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godot-docs-l10n/classes/zh_Hant/class_gpuparticlescollisionsphere3d.rst

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.. _class_GPUParticlesCollisionSphere3D:
GPUParticlesCollisionSphere3D
=============================
**繼承:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
球狀的 3D 粒子碰撞形狀,影響 :ref:`GPUParticles3D<class_GPUParticles3D>` 節點。
.. rst-class:: classref-introduction-group
說明
----
球狀的 3D 粒子碰撞形狀,影響 :ref:`GPUParticles3D<class_GPUParticles3D>` 節點。
\ **注意:**\ 在 :ref:`GPUParticles3D<class_GPUParticles3D>` 的處理材質上,\ :ref:`ParticleProcessMaterial.collision_mode<class_ParticleProcessMaterial_property_collision_mode>` 必須是 :ref:`ParticleProcessMaterial.COLLISION_RIGID<class_ParticleProcessMaterial_constant_COLLISION_RIGID>`:ref:`ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT<class_ParticleProcessMaterial_constant_COLLISION_HIDE_ON_CONTACT>` ,才能使碰撞生效。
\ **注意:**\ 粒子碰撞只影響 :ref:`GPUParticles3D<class_GPUParticles3D>`\ ,不影響 :ref:`CPUParticles3D<class_CPUParticles3D>`\ 。
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+---------------------------+--------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`radius<class_GPUParticlesCollisionSphere3D_property_radius>` | ``1.0`` |
+---------------------------+--------------------------------------------------------------------+---------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_GPUParticlesCollisionSphere3D_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``1.0`` :ref:`🔗<class_GPUParticlesCollisionSphere3D_property_radius>`
.. rst-class:: classref-property-setget
- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_radius**\ (\ )
碰撞球的半徑,以 3D 單位表示。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`