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411 lines
19 KiB
ReStructuredText
411 lines
19 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeTextureParameter:
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VisualShaderNodeTextureParameter
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================================
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**继承:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**派生:** :ref:`VisualShaderNodeCubemapParameter<class_VisualShaderNodeCubemapParameter>`, :ref:`VisualShaderNodeTexture2DArrayParameter<class_VisualShaderNodeTexture2DArrayParameter>`, :ref:`VisualShaderNodeTexture2DParameter<class_VisualShaderNodeTexture2DParameter>`, :ref:`VisualShaderNodeTexture3DParameter<class_VisualShaderNodeTexture3DParameter>`, :ref:`VisualShaderNodeTextureParameterTriplanar<class_VisualShaderNodeTextureParameterTriplanar>`
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在可视化着色器图中执行 uniform 的纹理查找。
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.. rst-class:: classref-introduction-group
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描述
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----
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对作为 uniform 着色器提供的纹理进行查找操作。
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+---------------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------+
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| :ref:`ColorDefault<enum_VisualShaderNodeTextureParameter_ColorDefault>` | :ref:`color_default<class_VisualShaderNodeTextureParameter_property_color_default>` | ``0`` |
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+---------------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------+
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| :ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>` | :ref:`texture_filter<class_VisualShaderNodeTextureParameter_property_texture_filter>` | ``0`` |
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+---------------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------+
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| :ref:`TextureRepeat<enum_VisualShaderNodeTextureParameter_TextureRepeat>` | :ref:`texture_repeat<class_VisualShaderNodeTextureParameter_property_texture_repeat>` | ``0`` |
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+---------------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------+
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| :ref:`TextureSource<enum_VisualShaderNodeTextureParameter_TextureSource>` | :ref:`texture_source<class_VisualShaderNodeTextureParameter_property_texture_source>` | ``0`` |
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+---------------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------+
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| :ref:`TextureType<enum_VisualShaderNodeTextureParameter_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTextureParameter_property_texture_type>` | ``0`` |
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+---------------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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枚举
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----
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.. _enum_VisualShaderNodeTextureParameter_TextureType:
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.. rst-class:: classref-enumeration
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enum **TextureType**: :ref:`🔗<enum_VisualShaderNodeTextureParameter_TextureType>`
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.. _class_VisualShaderNodeTextureParameter_constant_TYPE_DATA:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTextureParameter_TextureType>` **TYPE_DATA** = ``0``
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在uniform声明中未添加提示。
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.. _class_VisualShaderNodeTextureParameter_constant_TYPE_COLOR:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTextureParameter_TextureType>` **TYPE_COLOR** = ``1``
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Adds ``source_color`` as hint to the uniform declaration for proper conversion from nonlinear sRGB encoding to linear encoding.
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.. _class_VisualShaderNodeTextureParameter_constant_TYPE_NORMAL_MAP:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTextureParameter_TextureType>` **TYPE_NORMAL_MAP** = ``2``
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将 ``hint_normal`` 作为提示添加到 uniform 声明中,该声明在内部将纹理转换为法线贴图。
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.. _class_VisualShaderNodeTextureParameter_constant_TYPE_ANISOTROPY:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTextureParameter_TextureType>` **TYPE_ANISOTROPY** = ``3``
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向该 uniform 声明添加 ``hint_anisotropy`` 提示,用于流向图。
