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Type<enum_VisualShader_Type>` **TYPE_FRAGMENT** = ``1``
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片段著色器,對片段(圖元)進行操作。
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.. _class_VisualShader_constant_TYPE_LIGHT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Type<enum_VisualShader_Type>` **TYPE_LIGHT** = ``2``
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用於光線計算的著色器。
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.. _class_VisualShader_constant_TYPE_START:
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.. rst-class:: classref-enumeration-constant
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:ref:`Type<enum_VisualShader_Type>` **TYPE_START** = ``3``
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粒子著色器的“開始”階段所使用的函式。
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.. _class_VisualShader_constant_TYPE_PROCESS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Type<enum_VisualShader_Type>` **TYPE_PROCESS** = ``4``
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粒子著色器的“處理”階段所使用的函式。
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.. _class_VisualShader_constant_TYPE_COLLIDE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Type<enum_VisualShader_Type>` **TYPE_COLLIDE** = ``5``
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粒子著色器的“碰撞”階段所使用的函式(粒子碰撞處理器)。
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.. _class_VisualShader_constant_TYPE_START_CUSTOM:
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.. rst-class:: classref-enumeration-constant
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:ref:`Type<enum_VisualShader_Type>` **TYPE_START_CUSTOM** = ``6``
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粒子著色器的“開始”階段所使用的函式,帶自訂輸出。
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.. _class_VisualShader_constant_TYPE_PROCESS_CUSTOM:
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.. rst-class:: classref-enumeration-constant
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:ref:`Type<enum_VisualShader_Type>` **TYPE_PROCESS_CUSTOM** = ``7``
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粒子著色器的“處理”階段所使用的函式,帶自訂輸出。
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.. _class_VisualShader_constant_TYPE_SKY:
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.. rst-class:: classref-enumeration-constant
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:ref:`Type<enum_VisualShader_Type>` **TYPE_SKY** = ``8``
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3D 環境中天空的著色器。
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.. _class_VisualShader_constant_TYPE_FOG:
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.. rst-class:: classref-enumeration-constant
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:ref:`Type<enum_VisualShader_Type>` **TYPE_FOG** = ``9``
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為體積霧貼圖的每個片段體素運作的一種計算著色器。
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.. _class_VisualShader_constant_TYPE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Type<enum_VisualShader_Type>` **TYPE_MAX** = ``10``
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代表 :ref:`Type<enum_VisualShader_Type>` 列舉的大小。
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.. rst-class:: classref-item-separator
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----
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.. _enum_VisualShader_VaryingMode:
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.. rst-class:: classref-enumeration
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enum **VaryingMode**: :ref:`🔗<enum_VisualShader_VaryingMode>`
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.. _class_VisualShader_constant_VARYING_MODE_VERTEX_TO_FRAG_LIGHT:
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.. rst-class:: classref-enumeration-constant
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:ref:`VaryingMode<enum_VisualShader_VaryingMode>` **VARYING_MODE_VERTEX_TO_FRAG_LIGHT** = ``0``
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Varying 從 ``Vertex`` 函式傳到 ``Fragment`` 和 ``Light`` 函式。
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.. _class_VisualShader_constant_VARYING_MODE_FRAG_TO_LIGHT:
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.. rst-class:: classref-enumeration-constant
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:ref:`VaryingMode<enum_VisualShader_VaryingMode>` **VARYING_MODE_FRAG_TO_LIGHT** = ``1``
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Varying 從 ``Fragment`` 函式傳到 ``Light`` 函式。
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.. _class_VisualShader_constant_VARYING_MODE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`VaryingMode<enum_VisualShader_VaryingMode>` **VARYING_MODE_MAX** = ``2``
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代表 :ref:`VaryingMode<enum_VisualShader_VaryingMode>` 列舉的大小。
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.. rst-class:: classref-item-separator
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----
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.. _enum_VisualShader_VaryingType:
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.. rst-class:: classref-enumeration
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enum **VaryingType**: :ref:`🔗<enum_VisualShader_VaryingType>`
