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32 lines
1.7 KiB
ReStructuredText
32 lines
1.7 KiB
ReStructuredText
:github_url: hide
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.. _class_EditorSceneFormatImporterFBX2GLTF:
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EditorSceneFormatImporterFBX2GLTF
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=================================
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**繼承:** :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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``.fbx`` 場景檔案格式的匯入器。
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.. rst-class:: classref-introduction-group
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說明
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----
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Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool.
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The location of the FBX2glTF binary is set via the :ref:`EditorSettings.filesystem/import/fbx/fbx2gltf_path<class_EditorSettings_property_filesystem/import/fbx/fbx2gltf_path>` editor setting.
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This importer is only used if :ref:`ProjectSettings.filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` is set to ``true``.
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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