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147 lines
6.0 KiB
ReStructuredText
147 lines
6.0 KiB
ReStructuredText
:github_url: hide
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.. _class_RootMotionView:
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RootMotionView
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==============
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**继承:** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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仅限编辑器的帮助程序,用于在 :ref:`AnimationMixer<class_AnimationMixer>` 中设置根运动。
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.. rst-class:: classref-introduction-group
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描述
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----
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*根运动*\ 是指一种动画技术,通过使用网格的骨架为角色提供冲量。在处理 3D 动画时,动画师的一种流行技术是使用根骨架骨骼为骨架的其余部分提供运动。这允许以脚步实际与下面的地板匹配的方式对角色进行动画处理。它还允许在过场动画期间与对象进行精确交互。另见 :ref:`AnimationMixer<class_AnimationMixer>`\ 。
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\ **注意:**\ **RootMotionView** 仅在编辑器中可见。在运行的项目中将自动隐藏。
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.. rst-class:: classref-introduction-group
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教程
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----
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- `使用 AnimationTree - 根运动 <../tutorials/animation/animation_tree.html#root-motion>`__
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+---------------------------------+---------------------------------------------------------------------+---------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`animation_path<class_RootMotionView_property_animation_path>` | ``NodePath("")`` |
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+---------------------------------+---------------------------------------------------------------------+---------------------------+
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| :ref:`float<class_float>` | :ref:`cell_size<class_RootMotionView_property_cell_size>` | ``1.0`` |
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+---------------------------------+---------------------------------------------------------------------+---------------------------+
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| :ref:`Color<class_Color>` | :ref:`color<class_RootMotionView_property_color>` | ``Color(0.5, 0.5, 1, 1)`` |
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+---------------------------------+---------------------------------------------------------------------+---------------------------+
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| :ref:`float<class_float>` | :ref:`radius<class_RootMotionView_property_radius>` | ``10.0`` |
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+---------------------------------+---------------------------------------------------------------------+---------------------------+
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| :ref:`bool<class_bool>` | :ref:`zero_y<class_RootMotionView_property_zero_y>` | ``true`` |
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+---------------------------------+---------------------------------------------------------------------+---------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_RootMotionView_property_animation_path:
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.. rst-class:: classref-property
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:ref:`NodePath<class_NodePath>` **animation_path** = ``NodePath("")`` :ref:`🔗<class_RootMotionView_property_animation_path>`
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.. rst-class:: classref-property-setget
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- |void| **set_animation_path**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
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- :ref:`NodePath<class_NodePath>` **get_animation_path**\ (\ )
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用作根运动的基的 :ref:`AnimationMixer<class_AnimationMixer>` 节点的路径。
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.. rst-class:: classref-item-separator
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----
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.. _class_RootMotionView_property_cell_size:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **cell_size** = ``1.0`` :ref:`🔗<class_RootMotionView_property_cell_size>`
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.. rst-class:: classref-property-setget
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- |void| **set_cell_size**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_cell_size**\ (\ )
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以 3D 单位表示的网格单元大小。
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.. rst-class:: classref-item-separator
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----
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.. _class_RootMotionView_property_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **color** = ``Color(0.5, 0.5, 1, 1)`` :ref:`🔗<class_RootMotionView_property_color>`
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.. rst-class:: classref-property-setget
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- |void| **set_color**\ (\ value\: :ref:`Color<class_Color>`\ )
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- :ref:`Color<class_Color>` **get_color**\ (\ )
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网格的颜色。
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.. rst-class:: classref-item-separator
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----
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.. _class_RootMotionView_property_radius:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **radius** = ``10.0`` :ref:`🔗<class_RootMotionView_property_radius>`
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.. rst-class:: classref-property-setget
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- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_radius**\ (\ )
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以 3D 单位表示的网格半径。随着与原点的距离增加,网格的不透明度将逐渐消失,直到达到此半径 :ref:`radius<class_RootMotionView_property_radius>`\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_RootMotionView_property_zero_y:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **zero_y** = ``true`` :ref:`🔗<class_RootMotionView_property_zero_y>`
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.. rst-class:: classref-property-setget
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- |void| **set_zero_y**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_zero_y**\ (\ )
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如果为 ``true``\ ,则网格的点都将位于相同的 Y 坐标上(\ *local* Y = 0)。如果 ``false``\ ,则保留点的原始 Y 坐标。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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