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.. _class_VisualShader_constant_VARYING_TYPE_FLOAT:
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.. rst-class:: classref-enumeration-constant
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:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_FLOAT** = ``0``
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Varying 的型別為 :ref:`float<class_float>`\ 。
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.. _class_VisualShader_constant_VARYING_TYPE_INT:
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.. rst-class:: classref-enumeration-constant
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:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_INT** = ``1``
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Varying 的型別為 :ref:`int<class_int>`\ 。
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.. _class_VisualShader_constant_VARYING_TYPE_UINT:
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.. rst-class:: classref-enumeration-constant
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:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_UINT** = ``2``
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Varying 的型別為無符號 :ref:`int<class_int>`\ 。
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.. _class_VisualShader_constant_VARYING_TYPE_VECTOR_2D:
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.. rst-class:: classref-enumeration-constant
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:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_VECTOR_2D** = ``3``
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Varying 的型別為 :ref:`Vector2<class_Vector2>`\ 。
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.. _class_VisualShader_constant_VARYING_TYPE_VECTOR_3D:
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.. rst-class:: classref-enumeration-constant
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:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_VECTOR_3D** = ``4``
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Varying 的型別為 :ref:`Vector3<class_Vector3>`\ 。
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.. _class_VisualShader_constant_VARYING_TYPE_VECTOR_4D:
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.. rst-class:: classref-enumeration-constant
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:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_VECTOR_4D** = ``5``
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Varying 的型別為 :ref:`Vector2<class_Vector2>`\ 。
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.. _class_VisualShader_constant_VARYING_TYPE_BOOLEAN:
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.. rst-class:: classref-enumeration-constant
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:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_BOOLEAN** = ``6``
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Varying 的型別為 :ref:`bool<class_bool>`\ 。
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.. _class_VisualShader_constant_VARYING_TYPE_TRANSFORM:
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.. rst-class:: classref-enumeration-constant
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:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_TRANSFORM** = ``7``
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Varying 的型別為 :ref:`Transform2D<class_Transform2D>`\ 。
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.. _class_VisualShader_constant_VARYING_TYPE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_MAX** = ``8``
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代表 :ref:`VaryingType<enum_VisualShader_VaryingType>` 列舉的大小。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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常數
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----
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.. _class_VisualShader_constant_NODE_ID_INVALID:
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.. rst-class:: classref-constant
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**NODE_ID_INVALID** = ``-1`` :ref:`🔗<class_VisualShader_constant_NODE_ID_INVALID>`
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Indicates an invalid **VisualShader** node.
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.. _class_VisualShader_constant_NODE_ID_OUTPUT:
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.. rst-class:: classref-constant
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**NODE_ID_OUTPUT** = ``0`` :ref:`🔗<class_VisualShader_constant_NODE_ID_OUTPUT>`
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Indicates an output node of **VisualShader**.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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屬性說明
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--------
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.. _class_VisualShader_property_graph_offset:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **graph_offset** :ref:`🔗<class_VisualShader_property_graph_offset>`
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.. rst-class:: classref-property-setget
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- |void| **set_graph_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_graph_offset**\ (\ )
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**已棄用:** This property does nothing and always equals to zero.