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.. _class_VisualShaderNodeTextureParameter_constant_TYPE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTextureParameter_TextureType>` **TYPE_MAX** = ``4``
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代表 :ref:`TextureType<enum_VisualShaderNodeTextureParameter_TextureType>` 枚举的大小。
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.. rst-class:: classref-item-separator
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----
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.. _enum_VisualShaderNodeTextureParameter_ColorDefault:
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.. rst-class:: classref-enumeration
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enum **ColorDefault**: :ref:`🔗<enum_VisualShaderNodeTextureParameter_ColorDefault>`
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.. _class_VisualShaderNodeTextureParameter_constant_COLOR_DEFAULT_WHITE:
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.. rst-class:: classref-enumeration-constant
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:ref:`ColorDefault<enum_VisualShaderNodeTextureParameter_ColorDefault>` **COLOR_DEFAULT_WHITE** = ``0``
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默认为完全不透明的白色。
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.. _class_VisualShaderNodeTextureParameter_constant_COLOR_DEFAULT_BLACK:
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.. rst-class:: classref-enumeration-constant
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:ref:`ColorDefault<enum_VisualShaderNodeTextureParameter_ColorDefault>` **COLOR_DEFAULT_BLACK** = ``1``
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默认为完全不透明的黑色。
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.. _class_VisualShaderNodeTextureParameter_constant_COLOR_DEFAULT_TRANSPARENT:
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.. rst-class:: classref-enumeration-constant
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:ref:`ColorDefault<enum_VisualShaderNodeTextureParameter_ColorDefault>` **COLOR_DEFAULT_TRANSPARENT** = ``2``
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默认为完全透明的黑色。
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.. _class_VisualShaderNodeTextureParameter_constant_COLOR_DEFAULT_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`ColorDefault<enum_VisualShaderNodeTextureParameter_ColorDefault>` **COLOR_DEFAULT_MAX** = ``3``
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代表 :ref:`ColorDefault<enum_VisualShaderNodeTextureParameter_ColorDefault>` 枚举的大小。
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.. rst-class:: classref-item-separator
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----
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.. _enum_VisualShaderNodeTextureParameter_TextureFilter:
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.. rst-class:: classref-enumeration
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enum **TextureFilter**: :ref:`🔗<enum_VisualShaderNodeTextureParameter_TextureFilter>`
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.. _class_VisualShaderNodeTextureParameter_constant_FILTER_DEFAULT:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>` **FILTER_DEFAULT** = ``0``
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使用由该着色器所附加到的节点决定的过滤器对纹理进行采样。
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.. _class_VisualShaderNodeTextureParameter_constant_FILTER_NEAREST:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>` **FILTER_NEAREST** = ``1``
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纹理过滤仅从最近的像素读取。这使得纹理从近距离看是像素化的,从远处看是颗粒状的(由于多级渐远纹理没有被采样)。
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.. _class_VisualShaderNodeTextureParameter_constant_FILTER_LINEAR:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>` **FILTER_LINEAR** = ``2``
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纹理过滤在最近的 4 个像素之间进行混合。这使得纹理从近处看起来很平滑,从远处看起来却有颗粒感(由于多级渐远纹理没有被采样)。
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.. _class_VisualShaderNodeTextureParameter_constant_FILTER_NEAREST_MIPMAP:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>` **FILTER_NEAREST_MIPMAP** = ``3``
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纹理过滤从最近的像素读取并在最近的 2 个多级渐远纹理之间进行混合(或者如果 :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` 为 ``true``\ ,则使用最近的多级渐远纹理)。这使得纹理从近处看起来像素化,从远处看起来平滑。
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将此用于可能以低缩放查看的非像素艺术纹理(例如,由于 :ref:`Camera2D<class_Camera2D>` 缩放或精灵缩放),因为多级渐远纹理对于平滑小于屏幕像素的像素很重要。
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.. _class_VisualShaderNodeTextureParameter_constant_FILTER_LINEAR_MIPMAP:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>` **FILTER_LINEAR_MIPMAP** = ``4``
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纹理过滤在最近的 4 个像素和最近的 2 个多级渐远纹理之间进行混合(或者如果 :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` 为 ``true``\ ,则使用最近的多级渐远纹理)。这使得纹理从近处看起来平滑,从远处看起来也平滑。
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将此用于可能以低缩放查看的非像素艺术纹理(例如,由于 :ref:`Camera2D<class_Camera2D>` 缩放或精灵缩放),因为多级渐远纹理对于平滑小于屏幕像素的像素很重要。
