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godot-docs-l10n/classes/zh_Hans/class_visualshadernodescreenuvtosdf.rst

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.. _class_VisualShaderNodeScreenUVToSDF:
VisualShaderNodeScreenUVToSDF
=============================
**继承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
将屏幕 UV 转换为 SDF带符号距离场的函数在可视化着色器图中使用。
.. rst-class:: classref-introduction-group
描述
----
翻译为着色器语言中的 ``screen_uv_to_sdf(uv)``\ 。如果该 UV 端口未被连接,则改用 ``SCREEN_UV``\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`