mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2025-12-31 09:49:22 +03:00
285 lines
22 KiB
ReStructuredText
285 lines
22 KiB
ReStructuredText
:github_url: hide
|
||
|
||
.. _class_Texture2D:
|
||
|
||
Texture2D
|
||
=========
|
||
|
||
**继承:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
|
||
|
||
**派生:** :ref:`AnimatedTexture<class_AnimatedTexture>`, :ref:`AtlasTexture<class_AtlasTexture>`, :ref:`CameraTexture<class_CameraTexture>`, :ref:`CanvasTexture<class_CanvasTexture>`, :ref:`CompressedTexture2D<class_CompressedTexture2D>`, :ref:`CurveTexture<class_CurveTexture>`, :ref:`CurveXYZTexture<class_CurveXYZTexture>`, :ref:`DPITexture<class_DPITexture>`, :ref:`ExternalTexture<class_ExternalTexture>`, :ref:`GradientTexture1D<class_GradientTexture1D>`, :ref:`GradientTexture2D<class_GradientTexture2D>`, :ref:`ImageTexture<class_ImageTexture>`, :ref:`MeshTexture<class_MeshTexture>`, :ref:`NoiseTexture2D<class_NoiseTexture2D>`, :ref:`PlaceholderTexture2D<class_PlaceholderTexture2D>`, :ref:`PortableCompressedTexture2D<class_PortableCompressedTexture2D>`, :ref:`Texture2DRD<class_Texture2DRD>`, :ref:`ViewportTexture<class_ViewportTexture>`
|
||
|
||
用于 2D 和 3D 的纹理。
|
||
|
||
.. rst-class:: classref-introduction-group
|
||
|
||
描述
|
||
----
|
||
|
||
纹理的工作原理是在视频硬件中注册图像,该图像在注册后就可以在 3D 模型、2D :ref:`Sprite2D<class_Sprite2D>`\ 、GUI :ref:`Control<class_Control>` 中使用。
|
||
|
||
纹理通常是通过从文件中加载来创建的。见 :ref:`@GDScript.load()<class_@GDScript_method_load>`\ 。
|
||
|
||
\ **Texture2D** 是其他资源的基类,无法直接使用。
|
||
|
||
\ **注意:**\ 由于图形硬件的限制,最大的纹理尺寸是 16384×16384 像素。较大的纹理可能无法导入。
|
||
|
||
.. rst-class:: classref-reftable-group
|
||
|
||
方法
|
||
----
|
||
|
||
.. table::
|
||
:widths: auto
|
||
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| |void| | :ref:`_draw<class_Texture2D_private_method__draw>`\ (\ to_canvas_item\: :ref:`RID<class_RID>`, pos\: :ref:`Vector2<class_Vector2>`, modulate\: :ref:`Color<class_Color>`, transpose\: :ref:`bool<class_bool>`\ ) |virtual| |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| |void| | :ref:`_draw_rect<class_Texture2D_private_method__draw_rect>`\ (\ to_canvas_item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, tile\: :ref:`bool<class_bool>`, modulate\: :ref:`Color<class_Color>`, transpose\: :ref:`bool<class_bool>`\ ) |virtual| |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| |void| | :ref:`_draw_rect_region<class_Texture2D_private_method__draw_rect_region>`\ (\ to_canvas_item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>`, transpose\: :ref:`bool<class_bool>`, clip_uv\: :ref:`bool<class_bool>`\ ) |virtual| |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`int<class_int>` | :ref:`_get_height<class_Texture2D_private_method__get_height>`\ (\ ) |virtual| |required| |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`int<class_int>` | :ref:`_get_width<class_Texture2D_private_method__get_width>`\ (\ ) |virtual| |required| |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`bool<class_bool>` | :ref:`_has_alpha<class_Texture2D_private_method__has_alpha>`\ (\ ) |virtual| |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`bool<class_bool>` | :ref:`_is_pixel_opaque<class_Texture2D_private_method__is_pixel_opaque>`\ (\ x\: :ref:`int<class_int>`, y\: :ref:`int<class_int>`\ ) |virtual| |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`Resource<class_Resource>` | :ref:`create_placeholder<class_Texture2D_method_create_placeholder>`\ (\ ) |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| |void| | :ref:`draw<class_Texture2D_method_draw>`\ (\ canvas_item\: :ref:`RID<class_RID>`, position\: :ref:`Vector2<class_Vector2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false\ ) |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| |void| | :ref:`draw_rect<class_Texture2D_method_draw_rect>`\ (\ canvas_item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, tile\: :ref:`bool<class_bool>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false\ ) |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| |void| | :ref:`draw_rect_region<class_Texture2D_method_draw_rect_region>`\ (\ canvas_item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false, clip_uv\: :ref:`bool<class_bool>` = true\ ) |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`int<class_int>` | :ref:`get_height<class_Texture2D_method_get_height>`\ (\ ) |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`Image<class_Image>` | :ref:`get_image<class_Texture2D_method_get_image>`\ (\ ) |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`Vector2<class_Vector2>` | :ref:`get_size<class_Texture2D_method_get_size>`\ (\ ) |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`int<class_int>` | :ref:`get_width<class_Texture2D_method_get_width>`\ (\ ) |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`bool<class_bool>` | :ref:`has_alpha<class_Texture2D_method_has_alpha>`\ (\ ) |const| |
|
||
+---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
||
.. rst-class:: classref-section-separator
|
||
|
||
----
|
||
|
||
.. rst-class:: classref-descriptions-group
|
||
|
||
方法说明
|
||
--------
|
||
|
||
.. _class_Texture2D_private_method__draw:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_draw**\ (\ to_canvas_item\: :ref:`RID<class_RID>`, pos\: :ref:`Vector2<class_Vector2>`, modulate\: :ref:`Color<class_Color>`, transpose\: :ref:`bool<class_bool>`\ ) |virtual| |const| :ref:`🔗<class_Texture2D_private_method__draw>`
|
||
|
||
当请求在 :ref:`CanvasItem<class_CanvasItem>` 上绘制整个 **Texture2D** 时调用,左上角的偏移量由 ``pos`` 指定。\ ``modulate`` 指定绘制颜色的乘数,\ ``transpose`` 指定绘制是否应按列主顺序而不是行主顺序执行(会导致顺时针旋转 90 度)。
|
||
|
||
\ **注意:**\ 仅用于 2D 渲染,不用于 3D。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_private_method__draw_rect:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_draw_rect**\ (\ to_canvas_item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, tile\: :ref:`bool<class_bool>`, modulate\: :ref:`Color<class_Color>`, transpose\: :ref:`bool<class_bool>`\ ) |virtual| |const| :ref:`🔗<class_Texture2D_private_method__draw_rect>`
|
||
|
||
请求将 **Texture2D** 绘制到 :ref:`CanvasItem<class_CanvasItem>` 的指定 ``rect`` 上时调用。\ ``modulate`` 指定的是绘制时颜色的乘数,而 ``transpose`` 指定的是绘制时是否使用列优先顺序,而不是使用行优先顺序(产生顺时针 90 度旋转)。
|
||
|
||
\ **注意:**\ 仅在 2D 渲染时使用,3D 不使用。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_private_method__draw_rect_region:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_draw_rect_region**\ (\ to_canvas_item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>`, transpose\: :ref:`bool<class_bool>`, clip_uv\: :ref:`bool<class_bool>`\ ) |virtual| |const| :ref:`🔗<class_Texture2D_private_method__draw_rect_region>`
|
||
|
||
请求将 **Texture2D** 由 ``src_rect`` 的坐标指定的部分绘制到 :ref:`CanvasItem<class_CanvasItem>` 的指定 ``rect`` 上时调用。\ ``modulate`` 指定的是绘制时颜色的乘数,而 ``transpose`` 指定的是绘制时是否使用列优先顺序,而不是使用行优先顺序(产生顺时针 90 度旋转)。
|
||
|
||
\ **注意:**\ 仅在 2D 渲染时使用,3D 不使用。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_private_method__get_height:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **_get_height**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_Texture2D_private_method__get_height>`
|
||
|
||
查询该 **Texture2D** 的高度时调用。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_private_method__get_width:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **_get_width**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_Texture2D_private_method__get_width>`
|
||
|
||
查询该 **Texture2D** 的宽度时调用。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_private_method__has_alpha:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`bool<class_bool>` **_has_alpha**\ (\ ) |virtual| |const| :ref:`🔗<class_Texture2D_private_method__has_alpha>`
|
||
|
||
