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godot-docs-l10n/classes/zh_Hant/class_physicalbonesimulator3d.rst

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.. _class_PhysicalBoneSimulator3D:
PhysicalBoneSimulator3D
=======================
**繼承:** :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Node that can be the parent of :ref:`PhysicalBone3D<class_PhysicalBone3D>` and can apply the simulation results to :ref:`Skeleton3D<class_Skeleton3D>`.
.. rst-class:: classref-introduction-group
說明
----
Node that can be the parent of :ref:`PhysicalBone3D<class_PhysicalBone3D>` and can apply the simulation results to :ref:`Skeleton3D<class_Skeleton3D>`.
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_simulating_physics<class_PhysicalBoneSimulator3D_method_is_simulating_physics>`\ (\ ) |const| |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`physical_bones_add_collision_exception<class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception>`\ (\ exception\: :ref:`RID<class_RID>`\ ) |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`physical_bones_remove_collision_exception<class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception>`\ (\ exception\: :ref:`RID<class_RID>`\ ) |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`physical_bones_start_simulation<class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation>`\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`physical_bones_stop_simulation<class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation>`\ (\ ) |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_PhysicalBoneSimulator3D_method_is_simulating_physics:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_simulating_physics**\ (\ ) |const| :ref:`🔗<class_PhysicalBoneSimulator3D_method_is_simulating_physics>`
Returns a boolean that indicates whether the **PhysicalBoneSimulator3D** is running and simulating.
.. rst-class:: classref-item-separator
----
.. _class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception:
.. rst-class:: classref-method
|void| **physical_bones_add_collision_exception**\ (\ exception\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception>`
向物理骨骼新增一個碰撞例外。
就像 :ref:`RigidBody3D<class_RigidBody3D>` 節點一樣工作。
.. rst-class:: classref-item-separator
----
.. _class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception:
.. rst-class:: classref-method
|void| **physical_bones_remove_collision_exception**\ (\ exception\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception>`
移除物理骨骼的一個碰撞例外。
就像 :ref:`RigidBody3D<class_RigidBody3D>` 節點一樣工作。
.. rst-class:: classref-item-separator
----
.. _class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation:
.. rst-class:: classref-method
|void| **physical_bones_start_simulation**\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation>`
讓 Skeleton 中的 :ref:`PhysicalBone3D<class_PhysicalBone3D>` 節點開始模擬類比,對物理世界做出反應。
可以傳入骨骼名稱列表,只對傳入的骨骼進行模擬模擬。
.. rst-class:: classref-item-separator
----
.. _class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation:
.. rst-class:: classref-method
|void| **physical_bones_stop_simulation**\ (\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation>`
讓 Skeleton 中的 :ref:`PhysicalBone3D<class_PhysicalBone3D>` 節點停止模擬模擬。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`