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.. _class_VisualShaderNodeTextureParameter_constant_FILTER_NEAREST_MIPMAP_ANISOTROPIC:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>` **FILTER_NEAREST_MIPMAP_ANISOTROPIC** = ``5``
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纹理过滤从最近的像素读取并根据表面和相机视图之间的角度在 2 个多级渐远纹理之间进行混合(或者如果 :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` 为 ``true``\ ,则使用最近的多级渐远纹理)。这使得纹理从近处看起来像素化,从远处看起来平滑。各向异性过滤提高了几乎与相机位于一条线的表面上的纹理质量,但速度稍慢。各向异性过滤级别可以通过调整 :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` 来改变。
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\ **注意:**\ 该纹理过滤在 2D 项目中很少有用。\ :ref:`FILTER_NEAREST_MIPMAP<class_VisualShaderNodeTextureParameter_constant_FILTER_NEAREST_MIPMAP>` 在这种情况下通常更合适。
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.. _class_VisualShaderNodeTextureParameter_constant_FILTER_LINEAR_MIPMAP_ANISOTROPIC:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>` **FILTER_LINEAR_MIPMAP_ANISOTROPIC** = ``6``
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纹理过滤在最近的 4 个像素之间进行混合,并基于表面与相机视图之间的角度在 2 个多级渐远纹理之间进行混合(或者如果 :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` 为 ``true``\ ,则使用最近的多级渐远纹理)。这使得纹理从近处看起来平滑,从远处看起来也平滑。各向异性过滤提高了几乎与相机位于一条线的表面上的纹理质量,但速度稍慢。各向异性过滤级别可以通过调整 :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` 来改变。
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\ **注意:**\ 该纹理过滤在 2D 项目中很少有用。\ :ref:`FILTER_LINEAR_MIPMAP<class_VisualShaderNodeTextureParameter_constant_FILTER_LINEAR_MIPMAP>` 在这种情况下通常更合适。
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.. _class_VisualShaderNodeTextureParameter_constant_FILTER_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>` **FILTER_MAX** = ``7``
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代表 :ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>` 枚举的大小。
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.. rst-class:: classref-item-separator
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----
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.. _enum_VisualShaderNodeTextureParameter_TextureRepeat:
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.. rst-class:: classref-enumeration
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enum **TextureRepeat**: :ref:`🔗<enum_VisualShaderNodeTextureParameter_TextureRepeat>`
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.. _class_VisualShaderNodeTextureParameter_constant_REPEAT_DEFAULT:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureRepeat<enum_VisualShaderNodeTextureParameter_TextureRepeat>` **REPEAT_DEFAULT** = ``0``
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使用由该着色器所附加到的节点决定的重复模式对该纹理进行采样。
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.. _class_VisualShaderNodeTextureParameter_constant_REPEAT_ENABLED:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureRepeat<enum_VisualShaderNodeTextureParameter_TextureRepeat>` **REPEAT_ENABLED** = ``1``
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纹理将正常重复。
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.. _class_VisualShaderNodeTextureParameter_constant_REPEAT_DISABLED:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureRepeat<enum_VisualShaderNodeTextureParameter_TextureRepeat>` **REPEAT_DISABLED** = ``2``
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纹理不会重复。
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.. _class_VisualShaderNodeTextureParameter_constant_REPEAT_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureRepeat<enum_VisualShaderNodeTextureParameter_TextureRepeat>` **REPEAT_MAX** = ``3``
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代表 :ref:`TextureRepeat<enum_VisualShaderNodeTextureParameter_TextureRepeat>` 枚举的大小。
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.. rst-class:: classref-item-separator
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----
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.. _enum_VisualShaderNodeTextureParameter_TextureSource:
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.. rst-class:: classref-enumeration
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enum **TextureSource**: :ref:`🔗<enum_VisualShaderNodeTextureParameter_TextureSource>`
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.. _class_VisualShaderNodeTextureParameter_constant_SOURCE_NONE:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureSource<enum_VisualShaderNodeTextureParameter_TextureSource>` **SOURCE_NONE** = ``0``
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着色器中未指定纹理源。
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.. _class_VisualShaderNodeTextureParameter_constant_SOURCE_SCREEN:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureSource<enum_VisualShaderNodeTextureParameter_TextureSource>` **SOURCE_SCREEN** = ``1``
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纹理源为屏幕纹理,捕获了本帧中绘制的所有不透明对象。
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.. _class_VisualShaderNodeTextureParameter_constant_SOURCE_DEPTH:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureSource<enum_VisualShaderNodeTextureParameter_TextureSource>` **SOURCE_DEPTH** = ``2``