查询该 **Texture2D** 是否存在 alpha 通道时调用。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_private_method__is_pixel_opaque:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`bool<class_bool>` **_is_pixel_opaque**\ (\ x\: :ref:`int<class_int>`, y\: :ref:`int<class_int>`\ ) |virtual| |const| :ref:`🔗<class_Texture2D_private_method__is_pixel_opaque>`
|
||
|
||
查询 **Texture2D** 中指定位置 ``(x, y)`` 的像素的不透明状态时调用。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_method_create_placeholder:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Resource<class_Resource>` **create_placeholder**\ (\ ) |const| :ref:`🔗<class_Texture2D_method_create_placeholder>`
|
||
|
||
创建该资源的占位符版本(\ :ref:`PlaceholderTexture2D<class_PlaceholderTexture2D>`\ )。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_method_draw:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **draw**\ (\ canvas_item\: :ref:`RID<class_RID>`, position\: :ref:`Vector2<class_Vector2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_Texture2D_method_draw>`
|
||
|
||
使用 :ref:`RenderingServer<class_RenderingServer>` API 在 :ref:`CanvasItem<class_CanvasItem>` 上的指定位置 ``position`` 绘制该纹理。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_method_draw_rect:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **draw_rect**\ (\ canvas_item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, tile\: :ref:`bool<class_bool>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_Texture2D_method_draw_rect>`
|
||
|
||
使用 :ref:`RenderingServer<class_RenderingServer>` API 在 :ref:`CanvasItem<class_CanvasItem>` 上绘制该纹理。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_method_draw_rect_region:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **draw_rect_region**\ (\ canvas_item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false, clip_uv\: :ref:`bool<class_bool>` = true\ ) |const| :ref:`🔗<class_Texture2D_method_draw_rect_region>`
|
||
|
||
使用 :ref:`RenderingServer<class_RenderingServer>` API 在 :ref:`CanvasItem<class_CanvasItem>` 上绘制纹理的一部分。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_method_get_height:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **get_height**\ (\ ) |const| :ref:`🔗<class_Texture2D_method_get_height>`
|
||
|
||
返回该纹理的高度,单位为像素。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_method_get_image:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Image<class_Image>` **get_image**\ (\ ) |const| :ref:`🔗<class_Texture2D_method_get_image>`
|
||
|
||
返回一个 :ref:`Image<class_Image>`\ ,该对象是这个 **Texture2D** 中数据的副本(每次都会新建一个 :ref:`Image<class_Image>`\ )。可以直接访问并操作 :ref:`Image<class_Image>`\ 。
|
||
|
||
\ **注意:**\ 如果该 **Texture2D** 无效,则会返回 ``null``\ 。
|
||
|
||
\ **注意:**\ 这个函数会从 GPU 获取纹理数据,过度使用可能会引起性能问题。请避免每一帧都调用 :ref:`get_image()<class_Texture2D_method_get_image>`\ ,尤其是大型纹理。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_method_get_size:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **get_size**\ (\ ) |const| :ref:`🔗<class_Texture2D_method_get_size>`
|
||
|
||
返回该纹理的大小,单位为像素。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_method_get_width:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **get_width**\ (\ ) |const| :ref:`🔗<class_Texture2D_method_get_width>`
|
||
|
||
返回该纹理的宽度,单位为像素。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_Texture2D_method_has_alpha:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`bool<class_bool>` **has_alpha**\ (\ ) |const| :ref:`🔗<class_Texture2D_method_has_alpha>`
|
||
|
||
如果该 **Texture2D** 具有 Alpha 通道,则返回 ``true``\ 。
|
||
|
||
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
|
||
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
|
||
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
|
||
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
|
||
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
|
||
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
|
||
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
|
||
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
|
||
.. |void| replace:: :abbr:`void (无返回值。)`
|