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godot-docs-l10n/classes/zh_Hant/class_rdtextureformat.rst

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.. _class_RDTextureFormat:
RDTextureFormat
===============
**繼承:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
紋理格式(由 :ref:`RenderingDevice<class_RenderingDevice>` 使用)。
.. rst-class:: classref-introduction-group
說明
----
這個物件由 :ref:`RenderingDevice<class_RenderingDevice>` 使用。
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+------------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`array_layers<class_RDTextureFormat_property_array_layers>` | ``1`` |
+------------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`depth<class_RDTextureFormat_property_depth>` | ``1`` |
+------------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------+
| :ref:`DataFormat<enum_RenderingDevice_DataFormat>` | :ref:`format<class_RDTextureFormat_property_format>` | ``8`` |
+------------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`height<class_RDTextureFormat_property_height>` | ``1`` |
+------------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`is_discardable<class_RDTextureFormat_property_is_discardable>` | ``false`` |
+------------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`is_resolve_buffer<class_RDTextureFormat_property_is_resolve_buffer>` | ``false`` |
+------------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`mipmaps<class_RDTextureFormat_property_mipmaps>` | ``1`` |
+------------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------+
| :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>` | :ref:`samples<class_RDTextureFormat_property_samples>` | ``0`` |
+------------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------+
| :ref:`TextureType<enum_RenderingDevice_TextureType>` | :ref:`texture_type<class_RDTextureFormat_property_texture_type>` | ``1`` |
+------------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------+
| |bitfield|\[:ref:`TextureUsageBits<enum_RenderingDevice_TextureUsageBits>`\] | :ref:`usage_bits<class_RDTextureFormat_property_usage_bits>` | ``0`` |
+------------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`width<class_RDTextureFormat_property_width>` | ``1`` |
+------------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+--------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_shareable_format<class_RDTextureFormat_method_add_shareable_format>`\ (\ format\: :ref:`DataFormat<enum_RenderingDevice_DataFormat>`\ ) |
+--------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_shareable_format<class_RDTextureFormat_method_remove_shareable_format>`\ (\ format\: :ref:`DataFormat<enum_RenderingDevice_DataFormat>`\ ) |
+--------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_RDTextureFormat_property_array_layers:
.. rst-class:: classref-property
:ref:`int<class_int>` **array_layers** = ``1`` :ref:`🔗<class_RDTextureFormat_property_array_layers>`
.. rst-class:: classref-property-setget
- |void| **set_array_layers**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_array_layers**\ (\ )
紋理的層數。僅適用於 2D 紋理陣列。
.. rst-class:: classref-item-separator
----
.. _class_RDTextureFormat_property_depth:
.. rst-class:: classref-property
:ref:`int<class_int>` **depth** = ``1`` :ref:`🔗<class_RDTextureFormat_property_depth>`
.. rst-class:: classref-property-setget
- |void| **set_depth**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_depth**\ (\ )
紋理的深度單位為圖元。2D 紋理始終為 ``1``\ 。
.. rst-class:: classref-item-separator
----
.. _class_RDTextureFormat_property_format:
.. rst-class:: classref-property
:ref:`DataFormat<enum_RenderingDevice_DataFormat>` **format** = ``8`` :ref:`🔗<class_RDTextureFormat_property_format>`
.. rst-class:: classref-property-setget
- |void| **set_format**\ (\ value\: :ref:`DataFormat<enum_RenderingDevice_DataFormat>`\ )
- :ref:`DataFormat<enum_RenderingDevice_DataFormat>` **get_format**\ (\ )
紋理的圖元資料格式。
.. rst-class:: classref-item-separator
----
.. _class_RDTextureFormat_property_height:
.. rst-class:: classref-property
:ref:`int<class_int>` **height** = ``1`` :ref:`🔗<class_RDTextureFormat_property_height>`
.. rst-class:: classref-property-setget
- |void| **set_height**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_height**\ (\ )
紋理的高度(單位為圖元)。
.. rst-class:: classref-item-separator
----
.. _class_RDTextureFormat_property_is_discardable:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **is_discardable** = ``false`` :ref:`🔗<class_RDTextureFormat_property_is_discardable>`
.. rst-class:: classref-property-setget
- |void| **set_is_discardable**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_is_discardable**\ (\ )
If a texture is discardable, its contents do not need to be preserved between frames. This flag is only relevant when the texture is used as target in a draw list.
