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godot-docs-l10n/classes/zh_Hant/class_animationnodestatemachineplayback.rst
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.. _class_AnimationNodeStateMachinePlayback:
AnimationNodeStateMachinePlayback
=================================
**繼承:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
提供對 :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>` 的播放控制。
.. rst-class:: classref-introduction-group
說明
----
可用於控制以 :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>` 建立的 :ref:`AnimationTree<class_AnimationTree>` 狀態機。使用 ``$AnimationTree.get("parameters/playback")`` 取得。
.. tabs::
.. code-tab:: gdscript
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
.. code-tab:: csharp
var stateMachine = GetNode<AnimationTree>("AnimationTree").Get("parameters/playback").As<AnimationNodeStateMachinePlayback>();
stateMachine.Travel("some_state");
.. rst-class:: classref-introduction-group
教學
----
- :doc:`使用 AnimationTree <../tutorials/animation/animation_tree>`
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+-------------------------+-------------------------+---------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | resource_local_to_scene | ``true`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
+-------------------------+-------------------------+---------------------------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_current_length<class_AnimationNodeStateMachinePlayback_method_get_current_length>`\ (\ ) |const| |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`StringName<class_StringName>` | :ref:`get_current_node<class_AnimationNodeStateMachinePlayback_method_get_current_node>`\ (\ ) |const| |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_current_play_position<class_AnimationNodeStateMachinePlayback_method_get_current_play_position>`\ (\ ) |const| |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fading_from_length<class_AnimationNodeStateMachinePlayback_method_get_fading_from_length>`\ (\ ) |const| |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`StringName<class_StringName>` | :ref:`get_fading_from_node<class_AnimationNodeStateMachinePlayback_method_get_fading_from_node>`\ (\ ) |const| |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fading_from_play_position<class_AnimationNodeStateMachinePlayback_method_get_fading_from_play_position>`\ (\ ) |const| |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fading_length<class_AnimationNodeStateMachinePlayback_method_get_fading_length>`\ (\ ) |const| |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fading_position<class_AnimationNodeStateMachinePlayback_method_get_fading_position>`\ (\ ) |const| |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] | :ref:`get_travel_path<class_AnimationNodeStateMachinePlayback_method_get_travel_path>`\ (\ ) |const| |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimationNodeStateMachinePlayback_method_is_playing>`\ (\ ) |const| |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`next<class_AnimationNodeStateMachinePlayback_method_next>`\ (\ ) |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`start<class_AnimationNodeStateMachinePlayback_method_start>`\ (\ node\: :ref:`StringName<class_StringName>`, reset\: :ref:`bool<class_bool>` = true\ ) |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`stop<class_AnimationNodeStateMachinePlayback_method_stop>`\ (\ ) |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`travel<class_AnimationNodeStateMachinePlayback_method_travel>`\ (\ to_node\: :ref:`StringName<class_StringName>`, reset_on_teleport\: :ref:`bool<class_bool>` = true\ ) |
+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
訊號
----
.. _class_AnimationNodeStateMachinePlayback_signal_state_finished:
.. rst-class:: classref-signal
**state_finished**\ (\ state\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationNodeStateMachinePlayback_signal_state_finished>`
Emitted when the ``state`` finishes playback. If ``state`` is a state machine set to grouped mode, its signals are passed through with its name prefixed.
If there is a crossfade, this will be fired when the influence of the :ref:`get_fading_from_node()<class_AnimationNodeStateMachinePlayback_method_get_fading_from_node>` animation is no longer present.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_signal_state_started:
.. rst-class:: classref-signal
**state_started**\ (\ state\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationNodeStateMachinePlayback_signal_state_started>`
Emitted when the ``state`` starts playback. If ``state`` is a state machine set to grouped mode, its signals are passed through with its name prefixed.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_AnimationNodeStateMachinePlayback_method_get_current_length:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_current_length**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_current_length>`
返回目前狀態的長度。
\ **注意:** 任何 :ref:`AnimationRootNode<class_AnimationRootNode>` 既可能是節點也可能是動畫,亦即單一狀態內可能含有多段動畫。何者長度優先取決於其內部連線的節點;若轉場未重設,則會返回當下剩餘長度。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_get_current_node:
.. rst-class:: classref-method
:ref:`StringName<class_StringName>` **get_current_node**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_current_node>`
返回目前播放的動畫狀態。
\ **注意:** 采用交叉淡入淡出時,淡入開始後目前狀態即會切換為下一狀態。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_get_current_play_position:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_current_play_position**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_current_play_position>`
返回目前動畫狀態中的播放位置。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_get_fading_from_length:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_fading_from_length**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_fading_from_length>`
Returns the playback state length of the node from :ref:`get_fading_from_node()<class_AnimationNodeStateMachinePlayback_method_get_fading_from_node>`. Returns ``0`` if no animation fade is occurring.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_get_fading_from_node:
.. rst-class:: classref-method
:ref:`StringName<class_StringName>` **get_fading_from_node**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_fading_from_node>`
返回目前正淡入淡出的動畫之起始狀態。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_get_fading_from_play_position:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_fading_from_play_position**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_fading_from_play_position>`
Returns the playback position of the node from :ref:`get_fading_from_node()<class_AnimationNodeStateMachinePlayback_method_get_fading_from_node>`. Returns ``0`` if no animation fade is occurring.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_get_fading_length:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_fading_length**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_fading_length>`
Returns the length of the current fade animation. Returns ``0`` if no animation fade is occurring.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_get_fading_position:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_fading_position**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_fading_position>`
Returns the playback position of the current fade animation. Returns ``0`` if no animation fade is occurring.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_get_travel_path:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] **get_travel_path**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_travel_path>`
返回內部 A\* 演算法計算出的目前行進路徑。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_is_playing:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_playing**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_is_playing>`
若有動畫正在播放則返回 ``true``\ 。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_next:
.. rst-class:: classref-method
|void| **next**\ (\ ) :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_next>`
若因 travel 或自動前進存在下一條路徑,立即自目前狀態轉場至下一狀態。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_start:
.. rst-class:: classref-method
|void| **start**\ (\ node\: :ref:`StringName<class_StringName>`, reset\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_start>`
開始播放指定動畫。
``reset````true``\ ,則從動畫開頭開始播放。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_stop:
.. rst-class:: classref-method
|void| **stop**\ (\ ) :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_stop>`
停止目前播放的動畫。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeStateMachinePlayback_method_travel:
.. rst-class:: classref-method
|void| **travel**\ (\ to_node\: :ref:`StringName<class_StringName>`, reset_on_teleport\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_travel>`
依最短路徑從目前狀態轉場至另一狀態。
若目前狀態與該路徑不連通,將在傳送後播放動畫。
``reset_on_teleport````true``\ ,行進導致傳送時會從動畫開頭開始播放。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`