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godot-docs-l10n/classes/zh_Hant/class_curve3d.rst

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.. _class_Curve3D:
Curve3D
=======
**繼承:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
描述 3D 空間的貝茲爾曲線。
.. rst-class:: classref-introduction-group
說明
----
該類描述了 3D 空間中的貝茲曲線。它主要用於給 :ref:`Path3D<class_Path3D>` 提供一個形狀,但也可以手動取樣以用於其他目的。
它保留沿曲線預先計算的點的快取,以加速進一步的計算。
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+---------------------------+--------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`bake_interval<class_Curve3D_property_bake_interval>` | ``0.2`` |
+---------------------------+--------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`closed<class_Curve3D_property_closed>` | ``false`` |
+---------------------------+--------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`point_count<class_Curve3D_property_point_count>` | ``0`` |
+---------------------------+--------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`up_vector_enabled<class_Curve3D_property_up_vector_enabled>` | ``true`` |
+---------------------------+--------------------------------------------------------------------+-----------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_point<class_Curve3D_method_add_point>`\ (\ position\: :ref:`Vector3<class_Vector3>`, in\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0), out\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0), index\: :ref:`int<class_int>` = -1\ ) |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`clear_points<class_Curve3D_method_clear_points>`\ (\ ) |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_baked_length<class_Curve3D_method_get_baked_length>`\ (\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_baked_points<class_Curve3D_method_get_baked_points>`\ (\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`get_baked_tilts<class_Curve3D_method_get_baked_tilts>`\ (\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_baked_up_vectors<class_Curve3D_method_get_baked_up_vectors>`\ (\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_closest_offset<class_Curve3D_method_get_closest_offset>`\ (\ to_point\: :ref:`Vector3<class_Vector3>`\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_closest_point<class_Curve3D_method_get_closest_point>`\ (\ to_point\: :ref:`Vector3<class_Vector3>`\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_point_in<class_Curve3D_method_get_point_in>`\ (\ idx\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_point_out<class_Curve3D_method_get_point_out>`\ (\ idx\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_point_position<class_Curve3D_method_get_point_position>`\ (\ idx\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_point_tilt<class_Curve3D_method_get_point_tilt>`\ (\ idx\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_point<class_Curve3D_method_remove_point>`\ (\ idx\: :ref:`int<class_int>`\ ) |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`sample<class_Curve3D_method_sample>`\ (\ idx\: :ref:`int<class_int>`, t\: :ref:`float<class_float>`\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`sample_baked<class_Curve3D_method_sample_baked>`\ (\ offset\: :ref:`float<class_float>` = 0.0, cubic\: :ref:`bool<class_bool>` = false\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`sample_baked_up_vector<class_Curve3D_method_sample_baked_up_vector>`\ (\ offset\: :ref:`float<class_float>`, apply_tilt\: :ref:`bool<class_bool>` = false\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`sample_baked_with_rotation<class_Curve3D_method_sample_baked_with_rotation>`\ (\ offset\: :ref:`float<class_float>` = 0.0, cubic\: :ref:`bool<class_bool>` = false, apply_tilt\: :ref:`bool<class_bool>` = false\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`samplef<class_Curve3D_method_samplef>`\ (\ fofs\: :ref:`float<class_float>`\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_point_in<class_Curve3D_method_set_point_in>`\ (\ idx\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`\ ) |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_point_out<class_Curve3D_method_set_point_out>`\ (\ idx\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`\ ) |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_point_position<class_Curve3D_method_set_point_position>`\ (\ idx\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`\ ) |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_point_tilt<class_Curve3D_method_set_point_tilt>`\ (\ idx\: :ref:`int<class_int>`, tilt\: :ref:`float<class_float>`\ ) |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`tessellate<class_Curve3D_method_tessellate>`\ (\ max_stages\: :ref:`int<class_int>` = 5, tolerance_degrees\: :ref:`float<class_float>` = 4\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`tessellate_even_length<class_Curve3D_method_tessellate_even_length>`\ (\ max_stages\: :ref:`int<class_int>` = 5, tolerance_length\: :ref:`float<class_float>` = 0.2\ ) |const| |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_Curve3D_property_bake_interval:
.. rst-class:: classref-property
:ref:`float<class_float>` **bake_interval** = ``0.2`` :ref:`🔗<class_Curve3D_property_bake_interval>`
.. rst-class:: classref-property-setget
- |void| **set_bake_interval**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_bake_interval**\ (\ )
相鄰兩個快取點之間的距離,單位為米。改變它將迫使快取在下次呼叫 :ref:`get_baked_points()<class_Curve3D_method_get_baked_points>`:ref:`get_baked_length()<class_Curve3D_method_get_baked_length>` 函式時重新計算。距離越小,快取中的點越多,佔用的記憶體也越多,所以使用時要注意。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_property_closed:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **closed** = ``false`` :ref:`🔗<class_Curve3D_property_closed>`
.. rst-class:: classref-property-setget
- |void| **set_closed**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_closed**\ (\ )
If ``true``, and the curve has more than 2 control points, the last point and the first one will be connected in a loop.
