Files
godot-docs-l10n/classes/zh_Hant/class_gpuparticlesattractorvectorfield3d.rst

87 lines
4.1 KiB
ReStructuredText
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

:github_url: hide
.. _class_GPUParticlesAttractorVectorField3D:
GPUParticlesAttractorVectorField3D
==================================
**繼承:** :ref:`GPUParticlesAttractor3D<class_GPUParticlesAttractor3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
盒狀 3D 粒子吸引器,內部存在強度變化,會影響 :ref:`GPUParticles3D<class_GPUParticles3D>` 節點。
.. rst-class:: classref-introduction-group
說明
----
盒狀 3D 粒子吸引器,內部存在強度變化,會影響 :ref:`GPUParticles3D<class_GPUParticles3D>` 節點。
:ref:`GPUParticlesAttractorBox3D<class_GPUParticlesAttractorBox3D>` 不同,\ **GPUParticlesAttractorVectorField3D** 使用 :ref:`texture<class_GPUParticlesAttractorVectorField3D_property_texture>` 來影響盒子內的吸引力強度。可用於建立複雜的吸引場景,其中粒子根據其位置向不同方向移動。這對於沙塵暴等天氣影響很有用。
\ **注意:**\ 粒子吸引器只會影響 :ref:`GPUParticles3D<class_GPUParticles3D>`\ ,不影響 :ref:`CPUParticles3D<class_CPUParticles3D>`\ 。
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+-----------------------------------+---------------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`size<class_GPUParticlesAttractorVectorField3D_property_size>` | ``Vector3(2, 2, 2)`` |
+-----------------------------------+---------------------------------------------------------------------------+----------------------+
| :ref:`Texture3D<class_Texture3D>` | :ref:`texture<class_GPUParticlesAttractorVectorField3D_property_texture>` | |
+-----------------------------------+---------------------------------------------------------------------------+----------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_GPUParticlesAttractorVectorField3D_property_size:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **size** = ``Vector3(2, 2, 2)`` :ref:`🔗<class_GPUParticlesAttractorVectorField3D_property_size>`
.. rst-class:: classref-property-setget
- |void| **set_size**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- :ref:`Vector3<class_Vector3>` **get_size**\ (\ )
向量場盒子的尺寸,使用 3D 單位。
.. rst-class:: classref-item-separator
----
.. _class_GPUParticlesAttractorVectorField3D_property_texture:
.. rst-class:: classref-property
:ref:`Texture3D<class_Texture3D>` **texture** :ref:`🔗<class_GPUParticlesAttractorVectorField3D_property_texture>`
.. rst-class:: classref-property-setget
- |void| **set_texture**\ (\ value\: :ref:`Texture3D<class_Texture3D>`\ )
- :ref:`Texture3D<class_Texture3D>` **get_texture**\ (\ )
要使用的 3D 紋理。會在紋理圖元之間進行線性插值。
\ **注意:**\ 為了獲得更好的性能3D 紋理的解析度應該反映該吸引器的 :ref:`size<class_GPUParticlesAttractorVectorField3D_property_size>`\ 。由於粒子吸引力通常是低頻資料,因此可以將紋理保持在較低解析度,例如 64×64×64。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`