Files
godot-docs-l10n/classes/zh_Hant/class_meshinstance2d.rst

105 lines
3.6 KiB
ReStructuredText

:github_url: hide
.. _class_MeshInstance2D:
MeshInstance2D
==============
**繼承:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
用於在 2D 中顯示 :ref:`Mesh<class_Mesh>` 的節點。
.. rst-class:: classref-introduction-group
說明
----
用於在 2D 中顯示 :ref:`Mesh<class_Mesh>` 的節點。可以通過編輯器工具列中的工具,從現有的 :ref:`Sprite2D<class_Sprite2D>` 自動建立 **MeshInstance2D**\ 。請選中該 :ref:`Sprite2D<class_Sprite2D>` 節點,然後在 2D 編輯器視口的頂部選擇 **Sprite2D > 轉換為 MeshInstance2D**\ 。
.. rst-class:: classref-introduction-group
教學
----
- :doc:`2D 網格 <../tutorials/2d/2d_meshes>`
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+-----------------------------------+-------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshInstance2D_property_mesh>` |
+-----------------------------------+-------------------------------------------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_MeshInstance2D_property_texture>` |
+-----------------------------------+-------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
訊號
----
.. _class_MeshInstance2D_signal_texture_changed:
.. rst-class:: classref-signal
**texture_changed**\ (\ ) :ref:`🔗<class_MeshInstance2D_signal_texture_changed>`
:ref:`texture<class_MeshInstance2D_property_texture>` 被改變時觸發。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_MeshInstance2D_property_mesh:
.. rst-class:: classref-property
:ref:`Mesh<class_Mesh>` **mesh** :ref:`🔗<class_MeshInstance2D_property_mesh>`
.. rst-class:: classref-property-setget
- |void| **set_mesh**\ (\ value\: :ref:`Mesh<class_Mesh>`\ )
- :ref:`Mesh<class_Mesh>` **get_mesh**\ (\ )
**MeshInstance2D** 繪製的 :ref:`Mesh<class_Mesh>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_MeshInstance2D_property_texture:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_MeshInstance2D_property_texture>`
.. rst-class:: classref-property-setget
- |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
使用預設 :ref:`CanvasItemMaterial<class_CanvasItemMaterial>` 時,將使用的 :ref:`Texture2D<class_Texture2D>`\ 。可以在 CanvasItem 著色器中作為 ``TEXTURE`` 存取。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`