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godot-docs-l10n/classes/zh_Hans/class_visualshadernodeinput.rst

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.. _class_VisualShaderNodeInput:
VisualShaderNodeInput
=====================
**继承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
在可视化着色器图中,代表输入着色器参数。
.. rst-class:: classref-introduction-group
描述
----
提供对着色器可用的输入变量(内置)的访问。关于每种着色器类型的可用内置变量列表,请参阅着色器参考(查看\ ``教程``\ 部分的链接)。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`着色参考索引 <../tutorials/shaders/shader_reference/index>`
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-----------------------------+--------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | ``"[None]"`` |
+-----------------------------+--------------------------------------------------------------------+--------------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+-----------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_input_real_name<class_VisualShaderNodeInput_method_get_input_real_name>`\ (\ ) |const| |
+-----------------------------+--------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
信号
----
.. _class_VisualShaderNodeInput_signal_input_type_changed:
.. rst-class:: classref-signal
**input_type_changed**\ (\ ) :ref:`🔗<class_VisualShaderNodeInput_signal_input_type_changed>`
通过 :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` 更改输入时发出。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_VisualShaderNodeInput_property_input_name:
.. rst-class:: classref-property
:ref:`String<class_String>` **input_name** = ``"[None]"`` :ref:`🔗<class_VisualShaderNodeInput_property_input_name>`
.. rst-class:: classref-property-setget
- |void| **set_input_name**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_input_name**\ (\ )
小写风格的输入常量之一,例如:"vertex"\ ``VERTEX``\ )或 "point_size"\ ``POINT_SIZE``\ )。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法说明
--------
.. _class_VisualShaderNodeInput_method_get_input_real_name:
.. rst-class:: classref-method
:ref:`String<class_String>` **get_input_real_name**\ (\ ) |const| :ref:`🔗<class_VisualShaderNodeInput_method_get_input_real_name>`
返回当前常量名称翻译至 Godot 着色器语言后的名称。例如,如果 :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` 等于 ``"albedo"``\ ,则返回 ``"ALBEDO"``\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`