Files
godot-docs-l10n/classes/zh_Hant/class_collisionshape3d.rst
Rémi Verschelde c3f2364c10 Sync classref with 4.6 branch
Lots of translations invalidated (fuzzied) as we just synced Weblate.
2025-12-19 16:39:51 +01:00

181 lines
7.2 KiB
ReStructuredText
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

:github_url: hide
.. _class_CollisionShape3D:
CollisionShape3D
================
**繼承:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
:ref:`CollisionObject3D<class_CollisionObject3D>` 父級提供 :ref:`Shape3D<class_Shape3D>` 的節點。
.. rst-class:: classref-introduction-group
說明
----
A node that provides a :ref:`Shape3D<class_Shape3D>` to a :ref:`CollisionObject3D<class_CollisionObject3D>` parent and allows it to be edited. This can give a detection shape to an :ref:`Area3D<class_Area3D>` or turn a :ref:`PhysicsBody3D<class_PhysicsBody3D>` into a solid object.
\ **Warning:** A non-uniformly scaled **CollisionShape3D** will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its :ref:`shape<class_CollisionShape3D_property_shape>` resource instead.
.. rst-class:: classref-introduction-group
教學
----
- :doc:`物理介紹 <../tutorials/physics/physics_introduction>`
- `3D 動力學角色演示 <https://godotengine.org/asset-library/asset/2739>`__
- `3D 平台跳躍示範 <https://godotengine.org/asset-library/asset/2748>`__
- `第三人稱射擊TPS示範 <https://godotengine.org/asset-library/asset/2710>`__
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+-------------------------------+-----------------------------------------------------------------+-----------------------+
| :ref:`Color<class_Color>` | :ref:`debug_color<class_CollisionShape3D_property_debug_color>` | ``Color(0, 0, 0, 0)`` |
+-------------------------------+-----------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`debug_fill<class_CollisionShape3D_property_debug_fill>` | ``true`` |
+-------------------------------+-----------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape3D_property_disabled>` | ``false`` |
+-------------------------------+-----------------------------------------------------------------+-----------------------+
| :ref:`Shape3D<class_Shape3D>` | :ref:`shape<class_CollisionShape3D_property_shape>` | |
+-------------------------------+-----------------------------------------------------------------+-----------------------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+--------+---------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`make_convex_from_siblings<class_CollisionShape3D_method_make_convex_from_siblings>`\ (\ ) |
+--------+---------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`resource_changed<class_CollisionShape3D_method_resource_changed>`\ (\ resource\: :ref:`Resource<class_Resource>`\ ) |
+--------+---------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_CollisionShape3D_property_debug_color:
.. rst-class:: classref-property
:ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_CollisionShape3D_property_debug_color>`
.. rst-class:: classref-property-setget
- |void| **set_debug_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- :ref:`Color<class_Color>` **get_debug_color**\ (\ )
The collision shape color that is displayed in the editor, or in the running project if **Debug > Visible Collision Shapes** is checked at the top of the editor.
\ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 0)`` value documented here is a placeholder, and not the actual default debug color.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape3D_property_debug_fill:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **debug_fill** = ``true`` :ref:`🔗<class_CollisionShape3D_property_debug_fill>`
.. rst-class:: classref-property-setget
- |void| **set_enable_debug_fill**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_enable_debug_fill**\ (\ )
If ``true``, when the shape is displayed, it will show a solid fill color in addition to its wireframe.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape3D_property_disabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionShape3D_property_disabled>`
.. rst-class:: classref-property-setget
- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_disabled**\ (\ )
禁用的碰撞形狀在世界中沒有影響。這個屬性應該用 :ref:`Object.set_deferred()<class_Object_method_set_deferred>` 改變。
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape3D_property_shape:
.. rst-class:: classref-property
:ref:`Shape3D<class_Shape3D>` **shape** :ref:`🔗<class_CollisionShape3D_property_shape>`
.. rst-class:: classref-property-setget
- |void| **set_shape**\ (\ value\: :ref:`Shape3D<class_Shape3D>`\ )
- :ref:`Shape3D<class_Shape3D>` **get_shape**\ (\ )
該碰撞形狀擁有的實際形狀。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_CollisionShape3D_method_make_convex_from_siblings:
.. rst-class:: classref-method
|void| **make_convex_from_siblings**\ (\ ) :ref:`🔗<class_CollisionShape3D_method_make_convex_from_siblings>`
將碰撞形狀的形狀設定為其所有凸面 :ref:`MeshInstance3D<class_MeshInstance3D>` 兄弟幾何體的相加。
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape3D_method_resource_changed:
.. rst-class:: classref-method
|void| **resource_changed**\ (\ resource\: :ref:`Resource<class_Resource>`\ ) :ref:`🔗<class_CollisionShape3D_method_resource_changed>`
**已棄用:** Use :ref:`Resource.changed<class_Resource_signal_changed>` instead.
This method does nothing.
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`