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godot-docs-l10n/classes/zh_Hant/class_gltfphysicsshape.rst

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.. _class_GLTFPhysicsShape:
GLTFPhysicsShape
================
**繼承:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Represents a glTF physics shape.
.. rst-class:: classref-introduction-group
說明
----
Represents a physics shape as defined by the ``OMI_physics_shape`` or ``OMI_collider`` glTF extensions. This class is an intermediary between the glTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different glTF physics extensions in the future.
.. rst-class:: classref-introduction-group
教學
----
- :doc:`執行時檔案載入與儲存 <../tutorials/io/runtime_file_loading_and_saving>`
- `OMI_physics_shape glTF extension <https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_shape>`__
- `OMI_collider glTF extension <https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/Archived/OMI_collider>`__
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+-----------------------------------------+---------------------------------------------------------------------+----------------------+
| :ref:`float<class_float>` | :ref:`height<class_GLTFPhysicsShape_property_height>` | ``2.0`` |
+-----------------------------------------+---------------------------------------------------------------------+----------------------+
| :ref:`ImporterMesh<class_ImporterMesh>` | :ref:`importer_mesh<class_GLTFPhysicsShape_property_importer_mesh>` | |
+-----------------------------------------+---------------------------------------------------------------------+----------------------+
| :ref:`bool<class_bool>` | :ref:`is_trigger<class_GLTFPhysicsShape_property_is_trigger>` | ``false`` |
+-----------------------------------------+---------------------------------------------------------------------+----------------------+
| :ref:`int<class_int>` | :ref:`mesh_index<class_GLTFPhysicsShape_property_mesh_index>` | ``-1`` |
+-----------------------------------------+---------------------------------------------------------------------+----------------------+
| :ref:`float<class_float>` | :ref:`radius<class_GLTFPhysicsShape_property_radius>` | ``0.5`` |
+-----------------------------------------+---------------------------------------------------------------------+----------------------+
| :ref:`String<class_String>` | :ref:`shape_type<class_GLTFPhysicsShape_property_shape_type>` | ``""`` |
+-----------------------------------------+---------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`size<class_GLTFPhysicsShape_property_size>` | ``Vector3(1, 1, 1)`` |
+-----------------------------------------+---------------------------------------------------------------------+----------------------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` | :ref:`from_dictionary<class_GLTFPhysicsShape_method_from_dictionary>`\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |static| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` | :ref:`from_node<class_GLTFPhysicsShape_method_from_node>`\ (\ shape_node\: :ref:`CollisionShape3D<class_CollisionShape3D>`\ ) |static| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` | :ref:`from_resource<class_GLTFPhysicsShape_method_from_resource>`\ (\ shape_resource\: :ref:`Shape3D<class_Shape3D>`\ ) |static| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`to_dictionary<class_GLTFPhysicsShape_method_to_dictionary>`\ (\ ) |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`CollisionShape3D<class_CollisionShape3D>` | :ref:`to_node<class_GLTFPhysicsShape_method_to_node>`\ (\ cache_shapes\: :ref:`bool<class_bool>` = false\ ) |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Shape3D<class_Shape3D>` | :ref:`to_resource<class_GLTFPhysicsShape_method_to_resource>`\ (\ cache_shapes\: :ref:`bool<class_bool>` = false\ ) |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_GLTFPhysicsShape_property_height:
.. rst-class:: classref-property
:ref:`float<class_float>` **height** = ``2.0`` :ref:`🔗<class_GLTFPhysicsShape_property_height>`
.. rst-class:: classref-property-setget
- |void| **set_height**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_height**\ (\ )
The height of the shape, in meters. This is only used when the shape type is ``"capsule"`` or ``"cylinder"``. This value should not be negative, and for ``"capsule"`` it should be at least twice the radius.
.. rst-class:: classref-item-separator
----
.. _class_GLTFPhysicsShape_property_importer_mesh:
.. rst-class:: classref-property
:ref:`ImporterMesh<class_ImporterMesh>` **importer_mesh** :ref:`🔗<class_GLTFPhysicsShape_property_importer_mesh>`
.. rst-class:: classref-property-setget
- |void| **set_importer_mesh**\ (\ value\: :ref:`ImporterMesh<class_ImporterMesh>`\ )
- :ref:`ImporterMesh<class_ImporterMesh>` **get_importer_mesh**\ (\ )
The :ref:`ImporterMesh<class_ImporterMesh>` resource of the shape. This is only used when the shape type is ``"hull"`` (convex hull) or ``"trimesh"`` (concave trimesh).
.. rst-class:: classref-item-separator
----
.. _class_GLTFPhysicsShape_property_is_trigger:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **is_trigger** = ``false`` :ref:`🔗<class_GLTFPhysicsShape_property_is_trigger>`
.. rst-class:: classref-property-setget
- |void| **set_is_trigger**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_is_trigger**\ (\ )
If ``true``, indicates that this shape is a trigger. For Godot, this means that the shape should be a child of an :ref:`Area3D<class_Area3D>` node.
