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461 lines
22 KiB
ReStructuredText
461 lines
22 KiB
ReStructuredText
:github_url: hide
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.. _class_Polygon2D:
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Polygon2D
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=========
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**繼承:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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2D 多邊形。
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.. rst-class:: classref-introduction-group
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說明
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----
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Polygon2D 由一組點定義。每個點都連接到下一個點,最後一個點連接到第一個點,從而形成一個封閉的多邊形。Polygon2D 可以填充顏色(純色或漸變),也可以填充給定的紋理。
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.. rst-class:: classref-reftable-group
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屬性
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----
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.. table::
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:widths: auto
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` | ``false`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` | ``Color(1, 1, 1, 1)`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` | ``0`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` | ``100.0`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`invert_enabled<class_Polygon2D_property_invert_enabled>` | ``false`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` | ``Vector2(0, 0)`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` | ``PackedVector2Array()`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` | ``[]`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` | ``NodePath("")`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Polygon2D_property_texture>` | |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` | ``Vector2(0, 0)`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` | ``0.0`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` | ``Vector2(1, 1)`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` | ``PackedVector2Array()`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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| :ref:`PackedColorArray<class_PackedColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` | ``PackedColorArray()`` |
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+-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_bone<class_Polygon2D_method_add_bone>`\ (\ path\: :ref:`NodePath<class_NodePath>`, weights\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) |
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+-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`clear_bones<class_Polygon2D_method_clear_bones>`\ (\ ) |
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+-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`erase_bone<class_Polygon2D_method_erase_bone>`\ (\ index\: :ref:`int<class_int>`\ ) |
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+-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>`\ (\ ) |const| |
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+-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
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+-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
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+-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>`\ (\ index\: :ref:`int<class_int>`, path\: :ref:`NodePath<class_NodePath>`\ ) |
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+-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>`\ (\ index\: :ref:`int<class_int>`, weights\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) |
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+-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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屬性說明
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--------
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.. _class_Polygon2D_property_antialiased:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **antialiased** = ``false`` :ref:`🔗<class_Polygon2D_property_antialiased>`
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.. rst-class:: classref-property-setget
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- |void| **set_antialiased**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_antialiased**\ (\ )
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如果為 ``true``\ ,則多邊形邊緣將進行抗鋸齒。
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **color** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_Polygon2D_property_color>`
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.. rst-class:: classref-property-setget
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- |void| **set_color**\ (\ value\: :ref:`Color<class_Color>`\ )
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- :ref:`Color<class_Color>` **get_color**\ (\ )
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The polygon's fill color. If :ref:`texture<class_Polygon2D_property_texture>` is set, it will be multiplied by this color. It will also be the default color for vertices not set in :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_internal_vertex_count:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **internal_vertex_count** = ``0`` :ref:`🔗<class_Polygon2D_property_internal_vertex_count>`
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.. rst-class:: classref-property-setget
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- |void| **set_internal_vertex_count**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_internal_vertex_count**\ (\ )
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內部頂點的數量,用於 UV 對應。
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_invert_border:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **invert_border** = ``100.0`` :ref:`🔗<class_Polygon2D_property_invert_border>`
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.. rst-class:: classref-property-setget
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- |void| **set_invert_border**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_invert_border**\ (\ )
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新增了當 :ref:`invert_enabled<class_Polygon2D_property_invert_enabled>` 被設定為 ``true`` 時套用於邊界框的填充。將該值設定得太小可能會產生一個“Bad Polygon”錯誤。
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_invert_enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **invert_enabled** = ``false`` :ref:`🔗<class_Polygon2D_property_invert_enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_invert_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_invert_enabled**\ (\ )
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如果為 ``true``\ ,則多邊形將被反轉,包含定義點之外的區域並延伸到 :ref:`invert_border<class_Polygon2D_property_invert_border>`\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_offset:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Polygon2D_property_offset>`
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.. rst-class:: classref-property-setget
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- |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
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套用於每個頂點的位置偏移量。
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_polygon:
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.. rst-class:: classref-property
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:ref:`PackedVector2Array<class_PackedVector2Array>` **polygon** = ``PackedVector2Array()`` :ref:`🔗<class_Polygon2D_property_polygon>`
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.. rst-class:: classref-property-setget
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- |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ )
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- :ref:`PackedVector2Array<class_PackedVector2Array>` **get_polygon**\ (\ )
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The polygon's list of vertices. The final point will be connected to the first.
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**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array<class_PackedVector2Array>` for more details.
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_polygons:
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.. rst-class:: classref-property
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:ref:`Array<class_Array>` **polygons** = ``[]`` :ref:`🔗<class_Polygon2D_property_polygons>`
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.. rst-class:: classref-property-setget
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- |void| **set_polygons**\ (\ value\: :ref:`Array<class_Array>`\ )
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- :ref:`Array<class_Array>` **get_polygons**\ (\ )
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多邊形數量大於一時的多邊形列表。每個獨立的多邊形都作為 :ref:`PackedInt32Array<class_PackedInt32Array>` 存儲,其中的每個 :ref:`int<class_int>` 都是對 :ref:`polygon<class_Polygon2D_property_polygon>` 某個點的索引。如果為空,則會忽略這個屬性,得到由 :ref:`polygon<class_Polygon2D_property_polygon>` 中所有點構成的單個多邊形,順序與儲存順序一致。
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_skeleton:
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.. rst-class:: classref-property
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:ref:`NodePath<class_NodePath>` **skeleton** = ``NodePath("")`` :ref:`🔗<class_Polygon2D_property_skeleton>`
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.. rst-class:: classref-property-setget
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- |void| **set_skeleton**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
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- :ref:`NodePath<class_NodePath>` **get_skeleton**\ (\ )
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指向 :ref:`Skeleton2D<class_Skeleton2D>` 節點的路徑,用於對這個多邊形進行基於骨架的變形。如果為空或無效,則不會使用骨架變形。
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_texture:
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.. rst-class:: classref-property
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:ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_Polygon2D_property_texture>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
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- :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
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The polygon's fill texture. Use :ref:`uv<class_Polygon2D_property_uv>` to set texture coordinates.