This information is used by :ref:`RenderingDevice<class_RenderingDevice>` to figure out if a texture's contents can be discarded, eliminating unnecessary writes to memory and boosting performance.
.. rst-class:: classref-item-separator
----
.. _class_RDTextureFormat_property_is_resolve_buffer:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **is_resolve_buffer** = ``false`` :ref:`🔗<class_RDTextureFormat_property_is_resolve_buffer>`
.. rst-class:: classref-property-setget
- |void| **set_is_resolve_buffer**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_is_resolve_buffer**\ (\ )
The texture will be used as the destination of a resolve operation.
.. rst-class:: classref-item-separator
----
.. _class_RDTextureFormat_property_mipmaps:
.. rst-class:: classref-property
:ref:`int<class_int>` **mipmaps** = ``1`` :ref:`🔗<class_RDTextureFormat_property_mipmaps>`
.. rst-class:: classref-property-setget
- |void| **set_mipmaps**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_mipmaps**\ (\ )
紋理中可用的 mipmap 數。
.. rst-class:: classref-item-separator
----
.. _class_RDTextureFormat_property_samples:
.. rst-class:: classref-property
:ref:`TextureSamples<enum_RenderingDevice_TextureSamples>` **samples** = ``0`` :ref:`🔗<class_RDTextureFormat_property_samples>`
.. rst-class:: classref-property-setget
- |void| **set_samples**\ (\ value\: :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>`\ )
- :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>` **get_samples**\ (\ )
對紋理進行取樣時所使用的樣本數。
.. rst-class:: classref-item-separator
----
.. _class_RDTextureFormat_property_texture_type:
.. rst-class:: classref-property
:ref:`TextureType<enum_RenderingDevice_TextureType>` **texture_type** = ``1`` :ref:`🔗<class_RDTextureFormat_property_texture_type>`
.. rst-class:: classref-property-setget
- |void| **set_texture_type**\ (\ value\: :ref:`TextureType<enum_RenderingDevice_TextureType>`\ )
- :ref:`TextureType<enum_RenderingDevice_TextureType>` **get_texture_type**\ (\ )
紋理型別。
.. rst-class:: classref-item-separator
----
.. _class_RDTextureFormat_property_usage_bits:
.. rst-class:: classref-property
|bitfield|\[:ref:`TextureUsageBits<enum_RenderingDevice_TextureUsageBits>`\] **usage_bits** = ``0`` :ref:`🔗<class_RDTextureFormat_property_usage_bits>`
.. rst-class:: classref-property-setget
- |void| **set_usage_bits**\ (\ value\: |bitfield|\[:ref:`TextureUsageBits<enum_RenderingDevice_TextureUsageBits>`\]\ )
- |bitfield|\[:ref:`TextureUsageBits<enum_RenderingDevice_TextureUsageBits>`\] **get_usage_bits**\ (\ )
紋理的用途位,決定使用該紋理時能做什麼。
.. rst-class:: classref-item-separator
----
.. _class_RDTextureFormat_property_width:
.. rst-class:: classref-property
:ref:`int<class_int>` **width** = ``1`` :ref:`🔗<class_RDTextureFormat_property_width>`
.. rst-class:: classref-property-setget
- |void| **set_width**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_width**\ (\ )
紋理的寬度(單位為圖元)。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_RDTextureFormat_method_add_shareable_format:
.. rst-class:: classref-method
|void| **add_shareable_format**\ (\ format\: :ref:`DataFormat<enum_RenderingDevice_DataFormat>`\ ) :ref:`🔗<class_RDTextureFormat_method_add_shareable_format>`
Adds ``format`` as a valid format for the corresponding :ref:`RDTextureView<class_RDTextureView>`'s :ref:`RDTextureView.format_override<class_RDTextureView_property_format_override>` property. If any format is added as shareable, then the main :ref:`format<class_RDTextureFormat_property_format>` must also be added.
.. rst-class:: classref-item-separator
----
.. _class_RDTextureFormat_method_remove_shareable_format:
.. rst-class:: classref-method
|void| **remove_shareable_format**\ (\ format\: :ref:`DataFormat<enum_RenderingDevice_DataFormat>`\ ) :ref:`🔗<class_RDTextureFormat_method_remove_shareable_format>`
Removes ``format`` from the list of valid formats that the corresponding :ref:`RDTextureView<class_RDTextureView>`'s :ref:`RDTextureView.format_override<class_RDTextureView_property_format_override>` property can be set to.
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`