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godot-docs-l10n/classes/zh_Hans/class_visualshadernodetransformparameter.rst

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.. _class_VisualShaderNodeTransformParameter:
VisualShaderNodeTransformParameter
==================================
**继承:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
可视化着色器图中使用的 :ref:`Transform3D<class_Transform3D>` 参数。
.. rst-class:: classref-introduction-group
描述
----
翻译为着色器语言中的 ``uniform mat4``\ 。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+---------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`default_value<class_VisualShaderNodeTransformParameter_property_default_value>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
+---------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeTransformParameter_property_default_value_enabled>` | ``false`` |
+---------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_VisualShaderNodeTransformParameter_property_default_value:
.. rst-class:: classref-property
:ref:`Transform3D<class_Transform3D>` **default_value** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` :ref:`🔗<class_VisualShaderNodeTransformParameter_property_default_value>`
.. rst-class:: classref-property-setget
- |void| **set_default_value**\ (\ value\: :ref:`Transform3D<class_Transform3D>`\ )
- :ref:`Transform3D<class_Transform3D>` **get_default_value**\ (\ )
该着色器内部分配的默认值。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeTransformParameter_property_default_value_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **default_value_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeTransformParameter_property_default_value_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_default_value_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_default_value_enabled**\ (\ )
启用 :ref:`default_value<class_VisualShaderNodeTransformParameter_property_default_value>`\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`