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_texture_offset:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **texture_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Polygon2D_property_texture_offset>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_texture_offset**\ (\ )
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Amount to offset the polygon's :ref:`texture<class_Polygon2D_property_texture>`. If set to ``Vector2(0, 0)``, the texture's origin (its top-left corner) will be placed at the polygon's position.
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_texture_rotation:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **texture_rotation** = ``0.0`` :ref:`🔗<class_Polygon2D_property_texture_rotation>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture_rotation**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_texture_rotation**\ (\ )
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紋理的旋轉弧度。
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_texture_scale:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **texture_scale** = ``Vector2(1, 1)`` :ref:`🔗<class_Polygon2D_property_texture_scale>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_texture_scale**\ (\ )
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Amount to multiply the :ref:`uv<class_Polygon2D_property_uv>` coordinates when using :ref:`texture<class_Polygon2D_property_texture>`. Larger values make the texture smaller, and vice versa.
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_uv:
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.. rst-class:: classref-property
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:ref:`PackedVector2Array<class_PackedVector2Array>` **uv** = ``PackedVector2Array()`` :ref:`🔗<class_Polygon2D_property_uv>`
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.. rst-class:: classref-property-setget
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- |void| **set_uv**\ (\ value\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ )
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- :ref:`PackedVector2Array<class_PackedVector2Array>` **get_uv**\ (\ )
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Texture coordinates for each vertex of the polygon. There should be one UV value per polygon vertex. If there are fewer, undefined vertices will use ``Vector2(0, 0)``.
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**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array<class_PackedVector2Array>` for more details.
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_property_vertex_colors:
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.. rst-class:: classref-property
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:ref:`PackedColorArray<class_PackedColorArray>` **vertex_colors** = ``PackedColorArray()`` :ref:`🔗<class_Polygon2D_property_vertex_colors>`
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.. rst-class:: classref-property-setget
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- |void| **set_vertex_colors**\ (\ value\: :ref:`PackedColorArray<class_PackedColorArray>`\ )
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- :ref:`PackedColorArray<class_PackedColorArray>` **get_vertex_colors**\ (\ )
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Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use :ref:`color<class_Polygon2D_property_color>`.
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**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedColorArray<class_PackedColorArray>` for more details.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法說明
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--------
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.. _class_Polygon2D_method_add_bone:
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.. rst-class:: classref-method
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|void| **add_bone**\ (\ path\: :ref:`NodePath<class_NodePath>`, weights\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) :ref:`🔗<class_Polygon2D_method_add_bone>`
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新增指定 ``path`` 和 ``weights`` 的骨骼。
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_method_clear_bones:
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.. rst-class:: classref-method
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|void| **clear_bones**\ (\ ) :ref:`🔗<class_Polygon2D_method_clear_bones>`
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刪除這個 **Polygon2D** 的所有骨骼。
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_method_erase_bone:
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.. rst-class:: classref-method
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|void| **erase_bone**\ (\ index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Polygon2D_method_erase_bone>`
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從這個 **Polygon2D** 中刪除指定的骨骼。
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_method_get_bone_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_bone_count**\ (\ ) |const| :ref:`🔗<class_Polygon2D_method_get_bone_count>`
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返回這個 **Polygon2D** 中骨骼的數量。
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.. rst-class:: classref-item-separator
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----
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.. _class_Polygon2D_method_get_bone_path:
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.. rst-class:: classref-method
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:ref:`NodePath<class_NodePath>` **get_bone_path**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_Polygon2D_method_get_bone_path>`
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|
||
返回與指定骨骼相關聯的節點的路徑。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Polygon2D_method_get_bone_weights:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`PackedFloat32Array<class_PackedFloat32Array>` **get_bone_weights**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_Polygon2D_method_get_bone_weights>`
|
||
|
||
返回指定骨骼的權重值。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Polygon2D_method_set_bone_path:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **set_bone_path**\ (\ index\: :ref:`int<class_int>`, path\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_Polygon2D_method_set_bone_path>`
|
||
|
||
設定與指定骨骼相關聯的節點的路徑。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Polygon2D_method_set_bone_weights:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **set_bone_weights**\ (\ index\: :ref:`int<class_int>`, weights\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) :ref:`🔗<class_Polygon2D_method_set_bone_weights>`
|
||
|
||
設定指定骨骼的權重值。
|
||
|
||
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
|
||
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
|
||
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
|
||
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
|
||
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
|
||
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
|
||
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
|
||
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
|
||
.. |void| replace:: :abbr:`void (無回傳值。)`
|