Files
godot-docs-l10n/classes/zh_Hant/class_skeletonmodification2dccdik.rst

321 lines
19 KiB
ReStructuredText
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

:github_url: hide
.. _class_SkeletonModification2DCCDIK:
SkeletonModification2DCCDIK
===========================
**實驗性:** This class may be changed or removed in future versions.
**繼承:** :ref:`SkeletonModification2D<class_SkeletonModification2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
使用 CCDIK 操縱一系列骨骼到達某個 2D 目標的修改器。
.. rst-class:: classref-introduction-group
說明
----
這種 :ref:`SkeletonModification2D<class_SkeletonModification2D>` 使用的是名為迴圈座標下降逆向運動學Cyclic Coordinate Descent Inverse Kinematics的演算法即 CCDIK能夠對 :ref:`Skeleton2D<class_Skeleton2D>` 中的一條骨骼鏈進行操作,從而抵達指定的目標。
CCDIK 的工作原理是讓一組骨骼圍繞單一軸旋轉這組骨骼通常稱作“骨骼鏈”。每根骨骼的尖端都會轉向目標預設這樣整條骨骼鏈就能夠正確旋轉從而抵達目標。因為這些骨骼都只圍繞單一軸進行旋轉CCDIK 看起來\ *能夠*\ 比其他 IK 解算器更加機械。
\ **注意:**\ CCDIK 修改器具有關節屬性 ``ccdik_joints``\ ,裡面是存放 CCDIK 鏈中各個關節資料的資料物件。關節和骨骼是兩碼事CCDIK 關節存放的是 CCDIK 所使用的骨骼鏈中每根骨骼所需的資料。
CCDIK 還完全支援角度約束,能夠對求解過程進行更多控制。
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+---------------------------------+----------------------------------------------------------------------------------------------------+------------------+
| :ref:`int<class_int>` | :ref:`ccdik_data_chain_length<class_SkeletonModification2DCCDIK_property_ccdik_data_chain_length>` | ``0`` |
+---------------------------------+----------------------------------------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`target_nodepath<class_SkeletonModification2DCCDIK_property_target_nodepath>` | ``NodePath("")`` |
+---------------------------------+----------------------------------------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`tip_nodepath<class_SkeletonModification2DCCDIK_property_tip_nodepath>` | ``NodePath("")`` |
+---------------------------------+----------------------------------------------------------------------------------------------------+------------------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`get_ccdik_joint_bone2d_node<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_bone2d_node>`\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_ccdik_joint_bone_index<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_bone_index>`\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_ccdik_joint_constraint_angle_invert<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_constraint_angle_invert>`\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ccdik_joint_constraint_angle_max<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_constraint_angle_max>`\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ccdik_joint_constraint_angle_min<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_constraint_angle_min>`\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_ccdik_joint_enable_constraint<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_enable_constraint>`\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_ccdik_joint_rotate_from_joint<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_rotate_from_joint>`\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_ccdik_joint_bone2d_node<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_bone2d_node>`\ (\ joint_idx\: :ref:`int<class_int>`, bone2d_nodepath\: :ref:`NodePath<class_NodePath>`\ ) |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_ccdik_joint_bone_index<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_bone_index>`\ (\ joint_idx\: :ref:`int<class_int>`, bone_idx\: :ref:`int<class_int>`\ ) |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_ccdik_joint_constraint_angle_invert<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_invert>`\ (\ joint_idx\: :ref:`int<class_int>`, invert\: :ref:`bool<class_bool>`\ ) |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_ccdik_joint_constraint_angle_max<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_max>`\ (\ joint_idx\: :ref:`int<class_int>`, angle_max\: :ref:`float<class_float>`\ ) |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_ccdik_joint_constraint_angle_min<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_min>`\ (\ joint_idx\: :ref:`int<class_int>`, angle_min\: :ref:`float<class_float>`\ ) |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_ccdik_joint_enable_constraint<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_enable_constraint>`\ (\ joint_idx\: :ref:`int<class_int>`, enable_constraint\: :ref:`bool<class_bool>`\ ) |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_ccdik_joint_rotate_from_joint<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_rotate_from_joint>`\ (\ joint_idx\: :ref:`int<class_int>`, rotate_from_joint\: :ref:`bool<class_bool>`\ ) |
+---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_SkeletonModification2DCCDIK_property_ccdik_data_chain_length:
.. rst-class:: classref-property
:ref:`int<class_int>` **ccdik_data_chain_length** = ``0`` :ref:`🔗<class_SkeletonModification2DCCDIK_property_ccdik_data_chain_length>`
.. rst-class:: classref-property-setget
- |void| **set_ccdik_data_chain_length**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_ccdik_data_chain_length**\ (\ )
CCDIK 修改中 CCDIK 關節的數量。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_property_target_nodepath:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **target_nodepath** = ``NodePath("")`` :ref:`🔗<class_SkeletonModification2DCCDIK_property_target_nodepath>`
