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godot-docs-l10n/classes/zh_Hans/class_subviewport.rst

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.. _class_SubViewport:
SubViewport
===========
**继承:** :ref:`Viewport<class_Viewport>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
游戏世界的界面,不会创建窗口,也不会直接绘制到屏幕上。
.. rst-class:: classref-introduction-group
描述
----
**SubViewport** 会将场景中的一个矩形区域分离出来,能够独立显示。例如,可以用于在 3D 世界中显示 UI。
\ **注意:**\ **SubViewport**:ref:`Viewport<class_Viewport>` 但不是 :ref:`Window<class_Window>`\ ,即它本身不绘制任何内容。要显示内容,\ **SubViewport** 的大小必须非零,并且应该被放在 :ref:`SubViewportContainer<class_SubViewportContainer>` 内,或被分配给 :ref:`ViewportTexture<class_ViewportTexture>`\ 。
\ **注意:**\ 默认情况下,\ :ref:`InputEvent<class_InputEvent>` 不会传递给独立的 **SubViewport**\ 。为了确保传播 :ref:`InputEvent<class_InputEvent>`\ ,可以将 **SubViewport** 放置在 :ref:`SubViewportContainer<class_SubViewportContainer>` 内。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`使用视口 <../tutorials/rendering/viewports>`
- :doc:`Viewport 和画布变换 <../tutorials/2d/2d_transforms>`
- `3D 视口中的 GUI 演示 <https://godotengine.org/asset-library/asset/2807>`__
- `2D 视口中的 3D 演示 <https://godotengine.org/asset-library/asset/2804>`__
- `3D 视口中的 2D 演示 <https://godotengine.org/asset-library/asset/2803>`__
- `屏幕捕捉演示 <https://godotengine.org/asset-library/asset/2808>`__
- `动态分屏演示 <https://godotengine.org/asset-library/asset/2806>`__
- `3D 分辨率缩放演示 <https://godotengine.org/asset-library/asset/2805>`__
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`ClearMode<enum_SubViewport_ClearMode>` | :ref:`render_target_clear_mode<class_SubViewport_property_render_target_clear_mode>` | ``0`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`UpdateMode<enum_SubViewport_UpdateMode>` | :ref:`render_target_update_mode<class_SubViewport_property_render_target_update_mode>` | ``2`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`size<class_SubViewport_property_size>` | ``Vector2i(512, 512)`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`size_2d_override<class_SubViewport_property_size_2d_override>` | ``Vector2i(0, 0)`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`bool<class_bool>` | :ref:`size_2d_override_stretch<class_SubViewport_property_size_2d_override_stretch>` | ``false`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
枚举
----
.. _enum_SubViewport_ClearMode:
.. rst-class:: classref-enumeration
enum **ClearMode**: :ref:`🔗<enum_SubViewport_ClearMode>`
.. _class_SubViewport_constant_CLEAR_MODE_ALWAYS:
.. rst-class:: classref-enumeration-constant
:ref:`ClearMode<enum_SubViewport_ClearMode>` **CLEAR_MODE_ALWAYS** = ``0``
绘制前始终清除渲染目标。
.. _class_SubViewport_constant_CLEAR_MODE_NEVER:
.. rst-class:: classref-enumeration-constant
:ref:`ClearMode<enum_SubViewport_ClearMode>` **CLEAR_MODE_NEVER** = ``1``
永不清除渲染目标。
.. _class_SubViewport_constant_CLEAR_MODE_ONCE:
.. rst-class:: classref-enumeration-constant
:ref:`ClearMode<enum_SubViewport_ClearMode>` **CLEAR_MODE_ONCE** = ``2``
在下一帧清除渲染目标,然后切换到 :ref:`CLEAR_MODE_NEVER<class_SubViewport_constant_CLEAR_MODE_NEVER>`\ 。
.. rst-class:: classref-item-separator
----
.. _enum_SubViewport_UpdateMode:
.. rst-class:: classref-enumeration
enum **UpdateMode**: :ref:`🔗<enum_SubViewport_UpdateMode>`
.. _class_SubViewport_constant_UPDATE_DISABLED:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_SubViewport_UpdateMode>` **UPDATE_DISABLED** = ``0``
不要更新渲染目标。
