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godot-docs-l10n/classes/zh_Hant/class_editorscript.rst
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.. _class_EditorScript:
EditorScript
============
**繼承:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
可用於為編輯器新增擴充功能的基礎腳本。
.. rst-class:: classref-introduction-group
說明
----
Scripts extending this class and implementing its :ref:`_run()<class_EditorScript_private_method__run>` method can be executed from the Script Editor's **File > Run** menu option (or by pressing :kbd:`Ctrl + Shift + X`) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using :ref:`EditorPlugin<class_EditorPlugin>`\ s instead.
If a script extending this class also has a global class name, it will be included in the editor's command palette.
\ **Note:** Extending scripts need to have ``tool`` mode enabled.
\ **Example:** Running the following script prints "Hello from the Godot Editor!":
.. tabs::
.. code-tab:: gdscript
@tool
extends EditorScript
func _run():
print("Hello from the Godot Editor!")
.. code-tab:: csharp
using Godot;
[Tool]
public partial class HelloEditor : EditorScript
{
public override void _Run()
{
GD.Print("Hello from the Godot Editor!");
}
}
\ **Note:** EditorScript is :ref:`RefCounted<class_RefCounted>`, meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
| |void| | :ref:`_run<class_EditorScript_private_method__run>`\ (\ ) |virtual| |required| |
+-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_root_node<class_EditorScript_method_add_root_node>`\ (\ node\: :ref:`Node<class_Node>`\ ) |
+-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
| :ref:`EditorInterface<class_EditorInterface>` | :ref:`get_editor_interface<class_EditorScript_method_get_editor_interface>`\ (\ ) |const| |
+-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`get_scene<class_EditorScript_method_get_scene>`\ (\ ) |const| |
+-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_EditorScript_private_method__run:
.. rst-class:: classref-method
|void| **_run**\ (\ ) |virtual| |required| :ref:`🔗<class_EditorScript_private_method__run>`
當使用\ **檔 > 運作**\ 時,此方法由編輯器執行。
.. rst-class:: classref-item-separator
----
.. _class_EditorScript_method_add_root_node:
.. rst-class:: classref-method
|void| **add_root_node**\ (\ node\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_EditorScript_method_add_root_node>`
**已棄用:** Use :ref:`EditorInterface.add_root_node()<class_EditorInterface_method_add_root_node>` instead.
Makes ``node`` root of the currently opened scene. Only works if the scene is empty. If the ``node`` is a scene instance, an inheriting scene will be created.
.. rst-class:: classref-item-separator
----
.. _class_EditorScript_method_get_editor_interface:
.. rst-class:: classref-method
:ref:`EditorInterface<class_EditorInterface>` **get_editor_interface**\ (\ ) |const| :ref:`🔗<class_EditorScript_method_get_editor_interface>`
**已棄用:** :ref:`EditorInterface<class_EditorInterface>` is a global singleton and can be accessed directly by its name.
Returns the :ref:`EditorInterface<class_EditorInterface>` singleton instance.
.. rst-class:: classref-item-separator
----
.. _class_EditorScript_method_get_scene:
.. rst-class:: classref-method
:ref:`Node<class_Node>` **get_scene**\ (\ ) |const| :ref:`🔗<class_EditorScript_method_get_scene>`
**已棄用:** Use :ref:`EditorInterface.get_edited_scene_root()<class_EditorInterface_method_get_edited_scene_root>` instead.
Returns the edited (current) scene's root :ref:`Node<class_Node>`. Equivalent of :ref:`EditorInterface.get_edited_scene_root()<class_EditorInterface_method_get_edited_scene_root>`.
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`