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godot-docs-l10n/classes/zh_Hant/class_audioeffectstereoenhance.rst

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.. _class_AudioEffectStereoEnhance:
AudioEffectStereoEnhance
========================
**繼承:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
可用於調整立體聲聲像強度的音訊效果。
.. rst-class:: classref-introduction-group
說明
----
可用於調整立體聲聲像強度的音訊效果。
.. rst-class:: classref-introduction-group
教學
----
- :doc:`音訊匯流排 <../tutorials/audio/audio_buses>`
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+---------------------------+---------------------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`pan_pullout<class_AudioEffectStereoEnhance_property_pan_pullout>` | ``1.0`` |
+---------------------------+---------------------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`surround<class_AudioEffectStereoEnhance_property_surround>` | ``0.0`` |
+---------------------------+---------------------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`time_pullout_ms<class_AudioEffectStereoEnhance_property_time_pullout_ms>` | ``0.0`` |
+---------------------------+---------------------------------------------------------------------------------+---------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_AudioEffectStereoEnhance_property_pan_pullout:
.. rst-class:: classref-property
:ref:`float<class_float>` **pan_pullout** = ``1.0`` :ref:`🔗<class_AudioEffectStereoEnhance_property_pan_pullout>`
.. rst-class:: classref-property-setget
- |void| **set_pan_pullout**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_pan_pullout**\ (\ )
放大左右聲道差異以增強或減弱原有的聲像0.0 會將立體聲下混為單聲道。對單聲道訊號無效。
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectStereoEnhance_property_surround:
.. rst-class:: classref-property
:ref:`float<class_float>` **surround** = ``0.0`` :ref:`🔗<class_AudioEffectStereoEnhance_property_surround>`
.. rst-class:: classref-property-setget
- |void| **set_surround**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_surround**\ (\ )
:ref:`time_pullout_ms<class_AudioEffectStereoEnhance_property_time_pullout_ms>` 搭配透過相位偏移擴展音場;若 :ref:`time_pullout_ms<class_AudioEffectStereoEnhance_property_time_pullout_ms>` 為 0僅將聲音平移至左聲道。
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectStereoEnhance_property_time_pullout_ms:
.. rst-class:: classref-property
:ref:`float<class_float>` **time_pullout_ms** = ``0.0`` :ref:`🔗<class_AudioEffectStereoEnhance_property_time_pullout_ms>`
.. rst-class:: classref-property-setget
- |void| **set_time_pullout**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_time_pullout**\ (\ )
:ref:`surround<class_AudioEffectStereoEnhance_property_surround>` 搭配透過相位偏移擴展音場;若 :ref:`surround<class_AudioEffectStereoEnhance_property_surround>` 為 0僅延遲右聲道。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`