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godot-docs-l10n/classes/zh_Hant/class_audiostreamgeneratorplayback.rst

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.. _class_AudioStreamGeneratorPlayback:
AudioStreamGeneratorPlayback
============================
**繼承:** :ref:`AudioStreamPlaybackResampled<class_AudioStreamPlaybackResampled>` **<** :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
播放使用 :ref:`AudioStreamGenerator<class_AudioStreamGenerator>` 生成的音訊。
.. rst-class:: classref-introduction-group
說明
----
此類旨在與 :ref:`AudioStreamGenerator<class_AudioStreamGenerator>` 一起使用以即時播放生成的音訊。
.. rst-class:: classref-introduction-group
教學
----
- `音訊產生器範例 <https://godotengine.org/asset-library/asset/2759>`__
- `Godot 3.2 將獲得新的音訊功能 <https://godotengine.org/article/godot-32-will-get-new-audio-features>`__
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_push_buffer<class_AudioStreamGeneratorPlayback_method_can_push_buffer>`\ (\ amount\: :ref:`int<class_int>`\ ) |const| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`clear_buffer<class_AudioStreamGeneratorPlayback_method_clear_buffer>`\ (\ ) |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_frames_available<class_AudioStreamGeneratorPlayback_method_get_frames_available>`\ (\ ) |const| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_skips<class_AudioStreamGeneratorPlayback_method_get_skips>`\ (\ ) |const| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`push_buffer<class_AudioStreamGeneratorPlayback_method_push_buffer>`\ (\ frames\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`push_frame<class_AudioStreamGeneratorPlayback_method_push_frame>`\ (\ frame\: :ref:`Vector2<class_Vector2>`\ ) |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_AudioStreamGeneratorPlayback_method_can_push_buffer:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **can_push_buffer**\ (\ amount\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AudioStreamGeneratorPlayback_method_can_push_buffer>`
如果可以將大小為 ``amount`` 的緩衝區推送到音訊取樣資料緩衝區而不會使其溢出,則返回 ``true``\ ,否則返回 ``false``\ 。
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamGeneratorPlayback_method_clear_buffer:
.. rst-class:: classref-method
|void| **clear_buffer**\ (\ ) :ref:`🔗<class_AudioStreamGeneratorPlayback_method_clear_buffer>`
清除音訊樣本資料緩衝區。
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamGeneratorPlayback_method_get_frames_available:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_frames_available**\ (\ ) |const| :ref:`🔗<class_AudioStreamGeneratorPlayback_method_get_frames_available>`
返回能夠推送到音訊取樣資料緩衝區而不使其溢出的影格數。如果結果為 ``0``\ ,則緩衝區已滿。
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamGeneratorPlayback_method_get_skips:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_skips**\ (\ ) |const| :ref:`🔗<class_AudioStreamGeneratorPlayback_method_get_skips>`
傳回因音訊樣本資料緩衝不足而導致播放跳幀的次數。此值會在播放開始時重設。
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamGeneratorPlayback_method_push_buffer:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **push_buffer**\ (\ frames\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_AudioStreamGeneratorPlayback_method_push_buffer>`
將多個音訊資料影格推送到緩衝區。這通常比 C# 中的以及通過 GDExtension 編譯的語言中的 :ref:`push_frame()<class_AudioStreamGeneratorPlayback_method_push_frame>` 效率更高,但在 GDScript 中的 :ref:`push_buffer()<class_AudioStreamGeneratorPlayback_method_push_buffer>` 的效率可能\ *更低*\ 。
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamGeneratorPlayback_method_push_frame:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **push_frame**\ (\ frame\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_AudioStreamGeneratorPlayback_method_push_frame>`
將單個音訊資料影格推送到緩衝區。這通常比 C# 中的以及通過 GDExtension 編譯的語言中的 :ref:`push_buffer()<class_AudioStreamGeneratorPlayback_method_push_buffer>` 效率更低,但在 GDScript 中的 :ref:`push_frame()<class_AudioStreamGeneratorPlayback_method_push_frame>` 的效率可能\ *更高*\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`