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godot-docs-l10n/classes/zh_Hans/class_springbonecollision3d.rst

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.. _class_SpringBoneCollision3D:
SpringBoneCollision3D
=====================
**继承:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**派生:** :ref:`SpringBoneCollisionCapsule3D<class_SpringBoneCollisionCapsule3D>`, :ref:`SpringBoneCollisionPlane3D<class_SpringBoneCollisionPlane3D>`, :ref:`SpringBoneCollisionSphere3D<class_SpringBoneCollisionSphere3D>`
:ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` 交互的碰撞的基类。
.. rst-class:: classref-introduction-group
描述
----
碰撞可以是 :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` 的子节点。不是 :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` 的子节点就没有效果。
碰撞和滑动是在 :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` 的修改过程中按照其碰撞列表的顺序进行的,该顺序由 :ref:`SpringBoneSimulator3D.set_collision_path()<class_SpringBoneSimulator3D_method_set_collision_path>` 设置。如果 :ref:`SpringBoneSimulator3D.are_all_child_collisions_enabled()<class_SpringBoneSimulator3D_method_are_all_child_collisions_enabled>```true``\ ,则顺序与 :ref:`SceneTree<class_SceneTree>` 匹配。
如果设置了 :ref:`bone<class_SpringBoneCollision3D_property_bone>`\ ,则会与祖级 :ref:`Skeleton3D<class_Skeleton3D>` 的骨骼姿势同步,在 :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` 的修改过程之前作为预处理完成。
\ **警告:**\ 存在缩放的 **SpringBoneCollision3D** 可能产生预料之外的行为。请确保父级 :ref:`Skeleton3D<class_Skeleton3D>` 及其骨骼没有缩放。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-------------------------------------+------------------------------------------------------------------------------+--------+
| :ref:`int<class_int>` | :ref:`bone<class_SpringBoneCollision3D_property_bone>` | ``-1`` |
+-------------------------------------+------------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`bone_name<class_SpringBoneCollision3D_property_bone_name>` | ``""`` |
+-------------------------------------+------------------------------------------------------------------------------+--------+
| :ref:`Vector3<class_Vector3>` | :ref:`position_offset<class_SpringBoneCollision3D_property_position_offset>` | |
+-------------------------------------+------------------------------------------------------------------------------+--------+
| :ref:`Quaternion<class_Quaternion>` | :ref:`rotation_offset<class_SpringBoneCollision3D_property_rotation_offset>` | |
+-------------------------------------+------------------------------------------------------------------------------+--------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+-------------------------------------+------------------------------------------------------------------------------------+
| :ref:`Skeleton3D<class_Skeleton3D>` | :ref:`get_skeleton<class_SpringBoneCollision3D_method_get_skeleton>`\ (\ ) |const| |
+-------------------------------------+------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_SpringBoneCollision3D_property_bone:
.. rst-class:: classref-property
:ref:`int<class_int>` **bone** = ``-1`` :ref:`🔗<class_SpringBoneCollision3D_property_bone>`
.. rst-class:: classref-property-setget
- |void| **set_bone**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_bone**\ (\ )
所附着骨骼的索引。
.. rst-class:: classref-item-separator
----
.. _class_SpringBoneCollision3D_property_bone_name:
.. rst-class:: classref-property
:ref:`String<class_String>` **bone_name** = ``""`` :ref:`🔗<class_SpringBoneCollision3D_property_bone_name>`
.. rst-class:: classref-property-setget
- |void| **set_bone_name**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_bone_name**\ (\ )
所附着骨骼的名称。
.. rst-class:: classref-item-separator
----
.. _class_SpringBoneCollision3D_property_position_offset:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **position_offset** :ref:`🔗<class_SpringBoneCollision3D_property_position_offset>`
.. rst-class:: classref-property-setget
- |void| **set_position_offset**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- :ref:`Vector3<class_Vector3>` **get_position_offset**\ (\ )
位置的偏移量,相对于 :ref:`Skeleton3D<class_Skeleton3D>` 的 :ref:`bone<class_SpringBoneCollision3D_property_bone>` 姿势位置。
.. rst-class:: classref-item-separator
----
.. _class_SpringBoneCollision3D_property_rotation_offset:
.. rst-class:: classref-property
:ref:`Quaternion<class_Quaternion>` **rotation_offset** :ref:`🔗<class_SpringBoneCollision3D_property_rotation_offset>`
.. rst-class:: classref-property-setget
- |void| **set_rotation_offset**\ (\ value\: :ref:`Quaternion<class_Quaternion>`\ )
- :ref:`Quaternion<class_Quaternion>` **get_rotation_offset**\ (\ )
旋转的偏移量,相对于 :ref:`Skeleton3D<class_Skeleton3D>` 的 :ref:`bone<class_SpringBoneCollision3D_property_bone>` 姿势旋转。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法说明
--------
.. _class_SpringBoneCollision3D_method_get_skeleton:
.. rst-class:: classref-method
:ref:`Skeleton3D<class_Skeleton3D>` **get_skeleton**\ (\ ) |const| :ref:`🔗<class_SpringBoneCollision3D_method_get_skeleton>`
获取父级 :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` 的父级 :ref:`Skeleton3D<class_Skeleton3D>` 节点。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`