Files
godot-docs-l10n/classes/zh_Hans/class_visualshadernodeframe.rst

189 lines
8.1 KiB
ReStructuredText

:github_url: hide
.. _class_VisualShaderNodeFrame:
VisualShaderNodeFrame
=====================
**继承:** :ref:`VisualShaderNodeResizableBase<class_VisualShaderNodeResizableBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**派生:** :ref:`VisualShaderNodeComment<class_VisualShaderNodeComment>`
能够附加其他可视化着色器节点的框架,方便组织节点。
.. rst-class:: classref-introduction-group
描述
----
一种矩形框架,能够将可视化着色器节点进行分组,方便组织。
拖动框架时,附加到框架的节点会跟随框架移动;框架会自动调整大小,包围所有附加的节点。
可以自定义标题、描述以及颜色。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`attached_nodes<class_VisualShaderNodeFrame_property_attached_nodes>` | ``PackedInt32Array()`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
| :ref:`bool<class_bool>` | :ref:`autoshrink<class_VisualShaderNodeFrame_property_autoshrink>` | ``true`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
| :ref:`Color<class_Color>` | :ref:`tint_color<class_VisualShaderNodeFrame_property_tint_color>` | ``Color(0.3, 0.3, 0.3, 0.75)`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
| :ref:`bool<class_bool>` | :ref:`tint_color_enabled<class_VisualShaderNodeFrame_property_tint_color_enabled>` | ``false`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
| :ref:`String<class_String>` | :ref:`title<class_VisualShaderNodeFrame_property_title>` | ``"Title"`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+--------+--------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_attached_node<class_VisualShaderNodeFrame_method_add_attached_node>`\ (\ node\: :ref:`int<class_int>`\ ) |
+--------+--------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_attached_node<class_VisualShaderNodeFrame_method_remove_attached_node>`\ (\ node\: :ref:`int<class_int>`\ ) |
+--------+--------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_VisualShaderNodeFrame_property_attached_nodes:
.. rst-class:: classref-property
:ref:`PackedInt32Array<class_PackedInt32Array>` **attached_nodes** = ``PackedInt32Array()`` :ref:`🔗<class_VisualShaderNodeFrame_property_attached_nodes>`
.. rst-class:: classref-property-setget
- |void| **set_attached_nodes**\ (\ value\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )
- :ref:`PackedInt32Array<class_PackedInt32Array>` **get_attached_nodes**\ (\ )
附加到框的节点列表。
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFrame_property_autoshrink:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **autoshrink** = ``true`` :ref:`🔗<class_VisualShaderNodeFrame_property_autoshrink>`
.. rst-class:: classref-property-setget
- |void| **set_autoshrink_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_autoshrink_enabled**\ (\ )
如果为 ``true``\ ,该框将自动调整大小以包含所有附加的节点。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFrame_property_tint_color:
.. rst-class:: classref-property
:ref:`Color<class_Color>` **tint_color** = ``Color(0.3, 0.3, 0.3, 0.75)`` :ref:`🔗<class_VisualShaderNodeFrame_property_tint_color>`
.. rst-class:: classref-property-setget
- |void| **set_tint_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- :ref:`Color<class_Color>` **get_tint_color**\ (\ )
框架在 :ref:`tint_color_enabled<class_VisualShaderNodeFrame_property_tint_color_enabled>```true`` 时的颜色。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFrame_property_tint_color_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **tint_color_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeFrame_property_tint_color_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_tint_color_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_tint_color_enabled**\ (\ )
如果为 ``true``\ ,则该框将使用 :ref:`tint_color<class_VisualShaderNodeFrame_property_tint_color>` 中指定的颜色进行着色。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFrame_property_title:
.. rst-class:: classref-property
:ref:`String<class_String>` **title** = ``"Title"`` :ref:`🔗<class_VisualShaderNodeFrame_property_title>`
.. rst-class:: classref-property-setget
- |void| **set_title**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_title**\ (\ )
节点的标题。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法说明
--------
.. _class_VisualShaderNodeFrame_method_add_attached_node:
.. rst-class:: classref-method
|void| **add_attached_node**\ (\ node\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShaderNodeFrame_method_add_attached_node>`
将节点添加到框架附加节点列表中。不应该直接调用,请改用 :ref:`VisualShader.attach_node_to_frame()<class_VisualShader_method_attach_node_to_frame>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFrame_method_remove_attached_node:
.. rst-class:: classref-method
|void| **remove_attached_node**\ (\ node\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShaderNodeFrame_method_remove_attached_node>`
将节点从框架附加节点列表中移除。不应该直接调用,请改用 :ref:`VisualShader.detach_node_from_frame()<class_VisualShader_method_detach_node_from_frame>`\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`