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104 lines
4.3 KiB
ReStructuredText
104 lines
4.3 KiB
ReStructuredText
:github_url: hide
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.. _class_PanoramaSkyMaterial:
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PanoramaSkyMaterial
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===================
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**繼承:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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提供\ :ref:`Sky<class_Sky>`\ 特殊紋理的材質,通常是 HDR 全景圖。
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.. rst-class:: classref-introduction-group
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說明
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----
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在 :ref:`Environment<class_Environment>` 中引用的用於繪製背景的資源。全景天空的功能類似於其他引擎的天空盒,區別在於它使用的是等距圓柱投影的天空貼圖而不是立方體貼圖。
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強烈建議使用 HDR 全景圖,能夠得到準確、高品質的反射。為此,Godot 支援 Radiance HDR(\ ``.hdr``\ )和 OpenEXR(\ ``.exr``\ )圖像格式。
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你可以使用\ `這個工具 <https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html>`__\ 將立方體貼圖轉換為等距圓柱投影的天空貼圖。
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.. rst-class:: classref-reftable-group
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屬性
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----
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.. table::
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:widths: auto
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+-----------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`float<class_float>` | :ref:`energy_multiplier<class_PanoramaSkyMaterial_property_energy_multiplier>` | ``1.0`` |
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+-----------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`bool<class_bool>` | :ref:`filter<class_PanoramaSkyMaterial_property_filter>` | ``true`` |
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+-----------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`panorama<class_PanoramaSkyMaterial_property_panorama>` | |
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+-----------------------------------+--------------------------------------------------------------------------------+----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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屬性說明
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--------
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.. _class_PanoramaSkyMaterial_property_energy_multiplier:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **energy_multiplier** = ``1.0`` :ref:`🔗<class_PanoramaSkyMaterial_property_energy_multiplier>`
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.. rst-class:: classref-property-setget
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- |void| **set_energy_multiplier**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_energy_multiplier**\ (\ )
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天空整體亮度的乘數。數值越高,天空就越亮。
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.. rst-class:: classref-item-separator
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----
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.. _class_PanoramaSkyMaterial_property_filter:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **filter** = ``true`` :ref:`🔗<class_PanoramaSkyMaterial_property_filter>`
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.. rst-class:: classref-property-setget
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- |void| **set_filtering_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_filtering_enabled**\ (\ )
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布林值,用於確定背景紋理是否應被篩選。
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.. rst-class:: classref-item-separator
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----
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.. _class_PanoramaSkyMaterial_property_panorama:
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.. rst-class:: classref-property
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:ref:`Texture2D<class_Texture2D>` **panorama** :ref:`🔗<class_PanoramaSkyMaterial_property_panorama>`
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.. rst-class:: classref-property-setget
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- |void| **set_panorama**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
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- :ref:`Texture2D<class_Texture2D>` **get_panorama**\ (\ )
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套用於該 **PanoramaSkyMaterial** 的 :ref:`Texture2D<class_Texture2D>`\ 。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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