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_property_point_count:
.. rst-class:: classref-property
:ref:`int<class_int>` **point_count** = ``0`` :ref:`🔗<class_Curve3D_property_point_count>`
.. rst-class:: classref-property-setget
- |void| **set_point_count**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_point_count**\ (\ )
描述該曲線的點的數量。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_property_up_vector_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **up_vector_enabled** = ``true`` :ref:`🔗<class_Curve3D_property_up_vector_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_up_vector_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_up_vector_enabled**\ (\ )
如果為 ``true``\ ,則曲線將烘焙用於定向的向量。當 :ref:`PathFollow3D.rotation_mode<class_PathFollow3D_property_rotation_mode>` 被設定為 :ref:`PathFollow3D.ROTATION_ORIENTED<class_PathFollow3D_constant_ROTATION_ORIENTED>` 時使用。更改它會強制快取被重新計算。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_Curve3D_method_add_point:
.. rst-class:: classref-method
|void| **add_point**\ (\ position\: :ref:`Vector3<class_Vector3>`, in\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0), out\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0), index\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_Curve3D_method_add_point>`
新增一個具有相對於曲線自身位置的指定 ``position``\ ,且帶有控制點 ``in````out`` 的點。在點列表的末尾追加該新點。
如果給定了 ``index``\ ,則將新點插入到由索引 ``index`` 標識的已有點之前。從 ``index`` 開始的每個已有點,都會在點列表中進一步向下移動。索引必須大於或等於 ``0``\ ,並且不得超過線段中已有點的數量。參見 :ref:`point_count<class_Curve3D_property_point_count>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_clear_points:
.. rst-class:: classref-method
|void| **clear_points**\ (\ ) :ref:`🔗<class_Curve3D_method_clear_points>`
從曲線中移除所有點。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_get_baked_length:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_baked_length**\ (\ ) |const| :ref:`🔗<class_Curve3D_method_get_baked_length>`
根據快取的點,返回曲線的總長度。給予足夠的密度(見 :ref:`bake_interval<class_Curve3D_property_bake_interval>`\ ),它應該是足夠近似的。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_get_baked_points:
.. rst-class:: classref-method
:ref:`PackedVector3Array<class_PackedVector3Array>` **get_baked_points**\ (\ ) |const| :ref:`🔗<class_Curve3D_method_get_baked_points>`
返回快取的點,型別為 :ref:`PackedVector3Array<class_PackedVector3Array>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_get_baked_tilts:
.. rst-class:: classref-method
:ref:`PackedFloat32Array<class_PackedFloat32Array>` **get_baked_tilts**\ (\ ) |const| :ref:`🔗<class_Curve3D_method_get_baked_tilts>`
將傾斜快取返回為一個 :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_get_baked_up_vectors:
.. rst-class:: classref-method
:ref:`PackedVector3Array<class_PackedVector3Array>` **get_baked_up_vectors**\ (\ ) |const| :ref:`🔗<class_Curve3D_method_get_baked_up_vectors>`
將向上向量的快取返回為一個 :ref:`PackedVector3Array<class_PackedVector3Array>`\ 。
如果 :ref:`up_vector_enabled<class_Curve3D_property_up_vector_enabled>```false``\ ,則快取將為空。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_get_closest_offset:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_closest_offset**\ (\ to_point\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_Curve3D_method_get_closest_offset>`
返回最接近 ``to_point`` 的偏移量。該偏移量被用於 :ref:`sample_baked()<class_Curve3D_method_sample_baked>`:ref:`sample_baked_up_vector()<class_Curve3D_method_sample_baked_up_vector>`\ 。
