Files
godot-docs-l10n/classes/zh_Hant/class_shaderincludedb.rst

85 lines
4.1 KiB
ReStructuredText

:github_url: hide
.. _class_ShaderIncludeDB:
ShaderIncludeDB
===============
**繼承:** :ref:`Object<class_Object>`
Internal database of built in shader include files.
.. rst-class:: classref-introduction-group
說明
----
This object contains shader fragments from Godot's internal shaders. These can be used when access to internal uniform buffers and/or internal functions is required for instance when composing compositor effects or compute shaders. Only fragments for the current rendering device are loaded.
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_built_in_include_file<class_ShaderIncludeDB_method_get_built_in_include_file>`\ (\ filename\: :ref:`String<class_String>`\ ) |static| |
+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_built_in_include_file<class_ShaderIncludeDB_method_has_built_in_include_file>`\ (\ filename\: :ref:`String<class_String>`\ ) |static| |
+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`list_built_in_include_files<class_ShaderIncludeDB_method_list_built_in_include_files>`\ (\ ) |static| |
+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_ShaderIncludeDB_method_get_built_in_include_file:
.. rst-class:: classref-method
:ref:`String<class_String>` **get_built_in_include_file**\ (\ filename\: :ref:`String<class_String>`\ ) |static| :ref:`🔗<class_ShaderIncludeDB_method_get_built_in_include_file>`
Returns the code for the built-in shader fragment. You can also access this in your shader code through ``#include "filename"``.
.. rst-class:: classref-item-separator
----
.. _class_ShaderIncludeDB_method_has_built_in_include_file:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **has_built_in_include_file**\ (\ filename\: :ref:`String<class_String>`\ ) |static| :ref:`🔗<class_ShaderIncludeDB_method_has_built_in_include_file>`
Returns ``true`` if an include file with this name exists.
.. rst-class:: classref-item-separator
----
.. _class_ShaderIncludeDB_method_list_built_in_include_files:
.. rst-class:: classref-method
:ref:`PackedStringArray<class_PackedStringArray>` **list_built_in_include_files**\ (\ ) |static| :ref:`🔗<class_ShaderIncludeDB_method_list_built_in_include_files>`
Returns a list of built-in include files that are currently registered.
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`