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30 lines
1.7 KiB
ReStructuredText
30 lines
1.7 KiB
ReStructuredText
:github_url: hide
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.. _class_EditorSceneFormatImporterUFBX:
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EditorSceneFormatImporterUFBX
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=============================
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**實驗性:** This class may be changed or removed in future versions.
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**繼承:** :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Import FBX files using the ufbx library.
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.. rst-class:: classref-introduction-group
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說明
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----
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EditorSceneFormatImporterUFBX is designed to load FBX files and supports both binary and ASCII FBX files from version 3000 onward. This class supports various 3D object types like meshes, skins, blend shapes, materials, and rigging information. The class aims for feature parity with the official FBX SDK and supports FBX 7.4 specifications.
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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