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Deprecated.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法說明
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--------
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.. _class_VisualShader_method_add_node:
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.. rst-class:: classref-method
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|void| **add_node**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, node\: :ref:`VisualShaderNode<class_VisualShaderNode>`, position\: :ref:`Vector2<class_Vector2>`, id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShader_method_add_node>`
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向著色器中新增指定的節點 ``node``\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_add_varying:
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.. rst-class:: classref-method
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|void| **add_varying**\ (\ name\: :ref:`String<class_String>`, mode\: :ref:`VaryingMode<enum_VisualShader_VaryingMode>`, type\: :ref:`VaryingType<enum_VisualShader_VaryingType>`\ ) :ref:`🔗<class_VisualShader_method_add_varying>`
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向著色器中新增新的 varying 值節點。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_attach_node_to_frame:
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.. rst-class:: classref-method
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|void| **attach_node_to_frame**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`, frame\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShader_method_attach_node_to_frame>`
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Attaches the given node to the given frame.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_can_connect_nodes:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **can_connect_nodes**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, from_node\: :ref:`int<class_int>`, from_port\: :ref:`int<class_int>`, to_node\: :ref:`int<class_int>`, to_port\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_VisualShader_method_can_connect_nodes>`
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如果指定節點和埠可以連接在一起,則返回 ``true``\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_connect_nodes:
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.. rst-class:: classref-method
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:ref:`Error<enum_@GlobalScope_Error>` **connect_nodes**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, from_node\: :ref:`int<class_int>`, from_port\: :ref:`int<class_int>`, to_node\: :ref:`int<class_int>`, to_port\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShader_method_connect_nodes>`
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連接指定的節點和埠。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_connect_nodes_forced:
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.. rst-class:: classref-method
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|void| **connect_nodes_forced**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, from_node\: :ref:`int<class_int>`, from_port\: :ref:`int<class_int>`, to_node\: :ref:`int<class_int>`, to_port\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShader_method_connect_nodes_forced>`
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連接指定的節點和埠,即使它們無法連接。這樣的連接是無效的,將不能正常工作。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_detach_node_from_frame:
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.. rst-class:: classref-method
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|void| **detach_node_from_frame**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShader_method_detach_node_from_frame>`
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Detaches the given node from the frame it is attached to.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_disconnect_nodes:
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.. rst-class:: classref-method
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|void| **disconnect_nodes**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, from_node\: :ref:`int<class_int>`, from_port\: :ref:`int<class_int>`, to_node\: :ref:`int<class_int>`, to_port\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShader_method_disconnect_nodes>`
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連接指定的節點和埠。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_get_node:
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.. rst-class:: classref-method
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:ref:`VisualShaderNode<class_VisualShaderNode>` **get_node**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_VisualShader_method_get_node>`
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返回具有指定 ``type`` 和 ``id`` 的著色器節點實例。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_get_node_connections:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_node_connections**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`\ ) |const| :ref:`🔗<class_VisualShader_method_get_node_connections>`
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返回具有指定型別的連接節點的列表。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_get_node_list:
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.. rst-class:: classref-method
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:ref:`PackedInt32Array<class_PackedInt32Array>` **get_node_list**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`\ ) |const| :ref:`🔗<class_VisualShader_method_get_node_list>`
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返回著色器中具有指定型別的所有節點的列表。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_get_node_position:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_node_position**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_VisualShader_method_get_node_position>`
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返回指定節點在著色器圖中的位置。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_get_valid_node_id:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_valid_node_id**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`\ ) |const| :ref:`🔗<class_VisualShader_method_get_valid_node_id>`
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返回能夠加入到著色器圖中的下一個有效節點 ID。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_has_varying:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_varying**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_VisualShader_method_has_varying>`
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如果著色器中存在名為 ``name`` 的 varying 則返回 ``true``\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_is_node_connection:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_node_connection**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, from_node\: :ref:`int<class_int>`, from_port\: :ref:`int<class_int>`, to_node\: :ref:`int<class_int>`, to_port\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_VisualShader_method_is_node_connection>`
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如果指定的節點和埠連接存在,返回 ``true``\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_remove_node:
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.. rst-class:: classref-method
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|void| **remove_node**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShader_method_remove_node>`
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從著色器中刪除指定的節點。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_remove_varying:
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.. rst-class:: classref-method
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|void| **remove_varying**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_VisualShader_method_remove_varying>`
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返回名為 ``name`` 的 varying 值節點。如果不存在該名稱的節點則輸出錯誤。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_replace_node:
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.. rst-class:: classref-method
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|void| **replace_node**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`, new_class\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_VisualShader_method_replace_node>`
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將指定節點替換為新型別的節點。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_set_mode:
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.. rst-class:: classref-method
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|void| **set_mode**\ (\ mode\: :ref:`Mode<enum_Shader_Mode>`\ ) :ref:`🔗<class_VisualShader_method_set_mode>`
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設定該著色器的模式。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShader_method_set_node_position:
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.. rst-class:: classref-method
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|void| **set_node_position**\ (\ type\: :ref:`Type<enum_VisualShader_Type>`, id\: :ref:`int<class_int>`, position\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_VisualShader_method_set_node_position>`
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設定指定節點的位置。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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