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纹理源为深度预处理阶段的深度纹理。
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.. _class_VisualShaderNodeTextureParameter_constant_SOURCE_NORMAL_ROUGHNESS:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureSource<enum_VisualShaderNodeTextureParameter_TextureSource>` **SOURCE_NORMAL_ROUGHNESS** = ``3``
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纹理源为深度预处理阶段的法线粗糙度缓冲区。
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.. _class_VisualShaderNodeTextureParameter_constant_SOURCE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureSource<enum_VisualShaderNodeTextureParameter_TextureSource>` **SOURCE_MAX** = ``4``
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代表 :ref:`TextureSource<enum_VisualShaderNodeTextureParameter_TextureSource>` 枚举的大小。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_VisualShaderNodeTextureParameter_property_color_default:
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.. rst-class:: classref-property
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:ref:`ColorDefault<enum_VisualShaderNodeTextureParameter_ColorDefault>` **color_default** = ``0`` :ref:`🔗<class_VisualShaderNodeTextureParameter_property_color_default>`
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.. rst-class:: classref-property-setget
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- |void| **set_color_default**\ (\ value\: :ref:`ColorDefault<enum_VisualShaderNodeTextureParameter_ColorDefault>`\ )
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- :ref:`ColorDefault<enum_VisualShaderNodeTextureParameter_ColorDefault>` **get_color_default**\ (\ )
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如果没有给 uniform 分配纹理,则设置默认颜色。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeTextureParameter_property_texture_filter:
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.. rst-class:: classref-property
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:ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>` **texture_filter** = ``0`` :ref:`🔗<class_VisualShaderNodeTextureParameter_property_texture_filter>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture_filter**\ (\ value\: :ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>`\ )
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- :ref:`TextureFilter<enum_VisualShaderNodeTextureParameter_TextureFilter>` **get_texture_filter**\ (\ )
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设置纹理的过滤模式。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeTextureParameter_property_texture_repeat:
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.. rst-class:: classref-property
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:ref:`TextureRepeat<enum_VisualShaderNodeTextureParameter_TextureRepeat>` **texture_repeat** = ``0`` :ref:`🔗<class_VisualShaderNodeTextureParameter_property_texture_repeat>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture_repeat**\ (\ value\: :ref:`TextureRepeat<enum_VisualShaderNodeTextureParameter_TextureRepeat>`\ )
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- :ref:`TextureRepeat<enum_VisualShaderNodeTextureParameter_TextureRepeat>` **get_texture_repeat**\ (\ )
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设置纹理的重复模式。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeTextureParameter_property_texture_source:
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.. rst-class:: classref-property
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:ref:`TextureSource<enum_VisualShaderNodeTextureParameter_TextureSource>` **texture_source** = ``0`` :ref:`🔗<class_VisualShaderNodeTextureParameter_property_texture_source>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture_source**\ (\ value\: :ref:`TextureSource<enum_VisualShaderNodeTextureParameter_TextureSource>`\ )
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- :ref:`TextureSource<enum_VisualShaderNodeTextureParameter_TextureSource>` **get_texture_source**\ (\ )
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设置纹理源的模式。用于读取 screen(屏幕)、depth(深度)或 normal_roughness(法线粗糙度)纹理。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeTextureParameter_property_texture_type:
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.. rst-class:: classref-property
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:ref:`TextureType<enum_VisualShaderNodeTextureParameter_TextureType>` **texture_type** = ``0`` :ref:`🔗<class_VisualShaderNodeTextureParameter_property_texture_type>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture_type**\ (\ value\: :ref:`TextureType<enum_VisualShaderNodeTextureParameter_TextureType>`\ )
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- :ref:`TextureType<enum_VisualShaderNodeTextureParameter_TextureType>` **get_texture_type**\ (\ )
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定义源纹理提供的数据类型。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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