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godot-docs-l10n/classes/zh_Hant/class_immediatemesh.rst
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.. _class_ImmediateMesh:
ImmediateMesh
=============
**繼承:** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
為手動建立幾何體,而優化的網格。
.. rst-class:: classref-introduction-group
說明
----
A mesh type optimized for creating geometry manually, similar to OpenGL 1.x immediate mode.
Here's a sample on how to generate a triangular face:
.. tabs::
.. code-tab:: gdscript
var mesh = ImmediateMesh.new()
mesh.surface_begin(Mesh.PRIMITIVE_TRIANGLES)
mesh.surface_add_vertex(Vector3.LEFT)
mesh.surface_add_vertex(Vector3.FORWARD)
mesh.surface_add_vertex(Vector3.ZERO)
mesh.surface_end()
.. code-tab:: csharp
var mesh = new ImmediateMesh();
mesh.SurfaceBegin(Mesh.PrimitiveType.Triangles);
mesh.SurfaceAddVertex(Vector3.Left);
mesh.SurfaceAddVertex(Vector3.Forward);
mesh.SurfaceAddVertex(Vector3.Zero);
mesh.SurfaceEnd();
\ **Note:** Generating complex geometries with **ImmediateMesh** is highly inefficient. Instead, it is designed to generate simple geometry that changes often.
.. rst-class:: classref-introduction-group
教學
----
- :doc:`使用 ImmediateMesh <../tutorials/3d/procedural_geometry/immediatemesh>`
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`clear_surfaces<class_ImmediateMesh_method_clear_surfaces>`\ (\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_add_vertex<class_ImmediateMesh_method_surface_add_vertex>`\ (\ vertex\: :ref:`Vector3<class_Vector3>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_add_vertex_2d<class_ImmediateMesh_method_surface_add_vertex_2d>`\ (\ vertex\: :ref:`Vector2<class_Vector2>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_begin<class_ImmediateMesh_method_surface_begin>`\ (\ primitive\: :ref:`PrimitiveType<enum_Mesh_PrimitiveType>`, material\: :ref:`Material<class_Material>` = null\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_end<class_ImmediateMesh_method_surface_end>`\ (\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_color<class_ImmediateMesh_method_surface_set_color>`\ (\ color\: :ref:`Color<class_Color>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_normal<class_ImmediateMesh_method_surface_set_normal>`\ (\ normal\: :ref:`Vector3<class_Vector3>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_tangent<class_ImmediateMesh_method_surface_set_tangent>`\ (\ tangent\: :ref:`Plane<class_Plane>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_uv<class_ImmediateMesh_method_surface_set_uv>`\ (\ uv\: :ref:`Vector2<class_Vector2>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_uv2<class_ImmediateMesh_method_surface_set_uv2>`\ (\ uv2\: :ref:`Vector2<class_Vector2>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_ImmediateMesh_method_clear_surfaces:
.. rst-class:: classref-method
|void| **clear_surfaces**\ (\ ) :ref:`🔗<class_ImmediateMesh_method_clear_surfaces>`
清除所有表面。
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_add_vertex:
.. rst-class:: classref-method
|void| **surface_add_vertex**\ (\ vertex\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_add_vertex>`
使用先前設定的目前屬性,新增一個 3D 頂點。
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_add_vertex_2d:
.. rst-class:: classref-method
|void| **surface_add_vertex_2d**\ (\ vertex\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_add_vertex_2d>`
使用先前設定的目前屬性,新增一個 2D 頂點。
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_begin:
.. rst-class:: classref-method
|void| **surface_begin**\ (\ primitive\: :ref:`PrimitiveType<enum_Mesh_PrimitiveType>`, material\: :ref:`Material<class_Material>` = null\ ) :ref:`🔗<class_ImmediateMesh_method_surface_begin>`
開始一個新的表面。
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_end:
.. rst-class:: classref-method
|void| **surface_end**\ (\ ) :ref:`🔗<class_ImmediateMesh_method_surface_end>`
結束並提交目前表面。請注意,在該函式被呼叫之前,建立的表面將不可見。
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_color:
.. rst-class:: classref-method
|void| **surface_set_color**\ (\ color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_color>`
設定將與下一個頂點一起推送的顏色屬性。
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_normal:
.. rst-class:: classref-method
|void| **surface_set_normal**\ (\ normal\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_normal>`
設定將與下一個頂點一起推送的法線屬性。
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_tangent:
.. rst-class:: classref-method
|void| **surface_set_tangent**\ (\ tangent\: :ref:`Plane<class_Plane>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_tangent>`
Set the tangent attribute that will be pushed with the next vertex.
\ **Note:** Even though ``tangent`` is a :ref:`Plane<class_Plane>`, it does not directly represent the tangent plane. Its :ref:`Plane.x<class_Plane_property_x>`, :ref:`Plane.y<class_Plane_property_y>`, and :ref:`Plane.z<class_Plane_property_z>` represent the tangent vector and :ref:`Plane.d<class_Plane_property_d>` should be either ``-1`` or ``1``. See also :ref:`Mesh.ARRAY_TANGENT<class_Mesh_constant_ARRAY_TANGENT>`.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_uv:
.. rst-class:: classref-method
|void| **surface_set_uv**\ (\ uv\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_uv>`
設定將與下一個頂點一起推送的 UV 屬性。
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_uv2:
.. rst-class:: classref-method
|void| **surface_set_uv2**\ (\ uv2\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_uv2>`
設定將與下一個頂點一起推送的 UV2 屬性。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`