.. rst-class:: classref-property-setget
- |void| **set_target_node**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- :ref:`NodePath<class_NodePath>` **get_target_node**\ (\ )
作為 CCDIK 修改目標的節點的 NodePath。該節點是 CCDIK 鏈會嘗試將該骨骼鏈旋轉到的節點。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_property_tip_nodepath:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **tip_nodepath** = ``NodePath("")`` :ref:`🔗<class_SkeletonModification2DCCDIK_property_tip_nodepath>`
.. rst-class:: classref-property-setget
- |void| **set_tip_node**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- :ref:`NodePath<class_NodePath>` **get_tip_node**\ (\ )
該 CCDIK 鏈的結束位置。通常,這應該是一個 :ref:`Bone2D<class_Bone2D>` 節點的一個子節點,被附加到 CCDIK 鏈中的最終 :ref:`Bone2D<class_Bone2D>` 上。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_bone2d_node:
.. rst-class:: classref-method
:ref:`NodePath<class_NodePath>` **get_ccdik_joint_bone2d_node**\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_bone2d_node>`
返回分配給位於 ``joint_idx`` 的 CCDIK 關節的 :ref:`Bone2D<class_Bone2D>` 節點。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_bone_index:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_ccdik_joint_bone_index**\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_bone_index>`
返回分配給位於 ``joint_idx`` 的 CCDIK 關節的 :ref:`Bone2D<class_Bone2D>` 節點的索引。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_constraint_angle_invert:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_ccdik_joint_constraint_angle_invert**\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_constraint_angle_invert>`
返回索引為 ``joint_idx`` 的 CCDIK 關節是否使用反向關節約束。詳見 :ref:`set_ccdik_joint_constraint_angle_invert()<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_invert>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_constraint_angle_max:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_ccdik_joint_constraint_angle_max**\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_constraint_angle_max>`
返回索引為 ``joint_idx`` 的關節的最大角約束。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_constraint_angle_min:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_ccdik_joint_constraint_angle_min**\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_constraint_angle_min>`
返回索引為 ``joint_idx`` 的關節的最小角約束。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_enable_constraint:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_ccdik_joint_enable_constraint**\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_enable_constraint>`
返回索引為 ``joint_idx`` 的 CCDIK 關節是否啟用角度約束。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_rotate_from_joint:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_ccdik_joint_rotate_from_joint**\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonModification2DCCDIK_method_get_ccdik_joint_rotate_from_joint>`
返回位於 ``joint_idx`` 的關節是從該關節旋轉,\ ``true``\ ,還是從尖端旋轉,\ ``false``\ 。預設是從尖端旋轉。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_bone2d_node:
.. rst-class:: classref-method
|void| **set_ccdik_joint_bone2d_node**\ (\ joint_idx\: :ref:`int<class_int>`, bone2d_nodepath\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_bone2d_node>`
設定分配給位於 ``joint_idx`` 的 CCDIK 關節的 :ref:`Bone2D<class_Bone2D>` 節點。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_bone_index:
.. rst-class:: classref-method
|void| **set_ccdik_joint_bone_index**\ (\ joint_idx\: :ref:`int<class_int>`, bone_idx\: :ref:`int<class_int>`\ ) :ref:`🔗<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_bone_index>`
設定位於 ``joint_idx`` 的 CCDIK 關節的骨骼索引 ``joint_idx``\ 。可能時,還會根據所連結的骨架提供的資訊來更新 CCDIK 關節的 ``bone2d_node``\ 。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_invert:
.. rst-class:: classref-method
|void| **set_ccdik_joint_constraint_angle_invert**\ (\ joint_idx\: :ref:`int<class_int>`, invert\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_invert>`
設定索引為 ``joint_idx`` 的 CCDIK 關節是否使用反向關節約束。
反向關節約束只會將該 CCDIK 關節的角度約束在輸入的最大最小角度範圍\ *之外*\ 。因此,它被稱為反向關節約束,因為它將關節約束在輸入值的外部。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_max:
.. rst-class:: classref-method
|void| **set_ccdik_joint_constraint_angle_max**\ (\ joint_idx\: :ref:`int<class_int>`, angle_max\: :ref:`float<class_float>`\ ) :ref:`🔗<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_max>`
設定索引為 ``joint_idx`` 的關節的最大角約束。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_min:
.. rst-class:: classref-method
|void| **set_ccdik_joint_constraint_angle_min**\ (\ joint_idx\: :ref:`int<class_int>`, angle_min\: :ref:`float<class_float>`\ ) :ref:`🔗<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_min>`
設定索引為 ``joint_idx`` 的關節的最小角約束。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_enable_constraint:
.. rst-class:: classref-method
|void| **set_ccdik_joint_enable_constraint**\ (\ joint_idx\: :ref:`int<class_int>`, enable_constraint\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_enable_constraint>`
決定是否啟用 ``joint_idx`` 處 CCDIK 關節上的角度約束。為 ``true`` 時將啟用約束,在求解時納入考慮範圍。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_rotate_from_joint:
.. rst-class:: classref-method
|void| **set_ccdik_joint_rotate_from_joint**\ (\ joint_idx\: :ref:`int<class_int>`, rotate_from_joint\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SkeletonModification2DCCDIK_method_set_ccdik_joint_rotate_from_joint>`
設定位於 ``joint_idx`` 的關節是設為從關節旋轉,\ ``true``\ ,還是從尖端旋轉,\ ``false``\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`