This is the only variable not used in the :ref:`to_node()<class_GLTFPhysicsShape_method_to_node>` method, it's intended to be used alongside when deciding where to add the generated node as a child.
.. rst-class:: classref-item-separator
----
.. _class_GLTFPhysicsShape_property_mesh_index:
.. rst-class:: classref-property
:ref:`int<class_int>` **mesh_index** = ``-1`` :ref:`🔗<class_GLTFPhysicsShape_property_mesh_index>`
.. rst-class:: classref-property-setget
- |void| **set_mesh_index**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_mesh_index**\ (\ )
The index of the shape's mesh in the glTF file. This is only used when the shape type is ``"hull"`` (convex hull) or ``"trimesh"`` (concave trimesh).
.. rst-class:: classref-item-separator
----
.. _class_GLTFPhysicsShape_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``0.5`` :ref:`🔗<class_GLTFPhysicsShape_property_radius>`
.. rst-class:: classref-property-setget
- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_radius**\ (\ )
The radius of the shape, in meters. This is only used when the shape type is ``"capsule"``, ``"cylinder"``, or ``"sphere"``. This value should not be negative.
.. rst-class:: classref-item-separator
----
.. _class_GLTFPhysicsShape_property_shape_type:
.. rst-class:: classref-property
:ref:`String<class_String>` **shape_type** = ``""`` :ref:`🔗<class_GLTFPhysicsShape_property_shape_type>`
.. rst-class:: classref-property-setget
- |void| **set_shape_type**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_shape_type**\ (\ )
The type of shape this shape represents. Valid values are ``"box"``, ``"capsule"``, ``"cylinder"``, ``"sphere"``, ``"hull"``, and ``"trimesh"``.
.. rst-class:: classref-item-separator
----
.. _class_GLTFPhysicsShape_property_size:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **size** = ``Vector3(1, 1, 1)`` :ref:`🔗<class_GLTFPhysicsShape_property_size>`
.. rst-class:: classref-property-setget
- |void| **set_size**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- :ref:`Vector3<class_Vector3>` **get_size**\ (\ )
The size of the shape, in meters. This is only used when the shape type is ``"box"``, and it represents the ``"diameter"`` of the box. This value should not be negative.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_GLTFPhysicsShape_method_from_dictionary:
.. rst-class:: classref-method
:ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` **from_dictionary**\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |static| :ref:`🔗<class_GLTFPhysicsShape_method_from_dictionary>`
通過解析給定的 :ref:`Dictionary<class_Dictionary>` 新建 GLTFPhysicsShape 實例。
.. rst-class:: classref-item-separator
----
.. _class_GLTFPhysicsShape_method_from_node:
.. rst-class:: classref-method
:ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` **from_node**\ (\ shape_node\: :ref:`CollisionShape3D<class_CollisionShape3D>`\ ) |static| :ref:`🔗<class_GLTFPhysicsShape_method_from_node>`
Creates a new GLTFPhysicsShape instance from the given Godot :ref:`CollisionShape3D<class_CollisionShape3D>` node.
.. rst-class:: classref-item-separator
----
.. _class_GLTFPhysicsShape_method_from_resource:
.. rst-class:: classref-method
:ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` **from_resource**\ (\ shape_resource\: :ref:`Shape3D<class_Shape3D>`\ ) |static| :ref:`🔗<class_GLTFPhysicsShape_method_from_resource>`
Creates a new GLTFPhysicsShape instance from the given Godot :ref:`Shape3D<class_Shape3D>` resource.
.. rst-class:: classref-item-separator
----
.. _class_GLTFPhysicsShape_method_to_dictionary:
.. rst-class:: classref-method
:ref:`Dictionary<class_Dictionary>` **to_dictionary**\ (\ ) |const| :ref:`🔗<class_GLTFPhysicsShape_method_to_dictionary>`
Serializes this GLTFPhysicsShape instance into a :ref:`Dictionary<class_Dictionary>` in the format defined by ``OMI_physics_shape``.
.. rst-class:: classref-item-separator
----
.. _class_GLTFPhysicsShape_method_to_node:
.. rst-class:: classref-method
:ref:`CollisionShape3D<class_CollisionShape3D>` **to_node**\ (\ cache_shapes\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_GLTFPhysicsShape_method_to_node>`
將這個 GLTFPhysicsShape 實例轉換為 Godot :ref:`CollisionShape3D<class_CollisionShape3D>` 節點。
.. rst-class:: classref-item-separator
----
.. _class_GLTFPhysicsShape_method_to_resource:
.. rst-class:: classref-method
:ref:`Shape3D<class_Shape3D>` **to_resource**\ (\ cache_shapes\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_GLTFPhysicsShape_method_to_resource>`
Converts this GLTFPhysicsShape instance into a Godot :ref:`Shape3D<class_Shape3D>` resource.
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`