\ ``to_point`` 必須在該曲線的局部空間中。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_get_closest_point:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **get_closest_point**\ (\ to_point\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_Curve3D_method_get_closest_point>`
返回已烘焙的線段上最接近 ``to_point`` 的點(在曲線的局部空間中)。
\ ``to_point`` 必須在該曲線的局部空間中。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_get_point_in:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **get_point_in**\ (\ idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_Curve3D_method_get_point_in>`
返回指向頂點 ``idx`` 的控制點的位置。返回的位置是相對於頂點 ``idx`` 的。如果索引越界,則該函式將向控制台發送一個錯誤,並返回 ``(0, 0, 0)``\ 。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_get_point_out:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **get_point_out**\ (\ idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_Curve3D_method_get_point_out>`
返回離向頂點 ``idx`` 的控制點的位置。返回的位置是相對於頂點 ``idx`` 的。如果索引越界,則該函式將向控制台發送一個錯誤,並返回 ``(0, 0, 0)``\ 。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_get_point_position:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **get_point_position**\ (\ idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_Curve3D_method_get_point_position>`
返回頂點 ``idx`` 的位置。如果索引越界,則該函式將向控制台發送一個錯誤,並返回 ``(0, 0, 0)``\ 。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_get_point_tilt:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_point_tilt**\ (\ idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_Curve3D_method_get_point_tilt>`
返回點 ``idx`` 的傾斜弧度角。如果索引越界,則該函式將向控制台發送一個錯誤,並返回 ``0``\ 。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_remove_point:
.. rst-class:: classref-method
|void| **remove_point**\ (\ idx\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Curve3D_method_remove_point>`
從曲線上刪除點 ``idx``\ 。如果 ``idx`` 越界,則會向控制台發送錯誤資訊。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_sample:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **sample**\ (\ idx\: :ref:`int<class_int>`, t\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Curve3D_method_sample>`
返回頂點 ``idx`` 和頂點 ``idx + 1`` 之間的位置,其中 ``t`` 控制該點是否為第一個頂點(\ ``t = 0.0``\ )、最後一個頂點(\ ``t = 1.0``\ )、或介於兩者之間。超出範圍(\ ``0.0 >= t <=1``\ )的 ``t`` 的值會給出奇怪但可預測的結果。
如果 ``idx`` 越界,它將被截斷到第一個或最後一個頂點,而 ``t`` 將被忽略。如果曲線沒有點,則該函式將向控制台發送一個錯誤,並返回 ``(0, 0, 0)``\ 。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_sample_baked:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **sample_baked**\ (\ offset\: :ref:`float<class_float>` = 0.0, cubic\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_Curve3D_method_sample_baked>`
Returns a point within the curve at position ``offset``, where ``offset`` is measured as a distance in 3D units along the curve. To do that, it finds the two cached points where the ``offset`` lies between, then interpolates the values. This interpolation is cubic if ``cubic`` is set to ``true``, or linear if set to ``false``.
Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_sample_baked_up_vector:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **sample_baked_up_vector**\ (\ offset\: :ref:`float<class_float>`, apply_tilt\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_Curve3D_method_sample_baked_up_vector>`
Returns an up vector within the curve at position ``offset``, where ``offset`` is measured as a distance in 3D units along the curve. To do that, it finds the two cached up vectors where the ``offset`` lies between, then interpolates the values. If ``apply_tilt`` is ``true``, an interpolated tilt is applied to the interpolated up vector.
If the curve has no up vectors, the function sends an error to the console, and returns ``(0, 1, 0)``.
