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329 lines
14 KiB
ReStructuredText
329 lines
14 KiB
ReStructuredText
:github_url: hide
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.. _class_CanvasLayer:
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CanvasLayer
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===========
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**繼承:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**被繼承:** :ref:`ParallaxBackground<class_ParallaxBackground>`
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用於 2D 場景中的物件的獨立算繪的節點。
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.. rst-class:: classref-introduction-group
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說明
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----
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:ref:`CanvasItem<class_CanvasItem>`-derived nodes that are direct or indirect children of a **CanvasLayer** will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index ``0``, so a **CanvasLayer** with index ``-1`` will be drawn below, and a **CanvasLayer** with index ``1`` will be drawn above. This order will hold regardless of the :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` of the nodes within each layer.
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\ **CanvasLayer**\ s can be hidden and they can also optionally follow the viewport. This makes them useful for HUDs like health bar overlays (on layers ``1`` and higher) or backgrounds (on layers ``-1`` and lower).
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\ **Note:** Embedded :ref:`Window<class_Window>`\ s are placed on layer ``1024``. :ref:`CanvasItem<class_CanvasItem>`\ s on layers ``1025`` and higher appear in front of embedded windows.
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\ **Note:** Each **CanvasLayer** is drawn on one specific :ref:`Viewport<class_Viewport>` and cannot be shared between multiple :ref:`Viewport<class_Viewport>`\ s, see :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>`. When using multiple :ref:`Viewport<class_Viewport>`\ s, for example in a split-screen game, you need to create an individual **CanvasLayer** for each :ref:`Viewport<class_Viewport>` you want it to be drawn on.
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.. rst-class:: classref-introduction-group
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教學
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----
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- :doc:`Viewport 和畫布變換 <../tutorials/2d/2d_transforms>`
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- :doc:`畫布層 <../tutorials/2d/canvas_layers>`
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- `2D Dodge The Creeps 範例 <https://godotengine.org/asset-library/asset/2712>`__
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.. rst-class:: classref-reftable-group
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屬性
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----
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.. table::
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:widths: auto
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Node<class_Node>` | :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>` | |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`bool<class_bool>` | :ref:`follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>` | ``false`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`float<class_float>` | :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` | ``1.0`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`int<class_int>` | :ref:`layer<class_CanvasLayer_property_layer>` | ``1`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CanvasLayer_property_offset>` | ``Vector2(0, 0)`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`float<class_float>` | :ref:`rotation<class_CanvasLayer_property_rotation>` | ``0.0`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`scale<class_CanvasLayer_property_scale>` | ``Vector2(1, 1)`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CanvasLayer_property_transform>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`bool<class_bool>` | :ref:`visible<class_CanvasLayer_property_visible>` | ``true`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+---------------------------------------+----------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_canvas<class_CanvasLayer_method_get_canvas>`\ (\ ) |const| |
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+---------------------------------------+----------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`get_final_transform<class_CanvasLayer_method_get_final_transform>`\ (\ ) |const| |
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+---------------------------------------+----------------------------------------------------------------------------------------+
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| |void| | :ref:`hide<class_CanvasLayer_method_hide>`\ (\ ) |
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+---------------------------------------+----------------------------------------------------------------------------------------+
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| |void| | :ref:`show<class_CanvasLayer_method_show>`\ (\ ) |
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+---------------------------------------+----------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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訊號
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----
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.. _class_CanvasLayer_signal_visibility_changed:
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.. rst-class:: classref-signal
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**visibility_changed**\ (\ ) :ref:`🔗<class_CanvasLayer_signal_visibility_changed>`
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當該層的可見性發生變化時觸發。請參閱 :ref:`visible<class_CanvasLayer_property_visible>`\ 。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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屬性說明
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--------
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.. _class_CanvasLayer_property_custom_viewport:
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.. rst-class:: classref-property
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:ref:`Node<class_Node>` **custom_viewport** :ref:`🔗<class_CanvasLayer_property_custom_viewport>`
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.. rst-class:: classref-property-setget
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- |void| **set_custom_viewport**\ (\ value\: :ref:`Node<class_Node>`\ )
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- :ref:`Node<class_Node>` **get_custom_viewport**\ (\ )
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分配給該 **CanvasLayer** 的自訂 :ref:`Viewport<class_Viewport>` 節點。如果為 ``null``\ ,則使用預設的視口。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_follow_viewport_enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **follow_viewport_enabled** = ``false`` :ref:`🔗<class_CanvasLayer_property_follow_viewport_enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_follow_viewport**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_following_viewport**\ (\ )
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If enabled, the **CanvasLayer** maintains its position in world space. If disabled, the **CanvasLayer** stays in a fixed position on the screen.