.. _class_SubViewport_constant_UPDATE_ONCE:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_SubViewport_UpdateMode>` **UPDATE_ONCE** = ``1``
更新渲染目标一次,然后切换到 :ref:`UPDATE_DISABLED<class_SubViewport_constant_UPDATE_DISABLED>`\ 。
.. _class_SubViewport_constant_UPDATE_WHEN_VISIBLE:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_SubViewport_UpdateMode>` **UPDATE_WHEN_VISIBLE** = ``2``
仅在渲染目标可见时更新渲染目标。这是默认值。
.. _class_SubViewport_constant_UPDATE_WHEN_PARENT_VISIBLE:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_SubViewport_UpdateMode>` **UPDATE_WHEN_PARENT_VISIBLE** = ``3``
仅在其父级可见时更新渲染目标。
.. _class_SubViewport_constant_UPDATE_ALWAYS:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_SubViewport_UpdateMode>` **UPDATE_ALWAYS** = ``4``
始终更新渲染目标。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_SubViewport_property_render_target_clear_mode:
.. rst-class:: classref-property
:ref:`ClearMode<enum_SubViewport_ClearMode>` **render_target_clear_mode** = ``0`` :ref:`🔗<class_SubViewport_property_render_target_clear_mode>`
.. rst-class:: classref-property-setget
- |void| **set_clear_mode**\ (\ value\: :ref:`ClearMode<enum_SubViewport_ClearMode>`\ )
- :ref:`ClearMode<enum_SubViewport_ClearMode>` **get_clear_mode**\ (\ )
该子视口用作渲染目标时的清除模式。
\ **注意:**\ 此属性适用于 2D 用途。
.. rst-class:: classref-item-separator
----
.. _class_SubViewport_property_render_target_update_mode:
.. rst-class:: classref-property
:ref:`UpdateMode<enum_SubViewport_UpdateMode>` **render_target_update_mode** = ``2`` :ref:`🔗<class_SubViewport_property_render_target_update_mode>`
.. rst-class:: classref-property-setget
- |void| **set_update_mode**\ (\ value\: :ref:`UpdateMode<enum_SubViewport_UpdateMode>`\ )
- :ref:`UpdateMode<enum_SubViewport_UpdateMode>` **get_update_mode**\ (\ )
该子视口用作渲染目标时的更新模式。
.. rst-class:: classref-item-separator
----
.. _class_SubViewport_property_size:
.. rst-class:: classref-property
:ref:`Vector2i<class_Vector2i>` **size** = ``Vector2i(512, 512)`` :ref:`🔗<class_SubViewport_property_size>`
.. rst-class:: classref-property-setget
- |void| **set_size**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
- :ref:`Vector2i<class_Vector2i>` **get_size**\ (\ )
子视口的宽度和高度。必须在两个维度上设置为大于或等于 2 像素的值。否则,不会显示任何内容。
\ **注意:**\ 如果父节点是一个 :ref:`SubViewportContainer<class_SubViewportContainer>`\ ,并且它的 :ref:`SubViewportContainer.stretch<class_SubViewportContainer_property_stretch>```true``\ ,则无法手动更改该视口大小。
.. rst-class:: classref-item-separator
----
.. _class_SubViewport_property_size_2d_override:
.. rst-class:: classref-property
:ref:`Vector2i<class_Vector2i>` **size_2d_override** = ``Vector2i(0, 0)`` :ref:`🔗<class_SubViewport_property_size_2d_override>`
.. rst-class:: classref-property-setget
- |void| **set_size_2d_override**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
- :ref:`Vector2i<class_Vector2i>` **get_size_2d_override**\ (\ )
子视口的 2D 尺寸覆盖。如果宽度或高度为 ``0``\ ,则禁用覆盖。
.. rst-class:: classref-item-separator
----
.. _class_SubViewport_property_size_2d_override_stretch:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **size_2d_override_stretch** = ``false`` :ref:`🔗<class_SubViewport_property_size_2d_override_stretch>`
.. rst-class:: classref-property-setget
- |void| **set_size_2d_override_stretch**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_size_2d_override_stretch_enabled**\ (\ )
如果为 ``true``\ ,则 2D 尺寸覆盖也会影响拉伸。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`