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_sample_baked_with_rotation:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **sample_baked_with_rotation**\ (\ offset\: :ref:`float<class_float>` = 0.0, cubic\: :ref:`bool<class_bool>` = false, apply_tilt\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_Curve3D_method_sample_baked_with_rotation>`
Returns a :ref:`Transform3D<class_Transform3D>` with ``origin`` as point position, ``basis.x`` as sideway vector, ``basis.y`` as up vector, ``basis.z`` as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes. See also :ref:`sample_baked()<class_Curve3D_method_sample_baked>`.
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_samplef:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **samplef**\ (\ fofs\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Curve3D_method_samplef>`
返回頂點 ``fofs`` 的位置。該函式使用 ``fofs`` 的整數部分作為 ``idx``\ ,其小數部分作為 ``t``\ ,呼叫 :ref:`sample()<class_Curve3D_method_sample>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_set_point_in:
.. rst-class:: classref-method
|void| **set_point_in**\ (\ idx\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_Curve3D_method_set_point_in>`
設定通往頂點 ``idx`` 的控制點位置。如果索引超出範圍,函式會向控制台發送錯誤信息。位置相對於頂點。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_set_point_out:
.. rst-class:: classref-method
|void| **set_point_out**\ (\ idx\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_Curve3D_method_set_point_out>`
設定從頂點 ``idx`` 引出的控制點位置。如果索引超出範圍,函式會向控制台發送錯誤資訊。位置相對於頂點。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_set_point_position:
.. rst-class:: classref-method
|void| **set_point_position**\ (\ idx\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_Curve3D_method_set_point_position>`
設定頂點 ``idx`` 的位置。如果索引超出範圍,函式會向控制台發送錯誤資訊。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_set_point_tilt:
.. rst-class:: classref-method
|void| **set_point_tilt**\ (\ idx\: :ref:`int<class_int>`, tilt\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Curve3D_method_set_point_tilt>`
以弧度為單位,設定點 ``idx`` 的傾斜角度。如果索引超出範圍,則該函式將向控制台發送一個錯誤。
傾斜控制物件沿著路徑行進時,沿著觀察軸的旋轉。在曲線控制 :ref:`PathFollow3D<class_PathFollow3D>` 的情況下,該傾斜是 :ref:`PathFollow3D<class_PathFollow3D>` 計算的自然傾斜的偏移。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_tessellate:
.. rst-class:: classref-method
:ref:`PackedVector3Array<class_PackedVector3Array>` **tessellate**\ (\ max_stages\: :ref:`int<class_int>` = 5, tolerance_degrees\: :ref:`float<class_float>` = 4\ ) |const| :ref:`🔗<class_Curve3D_method_tessellate>`
返回沿曲線的點的列表,點的密度由曲率控制。也就是說,彎曲的部分比直的部分有更多的點。
這種近似會在每個點之間製作直段,然後將這些直段細分,直到得到的形狀足夠相似。
\ ``max_stages`` 控制曲線段在被認為足夠近似之前可能會面臨多少次細分。每次細分會將曲線段分成兩半,因此預設的 5 個階段可能意味著每個曲線段最多得到 32 個細分。請謹慎增加!
\ ``tolerance_degrees`` 控制曲線段在其中點偏離真實曲線的多少度會被細分。
.. rst-class:: classref-item-separator
----
.. _class_Curve3D_method_tessellate_even_length:
.. rst-class:: classref-method
:ref:`PackedVector3Array<class_PackedVector3Array>` **tessellate_even_length**\ (\ max_stages\: :ref:`int<class_int>` = 5, tolerance_length\: :ref:`float<class_float>` = 0.2\ ) |const| :ref:`🔗<class_Curve3D_method_tessellate_even_length>`
返回沿曲線的點列表,具有幾乎均勻的密度。\ ``max_stages`` 控制曲線段在被認為足夠近似之前可能面臨多少次細分。每次細分將段分成兩半,因此預設的 5 個階段可能意味著每個曲線段最多 32 個細分。請謹慎增加!
\ ``tolerance_length`` 控制在必須細分線段之前兩個相鄰點之間的最大距離。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`