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Together with :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>`, this can be used for a pseudo-3D effect.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_follow_viewport_scale:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **follow_viewport_scale** = ``1.0`` :ref:`🔗<class_CanvasLayer_property_follow_viewport_scale>`
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.. rst-class:: classref-property-setget
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- |void| **set_follow_viewport_scale**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_follow_viewport_scale**\ (\ )
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使用 :ref:`follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>` 時縮放圖層。移入到前景的圖層應具有增加的縮放,而移入到背景的圖層應具有減小的縮放。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_layer:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **layer** = ``1`` :ref:`🔗<class_CanvasLayer_property_layer>`
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.. rst-class:: classref-property-setget
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- |void| **set_layer**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_layer**\ (\ )
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Layer index for draw order. Lower values are drawn behind higher values.
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\ **Note:** If multiple CanvasLayers have the same layer index, :ref:`CanvasItem<class_CanvasItem>` children of one CanvasLayer are drawn behind the :ref:`CanvasItem<class_CanvasItem>` children of the other CanvasLayer. Which CanvasLayer is drawn in front is non-deterministic.
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\ **Note:** The layer index should be between :ref:`RenderingServer.CANVAS_LAYER_MIN<class_RenderingServer_constant_CANVAS_LAYER_MIN>` and :ref:`RenderingServer.CANVAS_LAYER_MAX<class_RenderingServer_constant_CANVAS_LAYER_MAX>` (inclusive). Any other value will wrap around.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_offset:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`🔗<class_CanvasLayer_property_offset>`
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.. rst-class:: classref-property-setget
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- |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
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圖層的基本偏移量。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_rotation:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **rotation** = ``0.0`` :ref:`🔗<class_CanvasLayer_property_rotation>`
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.. rst-class:: classref-property-setget
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- |void| **set_rotation**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_rotation**\ (\ )
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圖層的旋轉弧度。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_scale:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **scale** = ``Vector2(1, 1)`` :ref:`🔗<class_CanvasLayer_property_scale>`
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.. rst-class:: classref-property-setget
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- |void| **set_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_scale**\ (\ )
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圖層的縮放。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_transform:
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.. rst-class:: classref-property
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:ref:`Transform2D<class_Transform2D>` **transform** = ``Transform2D(1, 0, 0, 1, 0, 0)`` :ref:`🔗<class_CanvasLayer_property_transform>`
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.. rst-class:: classref-property-setget
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- |void| **set_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
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- :ref:`Transform2D<class_Transform2D>` **get_transform**\ (\ )
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圖層的變換。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_visible:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **visible** = ``true`` :ref:`🔗<class_CanvasLayer_property_visible>`
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.. rst-class:: classref-property-setget
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- |void| **set_visible**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_visible**\ (\ )
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為 ``false`` 時,該 **CanvasLayer** 下的所有 :ref:`CanvasItem<class_CanvasItem>` 都會被隱藏。
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與 :ref:`CanvasItem.visible<class_CanvasItem_property_visible>` 不同,\ **CanvasLayer** 的顯示與否不會傳播到其內部的層。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法說明
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--------
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.. _class_CanvasLayer_method_get_canvas:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_canvas**\ (\ ) |const| :ref:`🔗<class_CanvasLayer_method_get_canvas>`
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返回此層使用的畫布的 RID。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_method_get_final_transform:
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.. rst-class:: classref-method
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:ref:`Transform2D<class_Transform2D>` **get_final_transform**\ (\ ) |const| :ref:`🔗<class_CanvasLayer_method_get_final_transform>`
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返回從 **CanvasLayer** 坐標系到 :ref:`Viewport<class_Viewport>` 坐標系的變換。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_method_hide:
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.. rst-class:: classref-method
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|void| **hide**\ (\ ) :ref:`🔗<class_CanvasLayer_method_hide>`
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隱藏該 **CanvasLayer** 下的所有 :ref:`CanvasItem<class_CanvasItem>`\ 。相當於將 :ref:`visible<class_CanvasLayer_property_visible>` 設為 ``false``\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_method_show:
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.. rst-class:: classref-method
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|void| **show**\ (\ ) :ref:`🔗<class_CanvasLayer_method_show>`
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顯示該 **CanvasLayer** 下的所有 :ref:`CanvasItem<class_CanvasItem>`\ 。相當於將 :ref:`visible<class_CanvasLayer_property_visible>` 設為 ``true``\ 。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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