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godot-docs-l10n/classes/zh_Hant/class_dtlsserver.rst

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.. _class_DTLSServer:
DTLSServer
==========
**繼承:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
實作 DTLS 伺服器的輔助類。
.. rst-class:: classref-introduction-group
說明
----
This class is used to store the state of a DTLS server. Upon :ref:`setup()<class_DTLSServer_method_setup>` it converts connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` to :ref:`PacketPeerDTLS<class_PacketPeerDTLS>` accepting them via :ref:`take_connection()<class_DTLSServer_method_take_connection>` as DTLS clients. Under the hood, this class is used to store the DTLS state and cookies of the server. The reason of why the state and cookies are needed is outside of the scope of this documentation.
Below a small example of how to use it:
.. tabs::
.. code-tab:: gdscript
# server_node.gd
extends Node
var dtls = DTLSServer.new()
var server = UDPServer.new()
var peers = []
func _ready():
server.listen(4242)
var key = load("key.key") # Your private key.
var cert = load("cert.crt") # Your X509 certificate.
dtls.setup(TlsOptions.server(key, cert))
func _process(delta):
while server.is_connection_available():
var peer = server.take_connection()
var dtls_peer = dtls.take_connection(peer)
if dtls_peer.get_status() != PacketPeerDTLS.STATUS_HANDSHAKING:
continue # It is normal that 50% of the connections fails due to cookie exchange.
print("Peer connected!")
peers.append(dtls_peer)
for p in peers:
p.poll() # Must poll to update the state.
if p.get_status() == PacketPeerDTLS.STATUS_CONNECTED:
while p.get_available_packet_count() > 0:
print("Received message from client: %s" % p.get_packet().get_string_from_utf8())
p.put_packet("Hello DTLS client".to_utf8_buffer())
.. code-tab:: csharp
// ServerNode.cs
using Godot;
public partial class ServerNode : Node
{
private DtlsServer _dtls = new DtlsServer();
private UdpServer _server = new UdpServer();
private Godot.Collections.Array<PacketPeerDtls> _peers = [];
public override void _Ready()
{
_server.Listen(4242);
var key = GD.Load<CryptoKey>("key.key"); // Your private key.
var cert = GD.Load<X509Certificate>("cert.crt"); // Your X509 certificate.
_dtls.Setup(TlsOptions.Server(key, cert));
}
public override void _Process(double delta)
{
while (_server.IsConnectionAvailable())
{
PacketPeerUdp peer = _server.TakeConnection();
PacketPeerDtls dtlsPeer = _dtls.TakeConnection(peer);
if (dtlsPeer.GetStatus() != PacketPeerDtls.Status.Handshaking)
{
continue; // It is normal that 50% of the connections fails due to cookie exchange.
}
GD.Print("Peer connected!");
_peers.Add(dtlsPeer);
}
foreach (var p in _peers)
{
p.Poll(); // Must poll to update the state.
if (p.GetStatus() == PacketPeerDtls.Status.Connected)
{
while (p.GetAvailablePacketCount() > 0)
{
GD.Print($"Received Message From Client: {p.GetPacket().GetStringFromUtf8()}");
p.PutPacket("Hello DTLS Client".ToUtf8Buffer());
}
}
}
}
}
.. tabs::
.. code-tab:: gdscript
# client_node.gd
extends Node
var dtls = PacketPeerDTLS.new()
var udp = PacketPeerUDP.new()
var connected = false
func _ready():
udp.connect_to_host("127.0.0.1", 4242)
dtls.connect_to_peer(udp, false) # Use true in production for certificate validation!
func _process(delta):
dtls.poll()
if dtls.get_status() == PacketPeerDTLS.STATUS_CONNECTED:
if !connected:
# Try to contact server
dtls.put_packet("The answer is... 42!".to_utf8_buffer())
while dtls.get_available_packet_count() > 0:
print("Connected: %s" % dtls.get_packet().get_string_from_utf8())
connected = true
.. code-tab:: csharp
// ClientNode.cs
using Godot;
using System.Text;
public partial class ClientNode : Node
{
private PacketPeerDtls _dtls = new PacketPeerDtls();
private PacketPeerUdp _udp = new PacketPeerUdp();
private bool _connected = false;
public override void _Ready()
{
_udp.ConnectToHost("127.0.0.1", 4242);
_dtls.ConnectToPeer(_udp, validateCerts: false); // Use true in production for certificate validation!
}
public override void _Process(double delta)
{
_dtls.Poll();
if (_dtls.GetStatus() == PacketPeerDtls.Status.Connected)
{
if (!_connected)
{
// Try to contact server
_dtls.PutPacket("The Answer Is..42!".ToUtf8Buffer());
}
while (_dtls.GetAvailablePacketCount() > 0)
{
GD.Print($"Connected: {_dtls.GetPacket().GetStringFromUtf8()}");
_connected = true;
}
}
}
}
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`setup<class_DTLSServer_method_setup>`\ (\ server_options\: :ref:`TLSOptions<class_TLSOptions>`\ ) |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------+
| :ref:`PacketPeerDTLS<class_PacketPeerDTLS>` | :ref:`take_connection<class_DTLSServer_method_take_connection>`\ (\ udp_peer\: :ref:`PacketPeerUDP<class_PacketPeerUDP>`\ ) |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_DTLSServer_method_setup:
.. rst-class:: classref-method
:ref:`Error<enum_@GlobalScope_Error>` **setup**\ (\ server_options\: :ref:`TLSOptions<class_TLSOptions>`\ ) :ref:`🔗<class_DTLSServer_method_setup>`
設定 DTLS 伺服器以使用給定的 ``server_options``\ 。請參閱 :ref:`TLSOptions.server()<class_TLSOptions_method_server>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_DTLSServer_method_take_connection:
.. rst-class:: classref-method
:ref:`PacketPeerDTLS<class_PacketPeerDTLS>` **take_connection**\ (\ udp_peer\: :ref:`PacketPeerUDP<class_PacketPeerUDP>`\ ) :ref:`🔗<class_DTLSServer_method_take_connection>`
嘗試與給定 ``udp_peer`` 啟動 DTLS 握手,必須已連接到該 ``udp_peer``\ (請參閱 :ref:`PacketPeerUDP.connect_to_host()<class_PacketPeerUDP_method_connect_to_host>`\ )。
\ **注意:**\ 必須檢查返回的 PacketPeerUDP 的狀態是否為 :ref:`PacketPeerDTLS.STATUS_HANDSHAKING<class_PacketPeerDTLS_constant_STATUS_HANDSHAKING>`\ 因為正常情況下50% 的新連接會因為 cookie 交換而無效。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`