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godot-docs-l10n/classes/zh_Hant/class_panoramaskymaterial.rst

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.. _class_PanoramaSkyMaterial:
PanoramaSkyMaterial
===================
**繼承:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
提供\ :ref:`Sky<class_Sky>`\ 特殊紋理的材質,通常是 HDR 全景圖。
.. rst-class:: classref-introduction-group
說明
----
:ref:`Environment<class_Environment>` 中引用的用於繪製背景的資源。全景天空的功能類似於其他引擎的天空盒,區別在於它使用的是等距圓柱投影的天空貼圖而不是立方體貼圖。
強烈建議使用 HDR 全景圖能夠得到準確、高品質的反射。為此Godot 支援 Radiance HDR\ ``.hdr``\ )和 OpenEXR\ ``.exr``\ )圖像格式。
你可以使用\ `這個工具 <https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html>`__\ 將立方體貼圖轉換為等距圓柱投影的天空貼圖。
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+-----------------------------------+--------------------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`energy_multiplier<class_PanoramaSkyMaterial_property_energy_multiplier>` | ``1.0`` |
+-----------------------------------+--------------------------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`filter<class_PanoramaSkyMaterial_property_filter>` | ``true`` |
+-----------------------------------+--------------------------------------------------------------------------------+----------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`panorama<class_PanoramaSkyMaterial_property_panorama>` | |
+-----------------------------------+--------------------------------------------------------------------------------+----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_PanoramaSkyMaterial_property_energy_multiplier:
.. rst-class:: classref-property
:ref:`float<class_float>` **energy_multiplier** = ``1.0`` :ref:`🔗<class_PanoramaSkyMaterial_property_energy_multiplier>`
.. rst-class:: classref-property-setget
- |void| **set_energy_multiplier**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_energy_multiplier**\ (\ )
天空整體亮度的乘數。數值越高,天空就越亮。
.. rst-class:: classref-item-separator
----
.. _class_PanoramaSkyMaterial_property_filter:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **filter** = ``true`` :ref:`🔗<class_PanoramaSkyMaterial_property_filter>`
.. rst-class:: classref-property-setget
- |void| **set_filtering_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_filtering_enabled**\ (\ )
布林值,用於確定背景紋理是否應被篩選。
.. rst-class:: classref-item-separator
----
.. _class_PanoramaSkyMaterial_property_panorama:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **panorama** :ref:`🔗<class_PanoramaSkyMaterial_property_panorama>`
.. rst-class:: classref-property-setget
- |void| **set_panorama**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_panorama**\ (\ )
套用於該 **PanoramaSkyMaterial**:ref:`Texture2D<class_Texture2D>`\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`