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156 lines
6.7 KiB
ReStructuredText
156 lines
6.7 KiB
ReStructuredText
:github_url: hide
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.. _class_SpringBoneCollision3D:
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SpringBoneCollision3D
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=====================
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**继承:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**派生:** :ref:`SpringBoneCollisionCapsule3D<class_SpringBoneCollisionCapsule3D>`, :ref:`SpringBoneCollisionPlane3D<class_SpringBoneCollisionPlane3D>`, :ref:`SpringBoneCollisionSphere3D<class_SpringBoneCollisionSphere3D>`
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与 :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` 交互的碰撞的基类。
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.. rst-class:: classref-introduction-group
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描述
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----
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碰撞可以是 :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` 的子节点。不是 :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` 的子节点就没有效果。
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碰撞和滑动是在 :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` 的修改过程中按照其碰撞列表的顺序进行的,该顺序由 :ref:`SpringBoneSimulator3D.set_collision_path()<class_SpringBoneSimulator3D_method_set_collision_path>` 设置。如果 :ref:`SpringBoneSimulator3D.are_all_child_collisions_enabled()<class_SpringBoneSimulator3D_method_are_all_child_collisions_enabled>` 为 ``true``\ ,则顺序与 :ref:`SceneTree<class_SceneTree>` 匹配。
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如果设置了 :ref:`bone<class_SpringBoneCollision3D_property_bone>`\ ,则会与祖级 :ref:`Skeleton3D<class_Skeleton3D>` 的骨骼姿势同步,在 :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` 的修改过程之前作为预处理完成。
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\ **警告:**\ 存在缩放的 **SpringBoneCollision3D** 可能产生预料之外的行为。请确保父级 :ref:`Skeleton3D<class_Skeleton3D>` 及其骨骼没有缩放。
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+-------------------------------------+------------------------------------------------------------------------------+--------+
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| :ref:`int<class_int>` | :ref:`bone<class_SpringBoneCollision3D_property_bone>` | ``-1`` |
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+-------------------------------------+------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`bone_name<class_SpringBoneCollision3D_property_bone_name>` | ``""`` |
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+-------------------------------------+------------------------------------------------------------------------------+--------+
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| :ref:`Vector3<class_Vector3>` | :ref:`position_offset<class_SpringBoneCollision3D_property_position_offset>` | |
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+-------------------------------------+------------------------------------------------------------------------------+--------+
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| :ref:`Quaternion<class_Quaternion>` | :ref:`rotation_offset<class_SpringBoneCollision3D_property_rotation_offset>` | |
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+-------------------------------------+------------------------------------------------------------------------------+--------+
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+-------------------------------------+------------------------------------------------------------------------------------+
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| :ref:`Skeleton3D<class_Skeleton3D>` | :ref:`get_skeleton<class_SpringBoneCollision3D_method_get_skeleton>`\ (\ ) |const| |
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+-------------------------------------+------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_SpringBoneCollision3D_property_bone:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **bone** = ``-1`` :ref:`🔗<class_SpringBoneCollision3D_property_bone>`
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.. rst-class:: classref-property-setget
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- |void| **set_bone**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_bone**\ (\ )
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所附着骨骼的索引。
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.. rst-class:: classref-item-separator
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----
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.. _class_SpringBoneCollision3D_property_bone_name:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **bone_name** = ``""`` :ref:`🔗<class_SpringBoneCollision3D_property_bone_name>`
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.. rst-class:: classref-property-setget
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- |void| **set_bone_name**\ (\ value\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_bone_name**\ (\ )
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所附着骨骼的名称。
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.. rst-class:: classref-item-separator
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----
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.. _class_SpringBoneCollision3D_property_position_offset:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **position_offset** :ref:`🔗<class_SpringBoneCollision3D_property_position_offset>`
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.. rst-class:: classref-property-setget
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- |void| **set_position_offset**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
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- :ref:`Vector3<class_Vector3>` **get_position_offset**\ (\ )
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位置的偏移量,相对于 :ref:`Skeleton3D<class_Skeleton3D>` 的 :ref:`bone<class_SpringBoneCollision3D_property_bone>` 姿势位置。
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.. rst-class:: classref-item-separator
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----
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.. _class_SpringBoneCollision3D_property_rotation_offset:
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.. rst-class:: classref-property
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:ref:`Quaternion<class_Quaternion>` **rotation_offset** :ref:`🔗<class_SpringBoneCollision3D_property_rotation_offset>`
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.. rst-class:: classref-property-setget
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- |void| **set_rotation_offset**\ (\ value\: :ref:`Quaternion<class_Quaternion>`\ )
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- :ref:`Quaternion<class_Quaternion>` **get_rotation_offset**\ (\ )
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旋转的偏移量,相对于 :ref:`Skeleton3D<class_Skeleton3D>` 的 :ref:`bone<class_SpringBoneCollision3D_property_bone>` 姿势旋转。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法说明
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--------
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.. _class_SpringBoneCollision3D_method_get_skeleton:
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.. rst-class:: classref-method
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:ref:`Skeleton3D<class_Skeleton3D>` **get_skeleton**\ (\ ) |const| :ref:`🔗<class_SpringBoneCollision3D_method_get_skeleton>`
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获取父级 :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` 的父级 :ref:`Skeleton3D<class_Skeleton3D>` 节点。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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